cover
Contact Name
Asep Erlan Maulana
Contact Email
dosen02716@unpam.ac.id
Phone
+6281299366151
Journal Mail Official
jiup@unpam.ac.id
Editorial Address
Ruang Gugus Mutu Fakultas Ilmu Komputer Universitas Pamulang - Kampus Viktor Lt. 3 Jalan Raya Puspitek No. 46 Buaran, Serpong, Tangerang Selatan, Banten, Indonesia
Location
Kota tangerang selatan,
Banten
INDONESIA
Jurnal Informatika Universitas Pamulang
Published by Universitas Pamulang
ISSN : 25411004     EISSN : 26224615     DOI : https://doi.org/10.32493
Core Subject : Science,
Jurnal Informatika Universitas Pamulang is a periodical scientific journal that contains research results in the field of computer science from all aspects of theory, practice and application. Papers can be in the form of technical papers or surveys of recent developments research (state-of-the-art). Topics cover the following areas (but are not limited to): Artificial Intelligence Big Data Business Intelligence Data mining Decision Support Systems Intelligent Systems Machine Learning Network and Computer Security Optimization Pattern Recognition Soft Computing Software Engineering
Articles 625 Documents
Cover Jurnal Informatika Universitas Pamulang Vol. 3 No. 3 September 2018 Aries Saifudin
Jurnal Informatika Universitas Pamulang Vol 3, No 3 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (4655.582 KB) | DOI: 10.32493/informatika.v3i3.2240

Abstract

Penggunaan ICT dalam Penyusunan Modul Statistika Tri Hidayati; Ita Handayani; Ines Heidiani Ikasari
Jurnal Informatika Universitas Pamulang Vol 3, No 3 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (597.315 KB) | DOI: 10.32493/informatika.v3i3.2128

Abstract

In this study, the objectives to be achieved are teaching material products in the form of information technology-based statistical modules (Information and communication technology). This study uses the development of the ADDIE model in the preparation of the module. The ADDIE model consists of analysis (analysis), design (design), development (development), implementation (implementation) and the last is evaluation (evaluation). In the ADDIE model, the module developed contains valid, practical and effective criteria. Validity criteria refer to the validity of experts and practitioners. For the practicality of modules developed, based on the instrument in the form of a questionnaire. While for module effectiveness, it can be seen from the value of student achievement. The results of this study indicate that the modules developed meet valid criteria which fall into the very good category. For the module practicality criteria, the research shows that the module falls into a very good category based on the observations of the implementation of lecturers' learning and assessment. Based on student responses, the developed statistical modules fall into the good category. As for the effectiveness category, based on student achievement, the module can be classified as effective.
Penerapan Trainer Human Machine Interface (HMI) Berbasis CX-Designer Sebagai Media Pembelajaran Programmable Logic Controller (PLC) Angga Septian MN
Jurnal Informatika Universitas Pamulang Vol 3, No 4 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (741.57 KB) | DOI: 10.32493/informatika.v3i4.2391

Abstract

The purpose of this research is to create a learning media design in the Programmable Logic Controller (PLC) lecture in the form of CX-Designer-based Human Machine Interface (HMI) trainer integrated with CX-Programmer. The appropriate HMI design will make the program trial work easier and more efficient. The effectiveness of HMI as a learning media provides the information needed, so that the planning can run with maximum efficiency. The research method used is an experimental method with a design to make a product in the form of a trainer to test a program that has been designed by the operator. The results of this study can be concluded that the use of CX-Designer-based HMI trainers can be used in understanding the logic circuit of a program very easily and quickly in practicing programming skills in the PLC.
Fuzzy Topsis untuk Meningkatkan Akurasi dan Objektivitas Bobot pada Seleksi Vendor PT. Telkomsel TTC BSD Abi Tulkhah; Aries Saifudin
Jurnal Informatika Universitas Pamulang Vol 4, No 1 (2019): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (316.078 KB) | DOI: 10.32493/informatika.v4i1.2685

Abstract

Selection of vendors in PT. Telkomsel TTC (Telkomsel Telecommunication Center) BSD has some shortcomings that their maintenance costs in excess of the targeted system, and the processing time exceeds the specified time limit. The TOPSIS method can be applied to solve the problem by selecting the alternatives which have the shortest euclidian distance from the positive ideal solution. Ranking and weighting of criteria useful for determining solutions in the TOPSIS method. However, in many circumstances, sometimes the data obtained is inadequate and causes it cannot predict preference values correctly. Fuzzy logic can be used to help determine preference values in a structured manner. Fuzzy theory can be used to measure the concept of uncertainty more objectively than humans. In this study, the application of fuzzy TOPSIS method used to select the best vendors in PT. Telkomsel TTC BSD. The results of the research are the TOPSIS method is better than Fuzzy TOPSIS method.
Analisa Prestasi Siswa Berdasarkan Kedisiplinan, Nilai Hasil Belajar, Sosial Ekonomi dan Aktivitas Organisasi Menggunakan Algoritma Naïve Bayes Devi Yunita; Perani Rosyani; Resti Amalia
Jurnal Informatika Universitas Pamulang Vol 3, No 4 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (68.093 KB) | DOI: 10.32493/informatika.v3i4.2032

Abstract

Student achievement is needed to measure the level of knowledge, intelligence, and skills of a person. Data mining is a combination of various fields of science, namely statistics, artificial intelligence, and databases. The purpose of education for students is to be able to change attitudes, perceptions, instill good behavior and instill knowledge and character. The purpose of this study is to be able to find out student achievement during learning as a school evaluation material to improve teaching patterns for students to be more accomplished. Research using the Naïve Bayes Algorithm produces a fairly good value of accuracy of 89%. the results of this study are expected to help to monitor early student academic achievement, in order to improve student achievement and quality.
Implementasi Metode K-Means Clustering pada Sistem Rekomendasi Dosen Tetap Berdasarkan Penilaian Dosen Yessica Putri Santoso; Marlina Marlina; Halim Agung
Jurnal Informatika Universitas Pamulang Vol 3, No 4 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (417.747 KB) | DOI: 10.32493/informatika.v3i4.2133

Abstract

Qualified lecturers can be one of the recommendations for lecturers to become permanent lecturers. The requirement to become a lecturer is to be able to teach, educate, and broaden the horizons of the students he teaches. One way to get qualified lecturers is to evaluate the performance of lecturers at the end of each semester, to find out whether the lecturer has a good performance or not. The use of the K-means clustering method as a system aide in determining lecturer recommendations will greatly assist the university in appointing lecturers as permanent lecturers. The way to work on the K-means clustering method is to find the centroid value in the value of each lecturer and in the process of getting a permanent lecturer candidate. In the results of the calculation of the K-means clustering method for 70 lecturers' assessment data in the system, which included a decent category there were 39 data. In this case, the success rate of the K-means clustering method was obtained at 55.71% success rate.
Penerapan Konsep Non-Deterministic Finite Automata (NFA) pada Aplikasi Simulasi Mesin Kopi Vending Richardson, Benny; Hendy, Kevin; Andiyani, Ventryshia; Philips, Wilson
Jurnal Informatika Universitas Pamulang Vol 4, No 1 (2019): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v4i1.2062

Abstract

In this research, an application for the simulation of vending coffee machines will be discussed using the concept of Non-Deterministic Finite Automata (NFA). With the projected growth in coffee consumption in Indonesia, which increases every year, vending machines can be one of the innovations that can be applied to coffee machines. This coffee vending machine can make 6 coffee variants, with its temperature and desired glass size. There is also a system of cash payments that are applied to this vending coffee machine, where the change will be issued according to the excess balance that is available. The method used is the formal method, to link the design of formal specifications with the application flowchart. Based on the test results obtained, the concept of Non-Deterministic Finite Automata (NFA) can be used as an alternative in the design of vending coffee machines.
Android-Based Dental and Oral Health Diagnostic Expert System Kamila, Marcia; Tanamal, Rinabi
Jurnal Informatika Universitas Pamulang Vol 3, No 4 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (532.149 KB) | DOI: 10.32493/informatika.v3i4.2132

Abstract

Dental and oral health is one of the most crucial thing for human health. If it is taken cared properly then all foods will be absorbed optimaly and human body will have all the nutritions needed. Otherwise, if it is not taken cared properly then it will affects health condition of a human body. Lack of awareness of Indonesians about their dental and oral health had caused many of infection cases which leads to teeth structural damage. In 2013, Health Research and Development Agency had done a survey based on interview’s result. They found that 25,9 percent of people in Indonesia were having issues with their dental and oral health in the last 12 months. Among them, there was 68,8 percent people who had not taken an treatments. To resolve this problem, expert system with android platform is made to diagnose dental and oral diseases. The research methodology used is forward chaining method. Expert System Shell used is CLIPS which then adopted into Android application.
Perancangan Aplikasi Pembelajaran Bahasa Jawa Berbasis Android Ayu Ernawati; Aries Saifudin
Jurnal Informatika Universitas Pamulang Vol 3, No 4 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (186.657 KB) | DOI: 10.32493/informatika.v3i4.2281

Abstract

The number of Javanese speakers is decreasing because many young people are not regularly using Javanese but rather use Indonesian, foreign languages, and slang languages. The structure of the Javanese and Indonesian is relatively similar. The Javanese language has a multilevel vocabulary so that it becomes a lot. Many and rarely used vocabularies make it easy to forget. Nowadays there are many people who use Android-based mobile devices. In this study proposed to make a Java language learning application based on Android to facilitate learning the Javanese language. The Java language learning application can be used by users to learn the Java language easily because it can use anytime and anywhere.
Penerapan Algoritma Finite State Machine pada Game Horror 3D untuk Melestarikan Budaya Tradisional Bangsa Berbasis Android Septa Septa; Aries Saifudin
Jurnal Informatika Universitas Pamulang Vol 4, No 1 (2019): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (328.342 KB) | DOI: 10.32493/informatika.v4i1.2675

Abstract

Indonesia is a country that is rich in its unique culture, but modern society is embarrassed to admit it, especially mythical culture such as the characters of native Indonesian ghosts, heirlooms, historic places that are mystical and many more. Though the myth culture is a lot of positive values that can be used as lessons. To introduce the culture of myth, it can take advantage of technological advances, one of which is games. By building an Android-based 3-dimensional horror game that adds experience about Indonesian culture. To help the animation control system with the 3-dimensional game model requires a method, one of which uses finite state machine (FSM). The advantages of this FSM are very simple, efficient, easy to develop and reliable in overcoming a wide variety of situations. From the results of the implementation and testing, it can be concluded that the game built can add to the experience of Indonesian culture based on the percentage of respondents of 77.8%, and the implementation of the finite state machine method works well and according to the wishes. This can be observed when playing enemy animation games running according to certain conditions and have been running according to the design that has been made.

Page 9 of 63 | Total Record : 625


Filter by Year

2016 2025


Filter By Issues
All Issue Vol 10 No 3 (2025): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 10 No 2 (2025): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 10 No 1 (2025): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 9 No 4 (2024): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 9 No 3 (2024): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 9 No 2 (2024): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 9 No 1 (2024): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 8 No 4 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 8 No 3 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 8 No 2 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 8, No 2 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 8, No 1 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 8 No 1 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 7, No 4 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 7, No 3 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 7 No 2 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 7, No 2 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 7, No 1 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 7 No 1 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 6 No 4 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 6, No 4 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 6, No 3 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 6, No 2 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 6, No 1 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 5, No 4 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 5, No 3 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 5, No 2 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 5, No 1 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 4, No 4 (2019): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 4, No 3 (2019): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 4, No 2 (2019): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 4, No 1 (2019): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 3, No 4 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 3, No 3 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 3, No 2 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 3, No 1 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 2, No 4 (2017): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 2, No 3 (2017): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 2, No 2 (2017): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 2, No 1 (2017): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 1, No 2 (2016): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 1, No 1 (2016): JURNAL INFORMATIKA UNIVERSITAS PAMULANG More Issue