Proceeding of International Conference Health, Science And Technology (ICOHETECH)
2026: Proceeding of the 7th International Conference Health, Science And Technology (ICOHETECH)

AN INTELLIGENT GAME-BASED LEARNING ARCHITECTURE BASED ON AN AI–IOT FRAMEWORK FOR SMART LEARNING ENVIRONMENTS

Herin Dwibima Aprianto (Universitas Duta Bangsa Surakarta)
Anindhiasti Ayu Kusuma Asri (Universitas Duta Bangsa Surakarta)
Lubna (Universitas Duta Bangsa Surakarta)



Article Info

Publish Date
26 Sep 2026

Abstract

The integration of Artificial Intelligence (AI), the Internet ofThings (IoT), and Game-Based Learning (GBL) has thepotential to create adaptive learning environments, yetexisting studies rarely combine these technologies within aunified operational architecture. This study proposes theIntelligent Game-Based Learning (IGBL) Architecture as theoperational realization of a previously developed AI–IoTGame-Based Learning framework. Using the Design ScienceResearch methodology, a five-layer adaptive architecturewas developed and evaluated through expert review andsimulation-based assessment using 80 predefined studentprofiles. Two architectural configurations were compared:gameplay analytics only and gameplay analytics enriched with contextual learning information obtained through IoT-enabled connected learning technologies. The results showed that the proposed architecture improved learning-state classification accuracy (82.4% to 89.8%), adaptive decision accuracy (79.3% to 86.5%), and successfuladaptation rate (80.7% to 88.7%) while maintaining nearreal-time processing performance. These findingsdemonstrate that the proposed architecture is conceptuallyvalid and operationally feasible, providing a structuredimplementation model for integrating AI, IoT, and GBL incontext-aware adaptive learning environments.

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