This study addresses students’ difficulties in mastering English tenses in EFL classrooms, particularly in applying tense forms accurately in context. The objective of this research was to describe students’ English tenses mastery and classroom learning processes through the use of the Wheel of Grammar Game. This study employed a descriptive research design and was conducted at MAN 2 Jember involving 31 eleventh-grade students. The data were collected through classroom observation and grammar tests administered in the form of pre-test and post-test focusing on four basic English tenses: simple present, present continuous, simple past, and past continuous. The findings revealed that the implementation of the Wheel of Grammar Game encouraged active student participation and created a more interactive classroom atmosphere. In addition, the post-test mean score was higher than the pre-test mean score, indicating a tendency toward better understanding of English tenses after the learning activities. This study provides a descriptive contribution to grammar instruction by presenting the Wheel of Grammar Game as an alternative classroom activity to support students’ grammar learning.
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