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Jurnal Komtika (Komputasi dan Informatika)
ISSN : 25802582     EISSN : 2580734X     DOI : -
Core Subject : Science,
Arjuna Subject : -
Articles 5 Documents
Search results for , issue "Vol 3 No 2 (2019)" : 5 Documents clear
SISTEM PAKAR DIAGNOSIS HAMA DAN PENYAKIT PADA TANAMAN BUNGA SEDAP MALAM DENGAN DEMPSTER SHAFER Nindhy Prastiwi, Maulidina; Uky Yudatama, Uky; Agung Prabowo, Nugroho
Jurnal Komtika (Komputasi dan Informatika) Vol 3 No 2 (2019)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (316.303 KB) | DOI: 10.31603/komtika.v3i2.3470

Abstract

Nightly flower plants are one of the flower plants that are much in demand by the public. However, as time goes by the production of savory flower plants determines which one of the causes is caused by pests and diseases. Introduction of pests and diseases and its control sometimes not all farmers know it. This research develops an expert system that can help farmers diagnose pests and diseases that attack night flowering plants with the Dempster Shafer method. The results of this study are the application of an expert system that uses pests and tuberose flower diseases. This system will issue this edition to the publication of night flower pests and diseases inputted by users. The amount of this trust value is the result of calculations using the Dempster Shafer method. The conclusion in this study is that an expert system using the Dempster Shafer method for approval to release pests and diseases of the nightly flower plants is very helpful in overcoming the problem of improving the quality of the nightly flower production.
PENERAPAN RENCANA PELAKSANAAN PEMBELAJARAN TIK DALAM E-LEARNING MENGGUNAKAN APLIKASI MOODLE Ngatiman, Ngatiman; Hendradi, Purwono; Agung Prabowo, Nugroho
Jurnal Komtika (Komputasi dan Informatika) Vol 3 No 2 (2019)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (156.637 KB) | DOI: 10.31603/komtika.v3i2.3471

Abstract

E-learning is one of the most popular learning media at this time, by using e-learning education is expected not to span distance and time, so that education can be impressed anytime anywhere using the internet. After conducting research, the authors chose moodle as an e-learning application that will be used because moodle has many advantages both in managing questions to the level of user authentication coupled with good data security. By using moodle, the correction process that used to take a lot of time now is no longer. Even more practical and easier. The author in conducting research using the method of observation, research, analysis, planning, design, testing or testing and implementation It is hoped that the learning that has been created can continue to be used to support learning in SMP Negeri 2 Gombong. The results of the research are Moodle-based e-learning. This learning has been applied in SMP Negeri 2 Gombong, Kebumen Regency. Functionality testing has also been carried out by Admin, Teachers and Students. The results of tests carried out, in terms of logins, user management, question management, features to logout have all been said to be successful. This e-learning learning system can have a good impact on improving the quality of education in SMP Negeri 2 Gombong.
IMPLEMENTASI JARINGAN SYARAF TIRUAN (JST) UNTUK MENGENALI POLA TANDA TANGAN DENGAN METODE BACKPROPAGATION Vyan Martha, Aldo; Hanafi, Mukhtar; Burhanuddin, Auliya
Jurnal Komtika (Komputasi dan Informatika) Vol 3 No 2 (2019)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (436.327 KB) | DOI: 10.31603/komtika.v3i2.3472

Abstract

Artificial Neural Networks (ANN) is a computer technology in the field of artificial intelligence that is able to understand complex data patterns. One of ANN's technological capabilities is being able to predict solutions based on training patterns provided during the system learning process. This study aims to apply the signature pattern by applying ANN using the Backpropagation method. Backpropagation method is one of the learning algorithms related to the preparation of weights based on the value of errors in learning. The image will be processed using the Backpropagation method which will be obtained by the introduction. The results introduce 50 signature data samples and 50 signature sample data. The test is carried out using 50 samples, where each sample will be requested once. From the results of the research that has been done it can be concluded that the results obtained from the parameters with a learning rate of 0.5, epoch 100, objectives 1e-5 and momentum 0.9 with the results of 68% system testing.
SISTEM INFORMASI PENDAFTARAN UNTUK KOMPETISI AIRSOFT GROUP DENGAN METODE PROTOTYPING Rahmat Bastian, Deka; Widyanto, R.Arri; Pujiarto, Bambang
Jurnal Komtika (Komputasi dan Informatika) Vol 3 No 2 (2019)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (199.275 KB) | DOI: 10.31603/komtika.v3i2.3473

Abstract

The Airsoft Group Competition (ARGO) is an airsoft gun championship event held after the airsoft fan group Anarchy99 Magelang. The manual registration system in airsoft competition has many disadvantages, it requires time to search for participant data, it is prone to double participants that are not needed by the competition participants and if there are participants with the same name, it is difficult for one participant to another. The purpose of this study is to obtain a registration information system to facilitate participants and organizers in carrying out the registration process and making reports. With a large number of participants spread throughout Indonesia, this championship requires information systems. The method used in making this information system uses the prototype method. The results obtained from research testing with the Black Box Testing method and conducted on the user, can be concluded related to the system built has met the needs of the procurement of information systems that help the registration process and help the participant data and conduct purchase. Requires a long time in making reports.
IMPLEMENTASI METODE PROTOTYPING PADA PERANCANGAN APLIKASI ELECTRONIC TICKET (E-TICKET) BERBASIS ANDROID Putri, Nugrahani; Agung Prabowo, Nugroho; Widyanto, R.Arri
Jurnal Komtika (Komputasi dan Informatika) Vol 3 No 2 (2019)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (567.92 KB) | DOI: 10.31603/komtika.v3i2.3474

Abstract

Public transportation is currently starting to experience very rapid development. This development is due to the increasing public demand for safety and comfort on the journey. Presentation of bus ticket availability information at this time is still manual, so potential users must come to the agent to find out the availability of tickets and make ticket reservations so that it is not uncommon if there are users who run out of bus tickets because the user does not get information directly. To facilitate prospective users in booking tickets and searching for bus departure information, an Android-based bus ticket booking application was built. This application was designed using MySQL, Adobe Dreamweaver and Android Studio. The system development method used in this study is the prototyping method. As for the testing method using BlackBox Testing. This method is used to find out if there are performance errors on the system. The purpose of this application is to make it easy for prospective bus users to search for buses and order tickets so they can be done anywhere and anytime without being bound by time and place.

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