Ivan Muannas
Universitas Nurul Jadid

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Human Response to Environmental Collapse in James Graham Ballard's "The Drowned World" Ivan Muannas; Tirmidi Tirmidi
Prosodi Jurnal Ilmu Bahasa dan Sastra Vol 20, No 1: Prosodi
Publisher : Program Studi Bahasa Inggris Universitas Trunodjoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/prosodi.v20i1.35054

Abstract

This study examines human responses to environmental collapse in J. G. Ballard’s novel The Drowned World. The study aims to analyze the representation of environmental collapse and human responses to extreme environmental changes in the novel. This study employs a qualitative method using a text analysis approach and applies the concept of An Inconvenient Apocalypse, which views the apocalypse as a slow and ongoing process. Research data was obtained through an analysis of the setting, conflict, and character behavior, particularly that of the main character, Robert Kerans. The results indicate that environmental collapse is depicted through the submergence of major cities, extreme climate change, and the reemergence of prehistoric conditions. These changes not only destroy human civilization but also affect human psychology and behavior. Human responses in the novel are shown through various attitudes, such as preserving civilization, resisting change, and finally accepting and adapting to the new environment. This study concludes that the novel depicts the changing relationship between humans and nature as a result of an ongoing ecological crisis.
DESCRIBING PEOPLE BY GUESSING PICTURE GAME A STRATEGY TO IMPROVE VOCATIONAL STUDENTS SPEAKING SKILLS Ivan Muannas; Durratul Hikmah; Ahmad Mujtahid
Darussalam English Journal (DEJ) Vol. 6 No. 1 (2026): June 2026
Publisher : Universitas KH. Mukhtar Syafaat (UIMSYA) Blokagung Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/dej.v6i1.4742

Abstract

This study aims to improve the speaking skills of 11th grade students majoring in Computer and Network Engineering (TKJ) at SMK Nurul Jadid through the application of the Guess the Picture game in descriptive speaking activities. This study was conducted using the Classroom Action Research Method (CAR) with two cycles consisting of planning, action, observation, and reflection. A total of 10 students participated in this study. Data were collected through speaking tests, observations, and questionnaires. The pre-test results showed that the students' speaking skills were still low, with an average score of 41.5 and a mastery level of 10%. After implementing the Guess the Picture Game in Cycle I, the average score increased to 62 with a mastery level of 50%. In Cycle II, the score increased significantly to 86 with a mastery level of 100%. Improvements were seen in the students' use of vocabulary, pronunciation accuracy, fluency, and confidence in speaking. Students also responded positively to the learning activities, noting that the game made class more enjoyable and reduced their anxiety about speaking. These findings indicate that the integration of visual-based interactive games can effectively improve students' communicative abilities in a vocational setting. This study highlights the importance of student-centered and engaging strategies to meet the specific learning needs of vocational students.