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Jurnal Teknologi dan Sistem Komputer
Published by Universitas Diponegoro
ISSN : 26204002     EISSN : 23380403     DOI : -
Jurnal Teknologi dan Sistem Komputer (JTSiskom, e-ISSN: 2338-0403) adalah terbitan berkala online nasional yang diterbitkan oleh Departemen Teknik Sistem Komputer, Universitas Diponegoro, Indonesia. JTSiskom menyediakan media untuk mendiseminasikan hasil-hasil penelitian, pengembangan dan penerapannya di bidang teknologi dan sistem komputer, meliputi sistem embedded, robotika, rekayasa perangkat lunak dan jaringan komputer. Lihat fokus dan ruang lingkup JTSiskom. JTSiskom terbit 4 (empat) nomor dalam satu tahun, yaitu bulan Januari, April, Juli dan Oktober (lihat Tanggal Penting). Artikel yang dikirimkan ke jurnal ini akan ditelaah setidaknya oleh 2 (dua) orang reviewer. Pengecekan plagiasi artikel dilakukan dengan Google Scholar dan Turnitin. Artikel yang telah dinyatakan diterima akan diterbitkan dalam nomor In-Press sebelum nomor regular terbit. JTSiskom telah terindeks DOAJ, BASE, Google Scholar dan OneSearch.id Perpusnas. Lihat daftar pengindeks. Artikel yang dikirimkan harus sesuai dengan Petunjuk Penulisan JTSiskom. JTSiskom menganjurkan Penulis menggunakan aplikasi manajemen referensi, seperti Mendeley, Endnote atau lainnya. Penulis harus register ke jurnal atau jika telah teregister, dapat langsung log in dan melakukan lima langkah submisi artikel. Penulis harus mengupload Pernyataan Pengalihan Hak Cipta saat submisi. Artikel yang terbit di JTSiskom akan diberikan nomer identifier unik (DOI/Digital Object Identifier) dan tersedia serta bebas diunduh dari portal JTSiskom ini. Penulis tidak dipungut biaya baik untuk pengiriman artikel maupun pemrosesan artikel (lihat APC/Article Processing Charge). Jurnal ini mengimplementasikan sistem LOCKSS untuk pengarsipan secara terdistribusi di jaringan LOCKSS privat.
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Articles 7 Documents
Search results for , issue "Volume 2, Nomor 2, Tahun 2014 (April 2014)" : 7 Documents clear
Sistem Pemrosesan Transaksi Pada Toko Bangunan Berbasis Web Dengan PHP dan MySQL Rizky Gelar Maliq; R. Rizal Isnanto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 2, Tahun 2014 (April 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (384.472 KB) | DOI: 10.14710/jtsiskom.2.2.2014.170-174

Abstract

Building supply store is a business entity engaged in the sale of construction materials for the building. Where there are still use the transaction data were administrative in bookkeeping way , so it takes a long time to figure out the sale and purchase transactions. Therefore, the author here takes issue in the sale and purchase itself. Transaction processing systems created using PHP programming language and MySQL database. System where this information can help in recording the transaction in the building supply store . In addition to recording can also be used for the preparation of monthly reports. The expected result from design of this transaction processing systems is to build a computerized information system to facilitate the operator in the transaction. With this expected to improve customer service so well that the presentation of information in a relatively quick and accurate transactions. Moreover, it can accelerate the collection of goods to see inventory and preparing reports.
Aplikasi Manajemen Praktikum Laboratorium Software Engineering Sistem Komputer Universitas Diponegoro Diaz Wicaksono; Kodrat Iman Satoto; Rinta Kridalukmana
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 2, Tahun 2014 (April 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (651.925 KB) | DOI: 10.14710/jtsiskom.2.2.2014.143-148

Abstract

Lab activities are activities that are routinely performed by college students, lab activities shall be carried out as part of the lectures. In practice, there is no doubt often occur int the organization of costraints associated with the lab, such as information dissemination, creation of assessment list and data is not centralized. One of the lab activities is performed in the Laboratory of Computer System Software Engineering Diponegoro University. The labs require a lab managementapplications in order to improve work efficiency and improve the smooth operation of the lab. Practical Application Management consist of client and a blogapplications, created using Visual C# for client, ASP.NET for the blog and with the .NET Framework technology also Microsoft SQL Server databases. Development method was performed using the waterfall method, whereas in application design using UML modeling. The expected result from design of this application is to create an application that consist of client and blog application to managedata from many lab activities in a university lab, such as processing data from various laboratory practitioner, creation of assessment list and dissemination of information about the lab activities.
Aplikasi Pemesanan Makanan Berbasis Mobile Pada Rumah Makan Lek Nonong Adi Putra Nugraha; Kodrat Iman Satoto; Kurniawan Teguh Martono
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 2, Tahun 2014 (April 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (418.97 KB) | DOI: 10.14710/jtsiskom.2.2.2014.175-180

Abstract

The restaurant business that began growing in Semarang in particular areas Tembalang. Various types of food and drink offered by restaurants. Of course, to be able to compete the restaurant needs good management in the effort to obtain optimal benefits. Based on the problems need to develop an Order Food Mobile-Based Application to support the work processes of the restaurant, especially in the booking process and report transactions menu. The mobile application was built using jQuery Mobile programming language and HTML. The use of mobile applications is supported by an application which is running on a desktop computer that was built using the programming language PHP, Javascript and MySQL databases. Modeling applications was built using DFD (Data Flow Diagram). The results of the design Order Food Mobile-Based Application is an application that can be used for the work process and manage reports deals on restaurants, and also an application that can be used to enter the booking menu using mobile devices.
Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit Rizka Lukmana Afif; Kodrat Iman Satoto; Kurniawan Teguh Martono
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 2, Tahun 2014 (April 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (669.045 KB) | DOI: 10.14710/jtsiskom.2.2.2014.149-156

Abstract

The development of hardware increasing rapidly has made game developers take advantage of a variety of new resources that can improve their games. Epic games is a mature game developer who managed to make thousands game and delivered to the hands of gamers . A game engine called Unreal Engine is a big secret behind the success of Epic Games . The game engine is free if you just want to learn or just want to create a personal project and the game is not to be in comercial purposes . It is unfortunate that many students don’t even know of the existence of unreal engine , most of them make use of simpler game engine like game maker , rpg maker , fps creator , and so on. Though unreal engine is superior in any aspect other than the game engine , be it graphics , tools , mechanisms of development , flexible in export-import assets , etc . Based on this information , the author had the idea to make a first person shooter game using the unreal engine as the engine game. Before doing the develpment process, the next step is studying the literature of unreal engine and other supporting software such as 3d studio max to create 3D assets , adobe flash to create the menus , adobe photoshop to create a 2D texture and speedtree assets to create the foliage elements . The next thing is to go into the design phase of scenarios , maps, missions , characters and items that will be placed in the game. The next stage is the development and testing phase to test the game that has finished .The results of the design of this game is the realization of a first person shooter game application using unreal engine with features that can support the player 's interest in playing the game . It’s also introducing unreal engine to students who are interested in designing games.
Pengembangan Sistem Informasi Penjualan dan Pembelian pada Toko PC Tablet Nur Setyo Permatasasi Putri W; R. Rizal Isnanto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 2, Tahun 2014 (April 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (361.017 KB) | DOI: 10.14710/jtsiskom.2.2.2014.181-186

Abstract

Sistem informasi penjualan dan pembelian yang dimiliki oleh perusahaan masih mempunyai beberapa kekurangan yang menyebabkan terjadinya kesalahan data pada laporan yang dihasilkan. Dan juga meskipun perusahaan telah memiliki sistem informasi namun perusahaan masih sering melakukan proses transaksi dan pencatatan transaksi secara manual, sehingga kesalahan data tidak dapat terhindarkan lagi. Oleh karena itu, perusahaan membutuhkan sebuah sistem informasi penjualan dan pembelian yang memadai, untuk dapat menampilkan data lebih akurat dan lebih mudah dipahami dalam penggunaannya. Pengembangan sistem informasi penjualan dan pembelian diawali dengan analisis kebutuhan sistem. Hal ini ditujukan untuk mendapatkan spesifikasi sistem yang sesuai. Kemudian dari data yang ada, dilakukan perancangan sistem informasi penjualan dan pembelian yang disesuaikan dengan kebutuhan perusahaan. Dalam tahapan perancangan, penggambaran proses bisnis sistem informasi dijelaskan dengan menggunakan DFD (Data Flow Diagram) dan untuk merepresentasikan data dalam sistem secara logis dilakukan dengan menggunakan ERD (Entity Relationship Diagram). Hasil dari perancangan kemudian diimplementasikan dengan menggunakan bahasa pemrograman PHP dan menggunakan sistem basis data MySQL. Perangkat yang digunakan adalah perangkat lunak Adobe Dreamweaver CS6 dan XAMPP. Hasil pengujian sistem informasi penjualan dan pembelian menunjukkan bahwa semua fitur yang terdapat dalam sistem informasi dapat bekerja dengan baik seperti mengelola data transaksi, mengelola data admin, mengelola data barang dan mengelola data lainnya yang berhubungan dengan kegiatan pokok dalam transaksi ini. Pada sistem informasi penjualan dan pembelian juga disertakan fungsi untuk menampilkan laporan dari proses transaksi yang dilakukan oleh pengguna.
Pembuatan Portal Kegiatan Perkuliahan Bagi Dosen Sistem Komputer UNDIP Dyah Mustika Nency Widowati; Kodrat Iman Satoto; Kurniawan Teguh Martono
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 2, Tahun 2014 (April 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (505.08 KB) | DOI: 10.14710/jtsiskom.2.2.2014.157-161

Abstract

In any lectures, the lecturer must fill journal lectures. Journal of the activity is used to determine the subject matter of the lecture material delivered. In addition as an evaluation if there is material that has not been delivered. Each journal lectures will be always monitored by the Head of the Department to meet its obligations if the lecturers in teaching or not. In the process of implementation, all lectures still be entered manually using paper. It made less cumbersome and complicates monitoring of the Head of Department to monitor any lectures . So the need for making the portal lectures to assist monitoring and lectures journal entry. Making these lectures portals using PHP programming language and MySQL database . As well as using the waterfall method and blackbox testing . Waterfall method includes user requirements, analysis, design, implementation and testing. Blackbox testing is used to test the program without the test of functional design specifications and program code. Used also Entity Relationship Diagram, Data Flow Diagram and in the design of the information system. The results of the application design in the form of web-based desktop application, which is easier for professors to fill any lectures that have been done , knowing the schedule of lectures and the material that was presented at each meeting. As well as Head of the Department to facilitate monitoring any existing faculty.
Analisis Tata Kelola Teknologi Informasi Menggunakan Kerangka Kerja COBIT 4.1 pada Fakultas Teknik Undip Arini Arumana; Adian Fatchur Rochim; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 2, Tahun 2014 (April 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (181.973 KB) | DOI: 10.14710/jtsiskom.2.2.2014.162-169

Abstract

Peran teknologi informasi dalam suatu instansi sudah tidak dapat dielakkan lagi, mengingat perkembangannya yang begitu pesat seiring berjalannya waktu. Namun masalah yang sering terjadi di instansi adalah penggunaan teknologi informasi yang kadang tidak sesuai dengan harapan. Oleh karena itu diperlukan tata kelola terhadap penggunaan teknologi informasi yang biasa disebut dengan IT Governance. Fakultas teknik UNDIP adalah salah satu fakultas yang dalam operasionalnya sangat mengandalkan teknologi informasi, baik dalam aktifitas belajar mengajar maupun dalam menjalankan operasional bisnis. Kondisi sekarang di Fakultas Teknik sendiri tidak terdapat suatu indikator yang dapat menyatakan bahwa kinerja TI yang berjalan telah sesuai dengan visi dan misi Fakultas Teknik, oleh karena itu perlu dilakukan analisis tata kelola teknologi informasi, guna mengetahui performa TI sekarang sesuai dengan yang diharapkan oleh managemen atau tidak. Hasil dari analisis ini berupa tingkat kematangan tata kelola TI yang mecerminkan kondisi tata kelola TI di Fakultas Teknik dengan mengacu pada maturity level yang disediakan kerangka kerja COBIT 4.1, yakni dari level 0 (non-existent) sampai 5 (optimized). Berdasarkan analisis yang dilakukan, secara garis besar kondisi kematangan tata kelola TI Fakultas Teknik berada pada level 2 yakni repeatable but intuitive. Kondisi ini mengacu pada beberapa kelemahan dalam proses-proses TI yang berjalan, diantaranya penetapan dan dokumentasi tindakan, kebijakan dan prosedur yang minim, serta tidak tersedianya service level yang disetujui bersama.

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