Jurnal Teknologi dan Sistem Komputer
Jurnal Teknologi dan Sistem Komputer (JTSiskom, e-ISSN: 2338-0403) adalah terbitan berkala online nasional yang diterbitkan oleh Departemen Teknik Sistem Komputer, Universitas Diponegoro, Indonesia. JTSiskom menyediakan media untuk mendiseminasikan hasil-hasil penelitian, pengembangan dan penerapannya di bidang teknologi dan sistem komputer, meliputi sistem embedded, robotika, rekayasa perangkat lunak dan jaringan komputer. Lihat fokus dan ruang lingkup JTSiskom. JTSiskom terbit 4 (empat) nomor dalam satu tahun, yaitu bulan Januari, April, Juli dan Oktober (lihat Tanggal Penting). Artikel yang dikirimkan ke jurnal ini akan ditelaah setidaknya oleh 2 (dua) orang reviewer. Pengecekan plagiasi artikel dilakukan dengan Google Scholar dan Turnitin. Artikel yang telah dinyatakan diterima akan diterbitkan dalam nomor In-Press sebelum nomor regular terbit. JTSiskom telah terindeks DOAJ, BASE, Google Scholar dan OneSearch.id Perpusnas. Lihat daftar pengindeks. Artikel yang dikirimkan harus sesuai dengan Petunjuk Penulisan JTSiskom. JTSiskom menganjurkan Penulis menggunakan aplikasi manajemen referensi, seperti Mendeley, Endnote atau lainnya. Penulis harus register ke jurnal atau jika telah teregister, dapat langsung log in dan melakukan lima langkah submisi artikel. Penulis harus mengupload Pernyataan Pengalihan Hak Cipta saat submisi. Artikel yang terbit di JTSiskom akan diberikan nomer identifier unik (DOI/Digital Object Identifier) dan tersedia serta bebas diunduh dari portal JTSiskom ini. Penulis tidak dipungut biaya baik untuk pengiriman artikel maupun pemrosesan artikel (lihat APC/Article Processing Charge). Jurnal ini mengimplementasikan sistem LOCKSS untuk pengarsipan secara terdistribusi di jaringan LOCKSS privat.
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Sistem Informasi Manajemen Pemesanan Dan Penjualan Pada UNDIP Distro
Mohammad Dwi Cahyono;
Kodrat Iman Satoto;
Rinta Kridalukmana
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 3, Tahun 2015 (Agustus 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro
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DOI: 10.14710/jtsiskom.3.3.2015.370-378
At present time, information technology facilitates business very well. The eases provided by technology will attract many consumers. However, a middle level company such as UNDIP Distro is rarely found providing neither the ease of shopping or online ordering service. Therefore, web based system is needed by UNDIP Distro company in order to facilitate the owner and the admin to manage the sale, service, and marketing and the customer’s shopping Sistem Informasi Manajemen Penjualan dan Pemasaran UNDIP Distro is a web based application made using PHP program language in scope of Framework Code Igniter and basic data of MySQL. The development method used is waterfall method. Information system modeling in application plan was built using UML modeling. The result of the application plan is a web based application that can manage data in UNDIP Distro such as products, orders, and members data.
Sistem Pengendali Peralatan Elektronik dalam Rumah secara Otomatis Menggunakan Sensor PIR, Sensor LM35, dan Sensor LDR
Eka Desyantoro;
Adian Fatchur Rochim;
Kurniawan Teguh Martono
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 3, Tahun 2015 (Agustus 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro
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DOI: 10.14710/jtsiskom.3.3.2015.405-411
Listrik merupakan hal yang sangat penting di kehidupan kita. Setiap pekerjaan kita pasti dibantu dengan adanya listrik. Mulai dari penerangan hingga pengaturan suhu ruangan pun semuanya dibantu oleh listrik. Ketergantungan manusia terhadap listrik ini menimbulkan kebiasaan buruk. Banyak orang yang terkadang membiarkan suatu peralatan elektronik hidup pada saat tidak dibutuhkan. Terjadi suatu permasalahan untuk menciptakan suatu desain sistem embedded untuk mengendalikan peralatan elektronik dalam rumah secara otomatis. Makalah ini membahas tentang perancangan sistem pengendali peralatan elektronik dalam rumah secara otomatis. Sistem terdiri dari sensor PIR yang berfungsi untuk mendeteksi objek bergerak (manusia), sensor LM35 yang berfungsi untuk mendeteksi suhu, dan sensor LDR berfungsi sebagai sensor cahaya. Mikrokontroller ATMega16 sebagai pengendali jalannya sistem dari pembacaan sensor, menampilkan data sensor pada LCD dan mengatur kontak relay untuk menghidup dan mematikan listrik. Sistem pengendali peralatan elektronik dalam rumah secara otomatis menunjukan sensor LDR dapat membedakan gelap dan terang, sensor suhu LM35 dapat mendeteksi suhu dalam ruangan dengan toleransi kesalahan pembacaan kurang lebih 2o Celcius, dan sensor PIR dapat mendeteksi pergerakan manusia sejauh 5 meter.
Pembuatan Sistem Informasi Rental Mobil dengan Menggunakan Java dan Mysql
Annisa Rahmawati;
Rinta Kridalukmana;
Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 3, Tahun 2015 (Agustus 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro
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DOI: 10.14710/jtsiskom.3.3.2015.335-342
Pangsa pasar yang semakin berkembang di berbagai bidang usaha khususnya pada jasa, membuat sistem pembukuan penjualan yang belum menggunakan komputer menjadi tidak efektif. Salah satu contoh bidang usaha tersebut adalah usaha rental mobil. Proses pengolahan data transaksi perusahaan tersebut semakin tidak akurat dan lambat seiring dengan meningkatnya transaksi yang dilakukan. Atas dasar tersebut digunakan Sistem Informasi Rental Mobil yang berbasis komputer sehingga lebih cepat dan akurat. Sistem Informasi tersebut dibuat dengan menggunakan bahasa pemrograman Java dan menggunakan database MySQL yang tertanam langsung pada aplikasi. Proses pembuatan dan pengembangan Sistem Informasi Rental Mobil ini menggunakan metode SDLC (Software Development Life Cycle) model air terjun. Hasil dari perancangan aplikasi ini adalah suatu aplikasi desktop yang dapat memudahkan pengguna dalam pencarian mobil yang sedang tersedia, penagihan pembayaran dan pengembalian mobil jika batas waktu pengembalian sudah tiba.
Pengembangan Permainan Edukatif Ragam Budaya Nusantara Berbasis Android
Dony Defrianto;
Rinta Kridalukmana;
Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 3, Tahun 2015 (Agustus 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro
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DOI: 10.14710/jtsiskom.3.3.2015.379-386
This research aims to develop a game software that can be used as an alternative means of learning media in Indonesian local culture for the community in the form of the game in the Android operating system. The methodology used in this study is the Multimedia Development Life Cycle (MDLC) sourced from Luther and has been modified by Sutopo, which consists of six stages, namely the concept, design, collection of material, manufacture, testing, and distribution. Testing applications that have been created using black-box method, which is carried out to check the functions contained in the application. The process of application testing is done by using a questionnaire. The testing is done objectively by asking ratings from users of the application. Therefore, the results of the study that were obtained using black-box method, indicates that the game is already working according to specifications needed to show test results for each application functions and buttons. And the results of the questionnaire data obtained by the average score of all ratings amounted to 84%. And it can be concluded that the applications made are well-qualified.
Aplikasi Pembelajaran Tatacara Shalat Jumat Berbasis Android
Ferry Dwi Setiyawan;
R. Rizal Isnanto;
Rinta Kridalukmana
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 3, Tahun 2015 (Agustus 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro
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DOI: 10.14710/jtsiskom.3.3.2015.412-420
For male muslim eid on Friday is obligatory. But in practice there are problems such as application of procedures for Friday prayers is not appropriate and make the pilgrims do not pray with good. For that reason, need a method of learning and innovation easier and more attractive to use technology in the field of islamic learning especially for procedures Friday prayers. As many smartphone users with an operating system android, then made learning application procedures for Friday prayers based on android. The application of learning is made using software Eclipse IDE and Android SDK with Java as a programming language. Stages of development software used is SDLC (Software Development Life Cycle) by using the method waterfall, as modeling software used is UML (Unified Modelling Language). Steps in this research is software requirement analysis, design, coding, testing and maintenance. Functional testing using a method of black box. The result of this research is application procedures of friday prayers learning based on Android can be use to learning friday prayers. The application can run well on a device with a minimum of android operating system version sandwitch 4.0 (Ice Cream Sandwitch) with the storage space available mb of 7MB. Function menus and buttons is going according to their respective functions. This application for procedures of friday prayers can be used as a medium for learning friday prayers.
Perancangan dan Pengembangan Sistem Informasi Perpustakaan Berbasis Web (Studi Kasus Jurusan Sistem Komputer)
Febi Andrea Renatha;
Kodrat Iman Satoto;
Oky Dwi Nurhayati
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 3, Tahun 2015 (Agustus 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro
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DOI: 10.14710/jtsiskom.3.3.2015.343-353
Perpustakaan merupakan tempat menyimpan sumber informasi seperti buku dan sumber informasi lainnya selain buku. Seiring dengan perkembangan jaman sumber informasi yang tersedia semakin beragam. Hal ini menjadi alasan perlunya sebuah sistem informasi perpustakaan. Sistem informasi perpustakaan ini juga disebut dengan sistem informasi perpustakaan digital atau digital library. Salah satu tujuan dirancang dan diimplementasikan sistem informasi perpustakaa di Jurusan Sistem Komputer adalah untuk meningkatkan efisiensi kerja perpustakaan yang semula menggunakan sistem manual menjadi sistem informasi berbasis web untuk membantu pengolahan database dan mempermudah anggota dalam mencari informasi. Dalam membuat digitial library ini menggunakan PHP sebagai program aplikasi dan MySQL sebagai server basis data yang sudah terangkum dalam satu aplikasi XAMPP dan dilengkapi dengan alat bantu barcode scanner untuk mengidentifikasi kode buku dan bacaan lainnya. Perancangan sistem informasi perpustakaan ini menggunakan metode waterfall yang terdiri dari kebutuhan pengguna, analisis, rancangan, implementasi dan pengujian. Permodelan sistem informasi ini menggunakan sistem melalui diagram yang terdiri dari flowchart, data flow diagram dan entity relationship diagram. Serta menggunakan teknologi barcode scanner untuk mengidentifikasi kode yang terdapat didalam buku. Dengan adanya sistem informasi perpustakaan berbasis web ini diharapakan semakin banyak anggota terutama mahasiswa yang berkunjung ke perpustakaan Jurusan Sistem Komputer. Dipenelitian sistem informasi perpustakaan selanjutnya dapat dikembangkan dengan menggunakan teknologi Radio Frequency Identification (RFID).
Desain dan Implementasi Standar Operasional Prosedur (SOP) Keamanan Sistem Informasi Fakultas Teknik Universitas Diponegoro Menggunakan Standar ISO 27001
Penji Prasetya;
Adian Fatchur Rochim;
Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 3, Tahun 2015 (Agustus 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro
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DOI: 10.14710/jtsiskom.3.3.2015.387-392
Like today's modern era, information technology is needed to support the business processes of the organization. In the use of information technology organization must have policies and standard operating procedures are good that any work carried out in the appropriate direction of the organization. Not only that, the organization must also pay attention to information security of any assets owned. This final project aims to make policies and standard operating procedures (SOP) and assessing the information security risk in the assets of the organization. In the process of this skripsi refers to the standard of ISO 27001 as the standard for information security management and use of qualitative methodology, where qualitative methodology is a methodology that produces descriptive data in the form of words written or spoken of people and behaviors that can be observed. This final project resulted in the level of risk that is contained in the value of assets and generate recommendations to improve the security controls in the information security of assets based on the clauses of ISO 27001. In accordance with the initial objective of this final project also produce information security policy document and document information security standard operating procedures.
Pengenalan Rumah Adat di Pulau Jawa Sebagai Media Pembelajaran Berbasis VRML
Ari Fitriyanto;
Kodrat Iman Satoto;
Kurniawan Teguh Martono
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 3, Tahun 2015 (Agustus 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro
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DOI: 10.14710/jtsiskom.3.3.2015.354-361
Indonesia is rich in culture, ethnicity which one example is the traditional houses that exist in each province. Introduce Indonesian traditional house to users by using information technology as a medium of information could be one way to preserve the nation's culture. Limitations of the media information about traditional houses that currently can only be enjoyed through pictures or visit the traditional houses directly make society can not know the traditional houses in Indonesia optimally. Therefore we need a media so that people can know more about traditional houses in Indonesia without the need to visit directly into sites or less information such as 2-dimensional images in the book. Application developed is combination between virtual reality and website. Application built using the waterfall method. The virtual technology is embedded in a website that allows users to access them anytime and anywhere. Aplication was developed using VRML (Virtual Reality Modeling Language) and 3ds Max modeling software, and using the programming language PHP, HTML, CSS, and MySQL database. The browser needs Cortona3D Viewer plug-in for displaying three-dimensional file. The results of making this application is an application that utilizes the VRML technology to display traditional house on the island of Java in three dimensions. The results show that this application runs in accordance with the design functionality that has been made.
Pengembangan Permainan Edukatif Pahlawan Nasional Berbasis Android
Andhi Setiawan;
Rinta Kridalukmana;
Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 3, Tahun 2015 (Agustus 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro
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DOI: 10.14710/jtsiskom.3.3.2015.393-398
With over time the smartphone is increasingly recognized by the public, it is contrary to the interest in learning about the history of Indonesia, especially the National Hero. Because of it, the idea to combine these two, which combines the sophistication of a smartphone with a history of national hero. Lack of instructional media on a national hero also be one of the factors that led to the creation of this application, not only can be an alternative medium of learning from the lessons of history, this application can also be one of the games that can entertain users. This application intended to provide additional knowledge about the national hero aside from the lessons taught in schools or other educational institutions, the media smartphone is well known by the public is expected that these applications can easily be accepted and may be useful for users who play this application.
Aplikasi Keliling Nusantara Edisi Sumatera Berbasis Android dan iOS
Angga Apridianto;
Kodrat Iman Satoto;
Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 3, Tahun 2015 (Agustus 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro
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DOI: 10.14710/jtsiskom.3.3.2015.362-369
Diversity of art and culture in Indonesia should be preserved so as not to become extinct in the face of times so that it can be passed on to generations to come. Many of the people of Indonesia who forget about the culture to identity of the area because of several factors such as the people of indonesia more interested of the western culture than self culture, the region of Indonesia which large also cause people’s reluctance to learn because of constrained of time, distance and cost as well as limitations of the media information about the art and culture that currently can only be learned through pictures and visit the location of art and culture directly make the introduction of art and culture to people of indonesia not yet optimal. Therefore required a media so that people can learn more about the wealth of art and culture without having to visit directly into the location of the arts and cultures its. “Keliling Nusantara Edisi Sumatra” application that was built can be the way to preserve the national culture. The function of this application as a learning media for recognize the diversity of arts and cultures of Indonesia on the island of Sumatra. This application is built using Mobione Studio and running on Android and iOS devices. The application is made using the UCD (User Centered Design) which has been mapped to multimedia development methods by Luther from the stage specify the context of use and specify the users and organisational requirements are mapped into the concept, the stage produce design solutions are mapped into the design, production and collecting material as wellas the evaluate design againts the user requirements are mapped into the stage of testing and distribution. The results produced an application based on Android and iOS contains folks song and lyrics and sound, traditional dress, traditional homes, custom traditions, traditional weapons, traditional dance, tradition musical instrument, the symbol of the region, the anniversaries, the name of the capital city, location, area and amount of population and the flora and fauna typical area on the island of Sumatra. The application goes well on the Android operating system version 2.2-4.X and iOS version 5-7 correspond with the functionality, specification and design of desired.