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Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
ISSN : 25032259     EISSN : 25032267     DOI : -
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control was published by Universitas Muhammadiyah Malang. journal is open access journal in the field of Informatics and Electrical Engineering. This journal is available for researchers who want to improve their knowledge in those particular areas and intended to spread the knowledge as the result of studies. KINETIK journal is a scientific research journal for Informatics and Electrical Engineering. It is open for anyone who desire to develop knowledge based on qualified research in any field. Submitted papers are evaluated by anonymous referees by double-blind peer review for contribution, originality, relevance, and presentation. The Editor shall inform you of the results of the review as soon as possible, hopefully within 4 - 8 weeks. The research article submitted to this online journal will be peer-reviewed at least 2 (two) reviewers. The accepted research articles will be available online following the journal peer-reviewing process.
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Articles 20 Documents
Search results for , issue "Vol 4, No 2, May 2019" : 20 Documents clear
2D Mapping and boundary detection using 2D LIDAR sensor for prototyping Autonomous PETIS (Programable Vehicle with Integrated Sensor) Sidharta, Hanugra Aulia; Sidharta, Sidharta; Sari, Wina Permana
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (326.052 KB) | DOI: 10.22219/kinetik.v4i2.731

Abstract

PETIS (Programable Vehicle with Integrated Sensor) is a research project with goal make a robot that move independently with specific purpose. Due complexity of PETIS, research divide into several important sequence. In this research author focus on sense of sight for PETIS, LIDAR chosen due flexible and comprehensive. There is many LIDAR sensor in marketplace, LDS-01 as one of commercial LIDAR sensor available on market, produced by ROBOTIS as one of low-cost LIDAR sensor. Compare with another sensor that cost more than $1000, LDS-01 just cost lower than $500. On this research study focus with LDS-01 sensor reading, include hardware, software connection, and data handling. Based on this research LDS-01 as LIDAR sensor can read obstacle with minimum 29,9 cm and maximal 290,7 cm. Comparing with datasheet LDS-01 should work from 12 cm through 350 cm. 
Adaptive Non Playable Character in RPG Game Using Logarithmic Learning For Generalized Classifier Neural Network (L-GCNN) Mabruroh, Izza; Herumurti, Darlis
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (286.645 KB) | DOI: 10.22219/kinetik.v4i2.755

Abstract

Non-playable Character (NPC) is one of the important characters in the game. An autonomous and adaptive NPC can adjust actions with player actions and environmental conditions. To determine the actions of the NPC, the previous researchers used the Neural Network method but there were weaknesses, namely the action produced was not in accordance with the desired so the accuracy was not good. This study overcomes the problem of poor accuracy by using the Logarithmic Learning for Generalized Classifier Neural Network (L-GCNN) method with 6 input parameters, NPC health, distance from players, other NPCs involved, attack power, number of NPCs and NPC levels. While the output is to attack itself, attack in groups and move away. For testing, this study was tested on RPG games. From the results of the experiments conducted, it shows that the L-GCNN method has better accuracy than the 3 methods compared to 7% better than NN and SVM and 8% better than RBFNN because in the L-GCNN method there is an encapsulation process that is data have the same class will. Whereas the L-GCNN training time is 30% longer than the NN method because on L-GCNN one neuron consists of one data where there are fewer NNs in the hidden layer.
Handwritten Arabic Numeral Character Recognition Using Multi Kernel Support Vector Machine Athoillah, Muhammad; Putri, Rani Kurnia
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (302.414 KB) | DOI: 10.22219/kinetik.v4i2.724

Abstract

 Handwritten recognition is how computer can identify a handwritten character or letter from a document, an image or another source. Recently, many devices provide a feature using handwritten as an input such as laptops, smartphones, and others, affecting handwritten recognition abilities become important thing. As the mother tongue of Muslims, and the only language used in holy book Al Qur’an, therefore recognizing in arabic character is a challenging task. The outcome of that recognizing system has to be quite accurate, the results of the process will impact on the entire process of understanding the Qur’an lesson. Basically handwritten recognition problem is part of classification problem and one of the best algorithm to solve it is Support Vector Machine (SVM). By finding a best separate line and two other support lines between input space data in process of training, SVM can provide the better result than other classify algorithm. Although SVM can solve the classify problem well, SVM must be modified with kernel learning method to be able to classify nonlinear data. However, determining the best kernel for every classification problem is quite difficult. Therefore, some technique have been developed, one of them is Multi Kernel Learning (MKL). This technique works by combining some kernel function to be one kernel with an equation. This framework built an application to recognize handwritten arabic numeral character using SVM algorithm that modified with Kernel Learning Method. The result shows that the application can recognize data well with average value of Accuracy is 84,37%
Development of A Fingerprint Biometric Authentication System For Secure Electronic Voting Machines Umar, B U; Olaniyi, O M; Ajao, L A; Maliki, D; Okeke, I C
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (402.29 KB) | DOI: 10.22219/kinetik.v4i2.734

Abstract

            Democratic government in the world today rely on electronic voting as the foremost means of providing credible, transparent and fair elections for the electorate. There is a need for developed electronic voting systems to be security enhanced to ensure the authenticity of the developed system. Traditional paper balloting systems suffer from vote tampering, multiple voting and illegal voting by unregistered voters. They are also, susceptible to under aged voting due to the difficulty in authenticating the identity of prospective voters. Manual collation and publication of vote results also leads to slow response times and inaccuracies in published results. This research paper proposes a system to combat the current challenges through the development of a fingerprint biometric authentication system for secure electronic voting machines. It uses a fingerprint biometric sensor, integrated via Python to verify users of the system. The inclusion of biometrics improves the security features of the system. The secure voting system is built using PHP and easy to use Graphical User Interface was designed using HTML and CSS. Users are required to interact with the machine via a 7” touchscreen interface. From the results, it shows that the developed machine has a minimum response time of 0.6 seconds for specific operation, an FAR of 2%, FRR of 10% and overall system accuracy of 94%. The developed machine is able to combat the challenges of authentication of users, thereby guaranteeing the transparency, credibility, integrity and vote authenticity of the elections.
Transient Analysis And Optimization Of A Knuckle Joint Muhammad, Aisha; Shanono, Ibrahim Haruna
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (385.247 KB) | DOI: 10.22219/kinetik.v4i2.767

Abstract

 Knuckle joint is used to provide movement between rods while transferring force along the pin axis. It has a range of applications such as in robotics, reciprocating engine valve, fulcrum, and suspension bridge. Various cases have been reported of failures in a Knuckle joint due to poor design and strenuous loading condition. For a guaranteed safety of the structure, analysis and optimization of a knuckle joint are required. A cheaper and qualitative production of the knuckle joint can be achieved in a short period through optimization. In this paper, Finite Element Method (FEM) using ANSYS workbench was used to carry out topology optimization, and transient analysis of a knuckle joint where its dynamic response is observed and its weight is reduced through optimization under certain design loading conditions. Weight reduction of 20%, 35%, and 50% using a structural steel material under a static loading of 1000N. The optimization process successfully identifies the mass that needs to be removed to minimize both weight and cost without compromising its reliability and durability. The structural design was carried out using SolidWorks software and then imported into the ANSYS workbench for analysis. By the results obtained, it is proved that ANSYS software can be employed by production companies to minimize material wastages and maximize profits while at the same time maintaining product quality and reliability
Instant Messaging Forensic Analysis on Android Operating System Zamroni, Guntur Maulana; Riadi, Imam
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (828.624 KB) | DOI: 10.22219/kinetik.v4i2.735

Abstract

WhatsApp (WA) is one of the Instant Messaging (IM) applications used by many people. WA and mobile devices cannot be separated from the possibility of misuse such as for criminal purposes. To handle a crime case involving a mobile device, the investigator needs to use suitable forensic tools and mobile forensic methodology so that the results can be approved and accepted by the law. This research conducted a forensic analysis of WA on unrooted Samsung C9 Pro devices using Belkasoft Evidence, Oxygen Forensic, Magnet AXIOM, and WA Key/DB Extractor. This research gives suggestion about forensic tools for conducting forensic analysis related to WA.  From the research can be seen that there is no tool that can be used to obtain all the WA artifact parameters used in the research. The combination of the Magnet AXIOM and WA Key/DB Extractor is known to get the best results and meets the WA artifact parameters.
QoS Analysis Of Kinematic Effects For Bluetooth HC-05 And NRF24L01 Communication Modules On WBAN System Faiqurahman, Mahar; Novitasari, Diyan Anggraini; Sari, Zamah
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (508.284 KB) | DOI: 10.22219/kinetik.v4i2.826

Abstract

Wireless Body Area Network (WBAN) consists of a number of sensor nodes that are attached to the human body, and intended for monitor the human body condition. The WBAN system has several wireless communication modules that are used for sending or exchanging data between sensor nodes and gateway nodes or gateway nodes. There are some factors that are used to decide which communication modules should be implemented on WBAN system, including communication efficiency, distance range, power consumption, and the effect of mobility on QoS. In this study, we analyze the impact of the kinematic movement of sensor nodes on QoS parameter of HC-05 Bluetooth and NRF25L01 communication modules, during sending and receiving process among nodes. We assume that the sensor node and gateway node are attached on the limbs to catch the movement. We use Quality of Service (QoS) parameters such as delay, jitter, and packet loss, to analyze the impact of movement on communication modules. Based on the experimental result, it was found that the average value of delay and jitter for booth communication modules was slightly influenced by the speed of the sensor node movement. During the sensor node movement and data transmission, we found that the NRF24L01 module have a lower delay and jitter value than Bluetooth HC-05 module. The percentage of packet loss tends to be stable at 0% value, even though the speed value becomes higher.
Simple Approach to Bandwidth Enhancement Of Compact Pifa For Wireless System Applications Ikechiamaka, Florence Nwamaka; A, Akinbolati; C, Okpala
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (815.776 KB) | DOI: 10.22219/kinetik.v4i2.737

Abstract

Bandwidth is a critical parameter that must be considered in the design of electrically small antennas for compact wireless system. In order to overcome the demerit of narrow bandwidth, a simple method of bandwidth enhancement through parametric study of PIFA is proposed. The PIFA understudied was designed and simulated by the use of theoretical equations based on transmission line model and High Frequency Structural Simulator (HFSS) respectively. It has initial bandwidth of  The study reveals that by reducing the size ratio of the planar element (radiating patch) of PIFA, bandwidth enhancement of  was achieved. Increasing the distance between short plate and feed gave rise to  increment in bandwidth while increasing the length of ground plane while keeping the width of ground plane constant enhanced bandwidth by .  The designed compact PIFA of patch size  can be employed in wireless systems such as cell phone  and implantable medical devices .
Increasing The Precision Of Noise Source Detection System using KNN Method Nando, Parlin; Putrada, Aji Gautama; Abdurohman, Maman
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.591 KB) | DOI: 10.22219/kinetik.v4i2.757

Abstract

This paper proposes Accurate Noise Source Detection System using K-Nearest Neighbor (KNN) Method. Noise or sound intensity is usually measured in decibels (dB). In an educational environment the recommended noise index limit is 55 dB. It means that noise louder than that limit is prohibited. While a loud noise in a campus area occurred, it will be troublesome for the authorities to deal with the matter. This paper proposes a noise source detection system that can locate the position of the noise source. This system used Df analog V2 voice sensor for detecting the loud noise intensity. A microcontroller with WiFi capabilities will allow the system to communicate with an Internet of Things (IoT) platform that can perform a learning method to detect the location of the loud noise source. KNN method is used as the learning method. The result shows a user is able to get a warning related to the noise that occurs in an area at once. The precision position of the noise source can be detected with 70% average accuracy rate
Increasing The Precision Of Noise Source Detection System using KNN Method Nando, Parlin; Putrada, Aji Gautama; Abdurohman, Maman
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.591 KB) | DOI: 10.22219/kinetik.v4i2.757

Abstract

This paper proposes Accurate Noise Source Detection System using K-Nearest Neighbor (KNN) Method. Noise or sound intensity is usually measured in decibels (dB). In an educational environment the recommended noise index limit is 55 dB. It means that noise louder than that limit is prohibited. While a loud noise in a campus area occurred, it will be troublesome for the authorities to deal with the matter. This paper proposes a noise source detection system that can locate the position of the noise source. This system used Df analog V2 voice sensor for detecting the loud noise intensity. A microcontroller with WiFi capabilities will allow the system to communicate with an Internet of Things (IoT) platform that can perform a learning method to detect the location of the loud noise source. KNN method is used as the learning method. The result shows a user is able to get a warning related to the noise that occurs in an area at once. The precision position of the noise source can be detected with 70% average accuracy rate

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