Attractive : Innovative Education Journal
Vol. 7 No. 3 (2025): Attractive : Innovative Education Journal

The Effect of the Game Based Learning Model on Improving Learning Outcomes and Critical Thinking Skills of Vocational High School Students

Marsono Marsono (Universitas Negeri Malang, Indonesia)
Nanda Sholehfudin Firdaus (Universitas Negeri Malang, Indonesia)



Article Info

Publish Date
30 Nov 2025

Abstract

This study aims to determine the effect of a Quizizz-based Game Based Learning model on improving learning outcomes and critical thinking skills in the Basic Machining course for Grade X Machining Engineering (TPM) students at SMK Nasional Malang. The research used a quantitative Quasi-Experimental design with a Nonequivalent Control Group layout. The population consisted of Grade X TPM students at SMK Nasional Malang. Data were collected through interviews, observation, tests, and questionnaires. The results showed a posttest mean of 82.5 with 85% mastery learning in the experimental class, compared with a posttest mean of 81 with 70% mastery learning in the control class. Students' critical thinking skills averaged 76.09% in the experimental class and 71.7% in the control class. These findings give vocational teachers empirical evidence for adopting Quizizz-based Game Based Learning to strengthen both technical mastery and critical thinking in machining education, underlining the model's contribution as a practical, low-cost alternative to conventional instruction in vocational classrooms.

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Journal Info

Abbrev

aj

Publisher

Subject

Other

Description

Attractive ; Innovative Education Journal invites scholars, researchers, and students to contribute the result of their studies and researches in the areas related to Education, which covers textual and fieldwork investigation with various perspectives of Islamic Education, Educational Technology, ...