This study aims to improve the speaking skills of 11th grade students majoring in Computer and Network Engineering (TKJ) at SMK Nurul Jadid through the application of the Guess the Picture game in descriptive speaking activities. This study was conducted using the Classroom Action Research Method (CAR) with two cycles consisting of planning, action, observation, and reflection. A total of 10 students participated in this study. Data were collected through speaking tests, observations, and questionnaires. The pre-test results showed that the students' speaking skills were still low, with an average score of 41.5 and a mastery level of 10%. After implementing the Guess the Picture Game in Cycle I, the average score increased to 62 with a mastery level of 50%. In Cycle II, the score increased significantly to 86 with a mastery level of 100%. Improvements were seen in the students' use of vocabulary, pronunciation accuracy, fluency, and confidence in speaking. Students also responded positively to the learning activities, noting that the game made class more enjoyable and reduced their anxiety about speaking. These findings indicate that the integration of visual-based interactive games can effectively improve students' communicative abilities in a vocational setting. This study highlights the importance of student-centered and engaging strategies to meet the specific learning needs of vocational students.
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