This study was motivated by challenges encountered in the Grade V Social Studies (IPS) class at SD Madinatul Ilmi, specifically regarding the high level of difficulty students faced with the topic “Indonesia’s Rich Biodiversity”. Based on the results of interviews, the learning process has been limited to the use of image media and YouTube videos combined with lecture methods. To overcome these problems, developed a game-based interactive learning media, namely LUTION (Ludo Education). This study aims to test the feasibility of LUTION media through Needs Analysis, development process, until the implementation stage in learning. The method used is Research and Development (R&D) with ADDIE development model that includes five stages: analysis, design, development, implementation, and evaluation. The subjects of this study consisted of 17 students, with data collection techniques that include questionnaires, observations, interviews, and documentation. The results showed that media LUTION is in the category of very feasible and very practical with the achievement of test results of 100%, so it proved able to improve students understanding of the material. Thus, the Learning media LUTION on the material “Indonesia’s Rich Biodiversity” declared very feasible and practical to use, as well as effective in presenting interactive learning and fun.
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