cover
Contact Name
Hero Wintolo
Contact Email
herowintolo@stta.ac.id
Phone
-
Journal Mail Official
informatika@stta.ac.id
Editorial Address
-
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Compiler
ISSN : 22523839     EISSN : 25492403     DOI : 10.28989/compiler
Core Subject : Science,
Jurnal "COMPILER" dengan ISSN Cetak : 2252-3839 dan ISSN On Line 2549-2403 adalah jurnal yang diterbitkan oleh Departement Informatika Sekolah Tinggi Teknologi Adisutjipto Yogyakarta. Jurnal ini memuat artikel yang merupakan hasil-hasil penelitian dengan bidang kajian Struktur Diskrit, Ilmu Komputasi , Algoritma dan Kompleksitas, Bahasa Pemrograman, Sistem Cerdas, Rekayasa Perangkat Lunak, Manajemen Informasi, Dasar-dasar Pengembangan Perangkat Lunak, Interaksi Manusia-Komputer, Pengembangan Berbasis Platform, Arsitektur dan Organisasi Komputer, Sistem Operasi, Dasar-dasar Sistem,Penjaminan dan Keamanan Informasi, Grafis dan Visualisasi, Komputasi Paralel dan Terdistribusi, Jaringan dan Komunikasi, Desain, Animasi dan Simulasi Pesawat Terbang. Compiler terbit setiap bulan Mei dan November.
Arjuna Subject : -
Articles 4 Documents
Search results for , issue "Vol 9, No 1 (2020): May" : 4 Documents clear
IMPLEMENTATION OF GENETIC ALGORITHM IN COLLEGE SCHEDULING SYSTEM FTTI UNJANI YOGYAKARTA Andika Bayu Saputra
Compiler Vol 9, No 1 (2020): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (837.596 KB) | DOI: 10.28989/compiler.v9i1.656

Abstract

Scheduling lectures at academic institutions especially the Faculty of Engineering and Information Technology General Achmad Yani University Yogyakarta is still done semi-manually with the help of Microsoft Excel and takes days to determine the days and space and hours of lectures, while in making schedules must be done optimally and fast because the schedule will be used for lecture activities each semester. In preparing lecture scheduling, it can be done by applying methods that are often used. One of them is using a genetic algorithm which is one of the right algorithms to solve complex search and optimization problems. Genetic algorithms can find the best solution from a broad set of candidates and have many optimum points. In other words, genetic algorithms provide solutions to scheduling problems to minimize collision schedules with coding stages, determine initial population values, determine chromosome values at random, determine fitness values for minimize the broken schedule, then select the roulette wheel, cross-move one-point crossover, then perform value coding mutations. This research is expected to be able to contribute knowledge about the application of genetic algorithms to overcome problems in the scheduling field
APPLICATION FOR CONTROL OF DISTANCE LIGHTS USING MICROCONTROLLER NODEMCU ESP 8266 BASED ON INTERNET OF THINGS (IoT) Rama Sahtyawan; Arief Ikhwan Wicaksono
Compiler Vol 9, No 1 (2020): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (701.86 KB) | DOI: 10.28989/compiler.v9i1.627

Abstract

Control systems in the field of technology, electronic devices must be controlled. But there are still those who oppose if the room does not have a place anywhere, where there is no one at home, other people forget to change the lights, it is very inconvenient if you have to go home, even though if the lights are left activated there will be a waste, from which It was stated that a light monitoring device was provided using the Internet-based (IoT) tea-based Relay module using the NodeMcu ESP 8266 microcontroller which has been equipped with a wifi module, so that the led lights can be monitored by the user in realtime so using the IoT Program platform using the Blynk application, which can be controlled via handphone, In the system implementation, a display is made using Blynk. There are 4 on and off switch buttons which are used to facilitate and activate the Led lights. In this research, the control of Led using blynk is done 10 times. Led control testing is used to see each procedural function running correctly as expected, the results of tests that have been done get the results of 10x experiments that have been done to get 2 x interrupted experiments in the LEDs needed to connect the wifi network
COMPARISON OF QUICKSORT AND MERGESORT METHOD FOR USER INTERFACE AND USER EXPERIENCE ASSESSMENT IN ADISUTJIPTO COLLEGE OF TECHNOLOGY Muhammad Zainal Abidin; Dwi Nugraheny; Yuliani Indrianingsih
Compiler Vol 9, No 1 (2020): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (720.459 KB) | DOI: 10.28989/compiler.v9i1.633

Abstract

This study is intended to assess the user interface and user experience on the Adisutjipto College of Technology website using the mergesort method and compared with the quicksort method in finding the highest value of several variables or elements that are categorized as good or good in order to improve the quality of the Adisutjipto College of Technology website. The results of the study show that the quicksort method is faster in the process of calculating questionnaire data than the merge method with an average time record of 0.476667 seconds for the quicksort method and 0.576667 seconds for the mergesort method. The results of the comparison of the two methods on the questionnaire website to assess the accuracy in terms of user interface and user experience on the Adisutjipto College of Technology website, that the mergesort method is more accurate than the quicksort method, the Usability category scores the highest, while the Expressive aesthentics category has the lowest value
RIGID BODY IN THE THREE DIMENSIONAL RIGGING MODEL FOR CAR ANIMATION IN A BUMPY ROAD Salam Aryanto
Compiler Vol 9, No 1 (2020): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (972.254 KB) | DOI: 10.28989/compiler.v9i1.650

Abstract

The development of animation technology is currently very rapid, but to animate a three-dimensional object beforehand must be done by preparing the framework manually. Also in the real world, when two objects collide, they do not penetrate each other. When a collision occurs, the interaction force will change the original state of two objects, such as position, trajectory, and direction. The purpose of this study focuses on the rigid body in a three dimensional rigging model arrangement for car animation scenarios on a bumpy road. This approach focuses on reducing manual movement by animators when animating three-dimensional car models. The result is to make a car animation on a bumpy road well, then the arrangement of the framework on the car has a mass = 1946 kg and gravity = -981.001 cm / s2. As well as knowing the results of the animated motion of the car on a bumpy road with a tolerance of distance between the car's wheels and the trajectory of 4.44 cm without applying a rigid body to the arrangement of the car's frame. While the motion animation of the car on a bumpy road with good results where the tolerance of the distance between the car wheels and the track is 0.045 cm after applying a rigid body to the arrangement of the car's frame.

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