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J I M P - Jurnal Informatika Merdeka Pasuruan
ISSN : 25025716     EISSN : 25031945     DOI : -
Core Subject : Science,
Jurnal Informatika Merdeka Pasuruan (JIMP) terbit 3 kali dalam satu tahun yaitu dibulan maret, agustus dan desember. Memuat tulisan ilmiah yang berhubungan dengan bidang teknologi informasi serta aplikasi teknik informatika. Jurnal JIMP terbitan berkala ini adalah hasil penelitian dari tugas akhir penelitian dari dalam dan luar Departemen Fakultas Teknologi Informasi Universitas Merdeka Pasuruan.
Arjuna Subject : -
Articles 5 Documents
Search results for , issue "Vol 6, No 1 (2021): MARET" : 5 Documents clear
The Technology of Educational Games for Support Science Learning: A Preliminary Study Suritno Fayanto; Dwi Sulisworo; Wa Ode Alkamalia; Wa Ode Indrawati; Hunaidah Hunaidah
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 6, No 1 (2021): MARET
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51213/jimp.v6i1.348

Abstract

Many learning technologies have emerged in education, often called educational games, along with technological development. Educational games are one of the learning technology instruments to support student interest. Educational games have exciting features that make students more interested in learning, especially science. Educational games in science learning give a different nuance to the learning process—this distinction is formed in a system that can attract students' interest and attention. This paper is here to provide an overview of the importance of educational games in science learning. Students usually consider learning science unattractive because it involves thinking and counting processes. Learning science by presenting a new system in educational games turns out to have its nuances. In science learning, educational games are presented in quizzes or games. This study uses qualitative research on review articles sourced from journals and books. Researchers use journals, both national and international journals, as the main reference source in conducting research. The analysis results found that each student can raise the level of the game if they can solve the given scientific problem. Therefore, educational games support learning in the classroom so that the learning process is more fun.Keyword— educational games, kahoot, quizizi, quizlet,  games-based learning
Sistem Pendukung Keputusan Pemilihan Tempat Wisata Belanja di Kota Batam Menggunakan Metode Simple Additive Weighting (SAW) Novitia Chinoi; Allsela Meiriza
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 6, No 1 (2021): MARET
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37438/jimp.v6i1.330

Abstract

Batam city is one of the areas that are often visiting as a shopping destination by tourists because of the many attractions offered. However, the number of shopping tourism scattered is not in line with information about related tourist attractions. In addition, the number of shopping destinations often makes tourists confused in choosing shopping tourism. Therefore, the importance of a decision support system supports tourists in choose the desired shopping tourist attractions. It takes a method in its application so the desired decision support system can be achieving where one of the methods is the Simple Additive Weighting (SAW). This research uses the Simple Additive Weighting (SAW) method because it can complete multi-criteria decision-making. There are five criteria used in the selection of shopping tourism in this research, namely transportation (C1), atmosphere (C2), security (C3), product variation (C4), and facilities (C5). Based on calculations using the Simple Additive Weighting (SAW) method obtained shopping tourism attractions A4 (Alternative 4), namely Nagoya Hill, holds the highest rank value with a value of 1.00000 and makes it the most recommended shopping tourism attraction.Keywords— decision support system; DSS; shopping tour; simple additive weighting; SAW
Black Box Testing Menggunakan Boundary Value Analysis dan Equivalence Partitioning pada Aplikasi Pengadaan Bahan Baku Batik dengan Pendekatan Use Case I Dewa Made Widia; Sovia Rosalin; Salnan Ratih Asriningtias; Elta Sonalitha
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 6, No 1 (2021): MARET
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37438/jimp.v6i1.300

Abstract

The batik raw material purchase order application is a website application that will be used by Batik MSMEs to be able to help managers make decisions in determining the quantity of raw material orders. To ensure the application meets the expected functional requirements, testing is required. Testing is done using Black Box Testing, which is validating the output from the given data input. Test cases in black box testing can be designed using use cases, because the functional requirements of the application are described in the use case diagram. Test case design that can assist in finding application errors are an important consideration in application testing. There are several types of methods that can be used in determining test cases including Boundary Value Analysis and Equivalence Partitioning. Boundary value analysis can only be used to test data types with range values. Whereas the Equivalence partition is used to exploit all possible data based on defined criteria. So in this study the test was carried out by combining Boundary Value Analysis and Equivalence Partitioning. The test results show the method can find errors from effective applications, this is evidenced by the DRE value obtained of 0.45, which means that 45% of the test cases built did not pass the test.Keyword— Black Box Testing, Boundary Analysis Value, Equivalence Partitioning, MSMEs, Use Case
Comparison of TOPSIS and SAW Methods for The Determination of The Best Employees at Insan Permata Hospital Sumanto Sumanto
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 6, No 1 (2021): MARET
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37438/jimp.v6i1.279

Abstract

Insan Permata Hospital is a company engaged in the health sector, Insan Permata Hospital is a company that provides the best health services for the people in the city of South Tangerang with type C class and has followed accreditation from the Hospital Accreditation Commission (KARS) with achievements that have passed and get the main ranking or 4 stars. The process of selecting the best employee at the Insan Permata Hospital is based on direct observation in the assessment process carried out in paper format and this will certainly take a long time and the results are less objective, in selecting employees this is routinely carried out every semester, and the employee appraisal system is still subjective, of course this causes several problems including the accumulation of files, when data is needed, it takes a long time to look for it, data is slipped or lost and others. To overcome this, the authors try to provide a solution by comparing 2 methods, namely TOPSIS and SAW for selecting the best employees according to SDM requirements at Insan Permata Hospital, with 3 criteria including: Aspects of work based on Key Performance Indicators, Behavioral and Managerial Aspects . From the results of the comparisons made by the authors of the TOPSIS method, the solution needed compared to the SAW method, so that the problem of giving bonuses to the Permata Insan Hospital for the best employees can be resolved properly.Keywords: Comparison method, TOPSIS and SAW, Best Employees
PENENTUAN PETA LOKASI BENGKEL DAN TAMBAL BAN BERBASIS GPS MENGGUNAKAN ALGORITMA BUBBLE SORT Sumanto Sumanto
J I M P - Jurnal Informatika Merdeka Pasuruan Vol 6, No 1 (2021): MARET
Publisher : Fakultas Teknologi Informasi Universitas Merdeka Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37438/jimp.v6i1.277

Abstract

Take a trip to a place using two-wheeled vehicles, namely motorbikes, sometimes for newcomers or people who travel far from their homes, not all know the conditions of the place and the angle of the area they visit, sometimes when experiencing obstacles on a motorcycle, such as a leaky tire or a strike vehicle, it will be difficult to find a tire patch or workshop location because they do not know the area they are visiting. Limited information about the location of services for motorbike vehicles that cause difficulties for someone who is experiencing problems with their vehicles in certain locations. Difficulties will be felt more when the driver is there an important need or hurry. In this design, users can easily use this Android-based tire patch and workshop search application, which will display the location of the nearest tire patch and workshop service from the user's position. The purpose of this paper is to provide information, directions, and provide location information for tire patches and workshops for motorbikes. The conclusion of the making of this paper is that the Android-based mobile application designed can provide information to users about the location of tire patching services and workshops for motorbikes by using maps, and guiding users to the location by using Google Maps service-based mapsKeywords: Android, GPS, Application, Searcg, Bubble Sort.

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