This community service program aimed to deliver computational thinking and numeracy training through Wordwall-based interactive mathematics games and describe changes in participants' scores following the program. The activity was conducted on August 20, 2026, at UPTD SD Negeri 3 Percontohan Peusangan, involving 25 fifth-grade students. Evaluation used pre-test and post-test instruments, each consisting of 15 items: 10 multiple-choice questions and 5 short-answer questions. The instruments covered six aspects: decomposition, pattern recognition, abstraction, algorithmic thinking, numeracy, and problem-solving. Data were analyzed descriptively by comparing mean scores and calculating individual normalized gains (N-Gain), which were then summarized by category. The mean score increased from 52.52 on the pre-test to 75.04 on the post-test, representing a difference of 22.52 points. The mean individual N-Gain was 0.47, categorized as moderate, with individual values ranging approximately from 0.3617 to 0.6296. All participants fell within the moderate N-Gain category. These findings indicate an increase in participants' scores following the program. However, because the evaluation involved a single group without a comparison group, the results do not establish long-term effectiveness or the independent contribution of Wordwall to the observed changes.
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