Jurnal Pengabdian Masyarakat Multidisiplin
Vol 10 No 1 (2026): Oktober

PELATIHAN COMPUTATIONAL THINKING DAN NUMERASI MELALUI PERMAINAN MATEMATIKA INTERAKTIF BERBASIS WORDWALL BAGI SISWA SEKOLAH DASAR

Noviyanti (Universitas Islam Kebangsaan Indonesia)
Vivi Asbar (Unknown)
Nurul Asma (Unknown)



Article Info

Publish Date
30 Oct 2026

Abstract

This community service program aimed to deliver computational thinking and numeracy training through Wordwall-based interactive mathematics games and describe changes in participants' scores following the program. The activity was conducted on August 20, 2026, at UPTD SD Negeri 3 Percontohan Peusangan, involving 25 fifth-grade students. Evaluation used pre-test and post-test instruments, each consisting of 15 items: 10 multiple-choice questions and 5 short-answer questions. The instruments covered six aspects: decomposition, pattern recognition, abstraction, algorithmic thinking, numeracy, and problem-solving. Data were analyzed descriptively by comparing mean scores and calculating individual normalized gains (N-Gain), which were then summarized by category. The mean score increased from 52.52 on the pre-test to 75.04 on the post-test, representing a difference of 22.52 points. The mean individual N-Gain was 0.47, categorized as moderate, with individual values ranging approximately from 0.3617 to 0.6296. All participants fell within the moderate N-Gain category. These findings indicate an increase in participants' scores following the program. However, because the evaluation involved a single group without a comparison group, the results do not establish long-term effectiveness or the independent contribution of Wordwall to the observed changes.

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