PJOK (Physical Education, Sports, and Health) learning on pencak silat material at Miftahul ‘Ulumi Syar’iyah V Suku Canduang still relies on student worksheets and printed demonstration pictures, making students passive and the learning process monotonous. This study aims to design a valid, practical, and effective Augmented Reality (AR)-based PJOK learning medium for pencak silat material using the Assemblr Edu and Assemblr Studio applications. This study used the Research and Development (R&D) method with the Hannafin and Peck model, consisting of three stages: need assessment, design, and development/implementation, with repeated evaluation and revision at each stage. The results showed a validity score of 0.91 (valid) from three experts, a practicality score of 0.87 (very high) from three teachers, and an effectiveness score of 0.78 (high) from 32 students, indicating that this medium is feasible as an alternative PJOK learning medium for pencak silat material. The use of Augmented Reality (AR) also has implications for supporting students’ independent learning and motivation by enabling them to explore and review pencak silat movements interactively and repeatedly.
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