Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
Vol. 2, No. 3

Permainan Tradisional “Gaprek Kempung” sebagai Media Pembelajaran pada Mata Pelajaran Ekonomi Kelas VII

Wulandari, Fera (Unknown)
Wahjoedi, Wahjoedi (Unknown)
Utomo, Sugeng Hadi (Unknown)



Article Info

Publish Date
30 Mar 2017

Abstract

The purpose of this study is (1) to produce a media product of social science learning traditional game Gaprek Kempung by utilizing the existing facilities in the surrounding environment, (2) to determine the effectiveness of the development of instructional media of social science traditional games Gaprek Kempung to improve learning outcomes on economic subjects grade VII SMP N 1 Tumpang. Based on the analysis testing the effectiveness of instructional media traditional game Gaprek Kempung by using software IBM SPSS 24 with the formula t-test, t-hitung obtained from posttest control class and experimental class SMP N 1 Tumpang amounted to 2,763 with t-table value is 2.005 thus t-hitung> t-tabel which means an increase in the economic value of learning outcomes experimental class is better than the control class. Furthermore, gained a significance value of 0.007 <α (0.05), indicating that H1 accepted meaning experimental class is better than the control class. This study showed that media learning traditional games Gaprek Kempung further enhance the economic value of student learning outcomes compared with no use of instructional media. This means media learning traditional game Gaprek Kempung is worthy to be used to improve students’ learning outcomes and media learning traditional game Gaprek Kempung is effectively to improve students’ learning outcomes.

Copyrights © 2017






Journal Info

Abbrev

publication:jptpp

Publisher

Subject

Education

Description

JPTPP publishes research on educational technology integration and higher-order thinking skills (HOTS) in teaching and learning, alongside related studies in instructional design, curriculum, and ...