Purpose of the study: This study examined the use of Interactive Digital Demonstration through Ruang Murid in supporting mathematics learning motivation and cognitive outcomes among Grade 2 primary school students. Methodology: A quantitative quasi-experimental design with a pretest-posttest control group was employed. The participants consisted of 60 Grade 2 students, with 30 students assigned to the experimental group and 30 students to the control group. The experimental group received mathematics instruction through Interactive Digital Demonstration supported by Ruang Murid, while the control group received conventional demonstration-based instruction. Data were collected using a 20-item mathematics motivation questionnaire and a 15-item cognitive achievement test covering remembering, understanding, applying, and analyzing levels. Main Findings: Descriptive results showed increases in both groups. In the experimental group, the mean motivation score increased from 64.20 at baseline to 79.10 at the final measurement, while the cognitive score increased from 65.83 to 83.33. In the control group, motivation increased from 63.20 to 76.40, and cognitive scores increased from 65.00 to 77.46. The experimental group therefore demonstrated a larger descriptive increase in both motivation and cognitive outcomes. Novelty/Originality of this study: The findings suggest that Ruang Murid can function as a pedagogical support for primary mathematics learning rather than as a replacement for teacher interaction. Further research involving larger and more diverse samples, individual-level randomization, and inferential statistical analysis is needed to establish the robustness and generalizability of these findings.
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