Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Vol 3 No 3 (2019): Maret 2019

Pengembangan Sistem Pengelolaan Acara dengan Pendekatan Gamification

Ericko Wicaksono (Fakultas Ilmu Komputer, Universitas Brawijaya)
Bayu Priyambadha (Fakultas Ilmu Komputer, Universitas Brawijaya)
Fajar Pradana (Fakultas Ilmu Komputer, Universitas Brawijaya)



Article Info

Publish Date
09 Jan 2019

Abstract

Current events are very often carried out in different durations, and spheres. Therefore, event management is very important. The management of the programs that are currently available is still not good because of the lack of technology. This problem has an impact on the lack of interest from the event management. In addition, additional interest and enthusiasm from the event management is very necessary. Then to improve additional interest and enthusiasm from the event manager an approach was taken in the form of gamification in managing the event. Gamification has several elements such as badge systems, quests, voting, ranking, and awards. Therefore an event management application was made with a website-based. The application is added gamification approach to facilitate event management. Applications are made using the Springboot and Vue framework. The results of this study are three actors, thirty-seven functional and one non-functional need. Also, the test results are valid.

Copyrights © 2019






Journal Info

Abbrev

j-ptiik

Publisher

Subject

Computer Science & IT Control & Systems Engineering Education Electrical & Electronics Engineering Engineering

Description

Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian ...