General Background: Praiseworthy morals are an important component of Islamic education and character formation among elementary school students. Specific Background: Students may understand moral concepts theoretically but still experience difficulties connecting them with everyday behavior, while conventional verbal instruction and limited learning media can reduce contextual learning experiences. Knowledge Gap: Previous learning media for praiseworthy morals, including comic and digital flipbook media, provide visual learning but have limitations in presenting three-dimensional and more interactive experiences. Aims: This study aims to develop Augmented Reality-based flashcard learning media for praiseworthy moral material in elementary school education. Results: The study employed Research and Development using the ADDIE model consisting of analysis, design, development, implementation, and evaluation. The developed product consists of two-sided flashcards containing 2D illustrations, trigger questions, moral explanations, and QR Codes connected to Assemblr Edu for displaying 3D animations and educational audio narration. Expert material validation produced a score of 41 out of 45, corresponding to 91.1% and a very feasible category. Novelty: The developed media combines physical flashcards with three-dimensional Augmented Reality visualization and audio narration specifically for praiseworthy moral learning. Implications: The media provides a visual, interactive, and contextual learning alternative that can help teachers present moral concepts more concretely and support students in understanding and reflecting on praiseworthy moral values. Key Findings Highlights Expert material validation produced a 91.1% score, placing the developed product in the very feasible category. Two-sided cards combine 2D illustrations, trigger questions, moral explanations, and QR Code access to digital content. Three-dimensional animations and educational audio provide concrete visual and auditory representations of praiseworthy behaviors. Keywords : Augmented Reality, Flashcard Media, Praiseworthy Morals, Islamic Education, Elementary Education
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