Noumerico: Journal of Technology in Mathematics Education
Vol. 4 No. 2 (2026): Noumerico, September 2026

Development of a Quizizz-Based Interactive Quiz as a Mathematics Learning Evaluation Medium on Statistics

Umi Hanifah (Universitas Nahdlatul Ulama Pasuruan)
Masriyah (Universitas Negeri Surabaya)
Firda Hariyanti (Universitas Nahdlatul Ulama Pasuruan)
Ayu Silvi Lisvian Sari (Universitas PGRI Adi Buana Surabaya)
Faridatul Ilmiah (Universitas Nahdlatul Ulama Pasuruan)
Novi Istianah (Universitas Nahdlatul Ulama Pasuruan)



Article Info

Publish Date
01 Oct 2026

Abstract

This study aims to develop a Quizizz-based interactive quiz (Quizizz, now rebranded as Wayground) as a valid, practical evaluation tool for junior high school mathematics on statistics. The research employed the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The developed product contained twenty questions covering data representation, measures of central tendency, data spread, and contextual data interpretation, supported by immediate feedback and teacher-generated response reports. Participants included 30 eighth-grade students at a junior high school in Pasuruan, East Java, Indonesia, one mathematics content expert, and one educational media expert. Data were collected through interviews, expert validation sheets, and a student practicality questionnaire and were analyzed using percentage-based descriptive statistics. The material validity score was 92.5%, the media validity score was 90.0%, and student practicality was 91.3%. These results placed the product in the very valid and very practical categories. The study did not use inferential statistical tests or comparison groups; therefore, it evaluated the product's validity and practicality rather than its effectiveness in improving students’ learning outcomes. The findings indicate that the developed interactive quiz is suitable for limited classroom implementation as an engaging, structured, and feedback-oriented evaluation medium. This study offers a simple framework for integrating gamified digital assessment with statistical literacy tasks in junior high school mathematics learning.

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Journal Info

Abbrev

noumerico

Publisher

Subject

Computer Science & IT Education Mathematics Social Sciences

Description

The aim of this Journal is to promote a principled approach to research on technology in mathematics education and related concerns by encouraging enquiry into relationship between theoretical and practical studies. The journal welcomes contributions in such areas of current analysis in: 1. Use of ...