The research aims to develop Culture Card media in the subject of Pancasila Education with a focus on forming cultural responsive characters in SMP Negeri 1 Lengkong students. The formation of cultural responsive character is needed to create the competence of student graduates based on the citizenship dimension in Pancasila Education. Learning that integrates local culture is important to be done by developing technology-based learning media such as Augmented Reality media. This research uses Hannafin and Peck's methods and research with three main stages, namely needs analysis, design, and development and implementation. This model is also accompanied by evaluation stages at each stage. The data collection technique uses expert validation questionnaires, student and teacher response questionnaires, and the use of pretest and posttest. Data is analyzed descriptively, quantitatively, and qualitatively. The results of the study stated that the Augmented Reality-based Culture Card developed produced validity by material experts and media experts, and was practical based on the responses of students and teachers. The effectiveness test was obtained with an N-Gain of 0.93 in the high category. The results of the trial were carried out on 30 students, the score of increase in cultural response character indicators in the pre-test was 73.83% and the post- test score was 98.17%. This shows that there is an increase in cultural responsiveness character with a high category in the pretest and posttest conditions given.
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