Intellect : Indonesian Journal of Learning and Technological Innovation
Vol. 5 No. 2 (2026): Intellect : Indonesian Journal of Learning and Technological Innovation

Design and Preliminary Evaluation of Augmented Reality Multimedia for Grade VIII Science Learning

Khalif Janathan (Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi)
Firdaus Annas (Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi)



Article Info

Publish Date
31 Oct 2026

Abstract

Grade VIII science instruction at SMPN 4 Padang Panjang relied largely on textbooks and slides, motivating the development of an augmented-reality (AR) multimedia resource for visualizing difficult scientific concepts. This research-and-development study used the ADDIE model to design an application incorporating three-dimensional representations, animation, and quizzes. Product appraisal involved three experts; practicality responses were obtained from 45 students and three science teachers; and pretest–posttest scores were presented for 25 students. The expert ratings totaled 216 of 225 possible points, corresponding to a rescaled mean of 0.95. The user-response tables reported an overall coefficient of 0.91. The 25 reported student gain indices averaged approximately 0.85, whereas the initial summary gave 0.83. Item-level data needed to verify Aiken’s V and rater-agreement data required for Cohen’s Kappa were unavailable. These findings offer preliminary support for continued development and classroom testing, but the single-group design does not establish that AR independently caused the score changes. Further evaluation requires transparent instrument reporting and technical testing. Abstrak Pembelajaran sains kelas VIII di SMPN 4 Padang Panjang sebagian besar masih mengandalkan buku teks dan slide, yang mendorong pengembangan sumber daya multimedia berbasis *augmented reality* (AR) untuk memvisualisasikan konsep-konsep sains yang sulit dipahami. Studi penelitian dan pengembangan ini menggunakan model ADDIE untuk merancang aplikasi yang mencakup representasi tiga dimensi, animasi, dan kuis. Penilaian produk melibatkan tiga orang ahli; data mengenai kepraktisan diperoleh dari 45 siswa dan tiga guru sains; serta skor *pretest* dan *posttest* disajikan untuk 25 siswa. Penilaian dari para ahli mencapai 216 dari total 225 poin, yang setara dengan nilai rata-rata 0,95 setelah disesuaikan. Tabel respons pengguna menunjukkan koefisien keseluruhan sebesar 0,91. Indeks peningkatan (*gain index*) dari 25 siswa tersebut memiliki rata-rata sekitar 0,85, sementara ringkasan awal menunjukkan angka 0,83. Data pada tingkat butir soal yang diperlukan untuk memverifikasi nilai Aiken’s V, serta data kesepakatan penilai (*rater agreement*) yang diperlukan untuk perhitungan Cohen’s Kappa, tidak tersedia. Temuan ini memberikan dukungan awal untuk pengembangan lebih lanjut dan pengujian di dalam kelas; namun, desain penelitian kelompok tunggal (*single-group design*) tidak dapat memastikan bahwa perubahan skor tersebut disebabkan secara langsung oleh penggunaan AR. Evaluasi lebih lanjut memerlukan pelaporan instrumen yang transparan serta pengujian teknis.

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Journal Info

Abbrev

intellect

Publisher

Subject

Computer Science & IT Education Electrical & Electronics Engineering

Description

The Intellect : Indonesian Journal of Learning and Technological Innovation aims to promote research and scholarship on the innovation of technology in secondary and higher education, as well as promote effective practice, and inform policy in education. The Intellect publishes papers related to ...