Jane Gwenanata Clara
Institut Teknologi dan Bisnis Palcomtech

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Implementing Scrum in Children's Educational Games Focuses on Augmented Reality Products 7 Miracle in the World Muhammad Fajar Ariwibowo; Fathya Salsabilla Handra; Bima Puja Kesuma; Panji Rizki Purnomo; Jane Gwenanata Clara
Inovbiz: Jurnal Inovasi Bisnis Vol 13 No 2 (2025)
Publisher : P3M Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35314/inovbiz.v13.i2.1173

Abstract

  ABSTRACT In business, creating the best product that meets consumers' wants and needs is crucial. While various similar products can compete with a company, consumers choose only one product that best meets their needs and solves the problem for which they are choosing the product. Scrum is a comprehensive framework grounded in empirical processes and has undergone repeated evolution over the past 20 years. Based on the research results, project management using the Scrum method helps researchers to produce augmented reality products that focus on educational games. Keywords: Product, Augmented reality, Education