The research aims to develop the media of interactive guidance counseling form of the website-based truth or dare game to enhance self adjustment of students at SMAN 1 Padalarang. Research is inspired by the lowself-adjustment capabilities students such as anxiety, difficulties in social interaction and poor emotional regulation and also the lack of interesting group guidance services which are not adapted to the characteristics of digital native learners. The study employs an R&D approach with the ADDIE model covering (Analysis, Design, Development, Implementation, Evaluation). The research's participants came from a total of 13 students based on purposive sampling and the tools used was the validated and reliable instrument, self-adjustment scale. The validation results of experts and practitioners indicated the website is feasible score 89.71% (Very Feasible). Data analysis was conducted using a paired sample t-test, the normality was handled before (Shapiro-Wilk Sig. > 0.05). The data showed significant difference between before and after (t = -3.022, p = 0,011 < 0,05). Effect Size using the Cohen's d data is 0,838 the results indicate media intervention has potential to improve students' self-adjustment. The website based truth or dare media in group guidance was proven feasible and potentially effective for implementation.
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