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Contact Name
Otang Kurniaman
Contact Email
otang.kurniaman@lecturer.unri.ac.id
Phone
+62813-9527-8819
Journal Mail Official
pajar@ejournal.unri.ac.id.
Editorial Address
Gedung B1, FKIP Universitas Riau Kampus Bina Widya Km. 12,5 Simpang Baru Panam Pekanbaru Riau Indonesia 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Jurnal PAJAR (Pendidikan dan Pengajaran)
Published by Universitas Riau
ISSN : 25808435     EISSN : 26141337     DOI : 10.33578
Core Subject : Education,
Jurnal PAJAR (Pendidikan dan Pengajaran) aims to develop and disseminate science and technology through the scientific article of research and study of concepts or theories as an effort to enrich the scientific knowledge in the field of education and teaching. Jurnal PAJAR (Pendidikan dan Pengajaran) covers issues concerning education and teaching at the level of primary, secondary and higher education. This article is based on the results of research and theoretical studies which are equivalent to research supported by various theoretical studies that produce research in the form of educational research, learning research, classroom action research, and development. The fields of science include: Social Sciences Education; Mathematics Education; Language Education; Science Education; Arts and Culture Education; Early Childhood Education; Civics Educational; Religious Education; Physical Education; Education and Teaching; Educational Psychology; Learning Media; Education Management; Educational Technology; Music Education; Economics Education.
Articles 22 Documents
Search results for , issue "Vol 7, No 5 (2023)" : 22 Documents clear
The Effect of Digital Learning Media Based on Wordwall Games on Students’ Learning Outcomes and Learning Motivation at SDN 17 Prabumulih Popi Ulandari; Nila Kesumawati; Putri Dewi Nurhasana
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 5 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i5.9633

Abstract

Wordwall game digital media is an interesting application, which increases motivation and learning outcomes with an active learning atmosphere in the classroom and learning while playing. The research uses the experimental method with the Posttest-Only Control Design. The research population indicates 334 people with purposive sampling, which consists of 28 students of class IIIA as the experimental class and 28 students of class IIIB as the control class. Data collection techniques used are tests and questionnaires. Based on the research results, it is concluded that there is an effect of Wordwall game-based digital learning media on students’ learning outcomes of fractional material with a sig of 0.000. There are differences in learning outcomes based on students’ learning motivation of fractional material with a sig of 0.000. There is no interaction of Wordwall game-based digital learning media on students’ learning motivation and students’ learning outcomes of fractional material with a sig of 0.788 at SDN 17 Prabumulih.
Giving Rewards as an Attempt to Increase Teacher Motivation at SDN 006 Kota Baru Kampar Ahmad Sukardi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 5 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i5.9619

Abstract

This paper investigates a study that aims to find out whether motivational achievement can be increased through giving rewards at SDN 006 Kota Baru Kampar or not. If the teachers have motivational achievement, they will carry out their work seriously to achieve the success of the organizational goals that have been determined. In addition, the focus of the research is related to reward giving as an attempt to increase teachers’ motivational achievement. The research is school action research (PTS), which was carried out at SDN 006 Kota Baru Kampar. The research subjects involved 19 teachers. The research was conducted in two cycles. Based on the description of data processing and discussion, it is concluded that motivational achievement can be increased through giving rewards at SDN 006 Kota Baru Kampar. It can be seen from the aspect of giving rewards presented by the teachers, which indicates that it increased from cycle I to cycle II. If the average score indicates 20 in cycle I, then it increases to the average score of 32 in cycle II. In terms of teacher motivational achievement, it is found that in cycle I the average percentage is 52.6% with a fairly good category and in cycle II it increases to 86.8% with very good category.

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