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Sinkron : Jurnal dan Penelitian Teknik Informatika
ISSN : 2541044X     EISSN : 25412019     DOI : 10.33395/sinkron.v8i3.12656
Core Subject : Science,
Scope of SinkrOns Scientific Discussion 1. Machine Learning 2. Cryptography 3. Steganography 4. Digital Image Processing 5. Networking 6. Security 7. Algorithm and Programming 8. Computer Vision 9. Troubleshooting 10. Internet and E-Commerce 11. Artificial Intelligence 12. Data Mining 13. Artificial Neural Network 14. Fuzzy Logic 15. Robotic
Articles 1,401 Documents
Algorithms and Web Architecture for Lightweight Multiplayer Archipelago Monopoly Game Engine Muhammad Fahrul Bahri; Muhayat Muhayat; Akhmad Hafidz Ardianto; Husni Majedi; Muhammad Rama Alfiannur
Sinkron : jurnal dan penelitian teknik informatika Vol. 10 No. 4 (2026): Research Articles October 2026
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v10i4.16866

Abstract

Browser-based turn-based simulations frequently encounter client-side rendering bottlenecks and transactional race conditions when operating on low-bandwidth networks without dedicated server daemons. This study introduces an optimized web game architecture and programmatic pipeline implementing canonical economic board game rules contextualized within Indonesian geography. The proposed framework integrates four core algorithmic solutions: an atomic advisory file-locking transaction system utilizing flock() for room-level state concurrency control without relational database engines; a category-interleaved deck shuffling algorithm establishing mathematical guarantees against prolonged penalty sequences; an autonomous heuristic decision model that dynamically balances property acquisition costs against risk-adjusted liquidity reserves; and real-time audio synthesis executed entirely via native browser oscillators. Rigorous experimental evaluation spanning computational simulations, ApacheBench load tests, and user testing verified system capabilities. The card distribution mechanism completely bounds consecutive adverse event occurrences to two draws across two thousand execution cycles, mitigating punitive card clustering. In two hundred simulated four-player matches, the autonomous agent demonstrated a thirty-five percent victory frequency, significantly outperforming greedy over-leveraging and naive random baseline strategies while sustaining sub-millisecond calculation speed. Concurrency benchmarking confirmed server throughput of four hundred fifty requests per second under peak load with zero data corruption, and thirty participants reported a composite system usability score of eighty-four. These outcomes validate that disciplined algorithm and programming methodologies coupled with lightweight state isolation deliver high-performing multiplayer gaming experiences over standard web protocols without requiring complex server daemons.

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