The abstract nature of Informatics concepts often poses challenges for students, a situation compounded by a scarcity of Android-based learning media that integrate the Problem-Based Learning (PBL) model. This study aimed to develop Android-based interactive multimedia incorporating the PBL model for the Informatics subject and to evaluate its feasibility. The research employed the Research and Development (RD) method using the ADDIE model, with the scope limited to the implementation stage. Tenth-grade students served as the trial subjects. Data were collected via expert validation questionnaires and user response questionnaires, then analyzed using descriptive quantitative methods. Validation results indicated a feasibility score of 87.50% from media experts and 81.25% from subject matter experts, yielding an overall average of 84.38% placing it in the "highly feasible" category. Practicality tests conducted during the implementation stage yielded scores of 95.6% for individual trials, 91.2% for small-group trials, and 93.5% for large-group trials. The product was deemed valid and practical; it effectively visualizes abstract Informatics concepts, making it highly suitable as an innovative alternative learning medium for schools
Copyrights © 2026