Inovbiz : Jurnal Inovasi Bisnis
Vol 13 No 2 (2025)

Implementing Scrum in Children's Educational Games Focuses on Augmented Reality Products 7 Miracle in the World

Muhammad Fajar Ariwibowo (Institut Teknologi dan Bisnis Palcomtech)
Fathya Salsabilla Handra (Institut Teknologi dan Bisnis Palcomtech)
Bima Puja Kesuma (Institut Teknologi dan Bisnis Palcomtech)
Panji Rizki Purnomo (Institut Teknologi dan Bisnis Palcomtech)
Jane Gwenanata Clara (Institut Teknologi dan Bisnis Palcomtech)



Article Info

Publish Date
30 Dec 2025

Abstract

  ABSTRACT In business, creating the best product that meets consumers' wants and needs is crucial. While various similar products can compete with a company, consumers choose only one product that best meets their needs and solves the problem for which they are choosing the product. Scrum is a comprehensive framework grounded in empirical processes and has undergone repeated evolution over the past 20 years. Based on the research results, project management using the Scrum method helps researchers to produce augmented reality products that focus on educational games. Keywords: Product, Augmented reality, Education

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Journal Info

Abbrev

IPB

Publisher

Subject

Description

Jurnal Inovasi Bisnis (Inovbiz) focuses on how we gain knowledge through innovation and how knowledge encourages the innovation both in economics and business. It is provided for writer, researcher, professor, and practitioner who want to publish their research reports or articles, theoritical or ...