Sisforma: Journal of Information Systems
Vol 5, No 2: November 2018

Designing Tommy and Pokina Educative Language Game Software: a Transnational Popular Culture Project

Ekawati Marhaenny Dukut (English Department, Faculty of Language & Arts, Soegijapranata Catholic University, Semarang)
Christine Ayu Wulandari (Information System Department, Game Technology Program, Faculty of Computer Science
Soegijapranata Catholic University, Semarang)

Thecla Brenda Chandrawati (Information System Department, Game Technology Program, Faculty of Computer Science
Soegijapranata Catholic University, Semarang)



Article Info

Publish Date
21 Jan 2019

Abstract

Products of popular culture are many. One of those is educative language game software. Not only is a game useful in combating boredom, but a game can increase someone’s education capability. The PC (personal computer) a TOEFL-like game software created by the researchers applies the American TOEFL (Test of English as a Foreign Language) as a basis of the game.  It has transnational qualities because it integrates some local Indonesian culture into an American based English competence test. Being a transnational product, the game induces creativity for a number of Indonesian-English students to have a global imagination. The popular culture product named Tommy Pokina language game software is an educative game produced for 8th grade students studying at Junior High School. In designing the game, the method of symbolic analogy with the use of simple objects becomes the main characteristics of the game. In its visualization, the design process makes use of not only particular graphics, visualization effects, typography and interface; but also a number of other aspects. The aspects include the object’s illustrations, viewpoint, composition, and layout in developing the game’s visualization. These aspects are found to be valuable in designing the game.

Copyrights © 2018






Journal Info

Abbrev

sisforma

Publisher

Subject

Computer Science & IT Education Engineering Library & Information Science

Description

SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA ...