Low student learning outcomes in the IPAS (Natural and Social Sciences) subject, combined with the suboptimal use of engaging instructional media, constitute a problem in the classroom learning process at SD Negeri 4 Kalibukbuk (Grade III). This study aims to create a quiz-based game medium covering the topic "Let's Get to Know the Animals Around Us" and to assess the feasibility of the developed medium. The study employs the Research and Development (R&D) method using the ADDIE model, which encompasses the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of content experts, media experts, educational practitioners (teachers), and third-grade elementary school students. Data were collected via questionnaires, and analysis used both quantitative and qualitative descriptive techniques. The developed product is an interactive quiz-based game designed to suit the characteristics of elementary school students. The results indicate that the quiz-based game medium achieved an average validation score of 1.4250, indicating a high level of qualification. Student responses yielded an average score of 90.59, placing it in the "highly practical" category. The conclusion is that the developed medium is suitable for instructional use. The study implies that quiz-based games can serve as engaging, interactive learning media that support improved IPAS learning outcomes.
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