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Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805536270
Journal Mail Official
pakgun_pgsd@yahoo.com
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
International Journal of Elementary Education
ISSN : 25797158     EISSN : 25496050     DOI : https://doi.org/10.23887/ijee.v6i2.46019
The aim of the Journal of International Journal of Elementary Education is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. The focus and scope of International Journal of Elementary Education includes the following topics at Elementary Education : Career development and training in education and learning : 1. Experiences in education and learning: 2. Experiences in education and learning research: 3. International projects in education and learning: 4. Pedagogical innovations in education and learning: 5. General issues in education and learning: 6. Computer supported collaborative work: 7. E-content management and development: 8. Educational software & serious games: 9. e-Learning: 10. Emerging technologies in education: Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles 20 Documents
Search results for , issue "Vol 4 No 4 (2020): November" : 20 Documents clear
The Use of Video in Improving Students’ Attention in Learning Process of Kindergarten Students Sihotang, Romaida Annamaria; Cendana, Wiputra; Kristidhika, Dita Ciptaningtyas
International Journal of Elementary Education Vol 4 No 4 (2020): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.28430

Abstract

One problem that often arises in the learning process is that students' attention is quite minimal during the learning process. This thing cannot be separated from the characteristic of kindergarten students, that is they have a short attention span. This, of course, can make the learning process ineffective. It is important to use the teacher's creativity to make the students pay attention during the learning process. Teachers can take advantage of the current industrial revolution 4.0 by using the technologies around them, such as the use of videos to attract students' attention so that the learning process becomes effective. This paper aims to see the effectiveness of the use of video to attract students' attention. Education is a learning process that occurs throughout life. Student’s attention is needed for the material taught by the teacher during the learning process. It will make the students able to understand the material being taught. The use of video is very effective in attracting the students’ attention. It is necessary for the teacher to know the characteristics of the students and to follow the development of technology to be able to provide the teaching media that suits the students' needs.
Analysis of Misconceptions in FPB and KPK Material for Students Purwaningtyas, Briyan Agustina; Sary, Ryky Mandar; Artharina, Filia Prima
International Journal of Elementary Education Vol 4 No 4 (2020): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.29277

Abstract

Students experience errors in the mastery of concepts, including incomplete writing solutions and students' inability to remember concepts. Students do not write the concepts used in solving FPB and KPK questions. This study aimed to analyze the types of misconceptions and causes of misconceptions in FPB and KPK material for grade IV students. This type of research is qualitative with a descriptive approach, with the research subject being fourth-grade elementary school students. Types of data collection used are written tests, interviews, and documentation. The analysis results regarding the misconceptions that occur in FPB and KPK material for fourth-grade elementary school students state that students experience translation misconceptions, sign misconceptions, arithmetic misconceptions, and systematic concept misconceptions, and operation misconceptions. The causes of misconceptions are due to factors from students related to interest in learning because they already think that mathematics is a complicated subject, factors from teachers who do not provide in-depth explanations related to FPB and KPK material, conditions or situations in the classroom that cause the subject to be unable to concentrate and pay attention to the teacher when giving explanations about FPB and KPK material, students' understanding of the FPB and KPK material is still low and wrong preconceptions. Based on the research results, it can be concluded that the types of misconceptions that occur in grade IV students are translation misconceptions, sign misconceptions, arithmetic misconceptions, systematic misconceptions, concept misconceptions, and operation misconceptions.
Comparison of Pbl (Project Based Learning) Models with Pbl (Problem Based Learning) Models to Determine Student Learning Outcomes and Motivation Simbolon, Redina; Koeswanti, Henny Dewi
International Journal of Elementary Education Vol 4 No 4 (2020): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.30087

Abstract

The problems that underlie this research are low learning outcomes and a lack of student motivation to learn, so a learning model is needed to improve the quality of the process and learning outcomes. This study aimed to analyze the comparison between the PJBL model of the PBL model on student motivation and learning outcomes. This research is a literature study with the research subject, comparing the PBL learning model with PJBL. The data collection method used is descriptive literature to find PJBL and PBL through reliable research data from other people. The data obtained were analyzed using data reduction, data presentation, and data conclusion. This study indicates that the PJBL model is superior in increasing student motivation and learning outcomes to the PBL model because PJBL can directly encourage students' motivation, which will automatically improve student learning outcomes. This study concludes that PJBL is superior to PBL in determining student learning outcomes and motivation. This research implies that apart from getting the PBL and PJBL models' results, it can provide an overview of the appropriate learning models for use in the learning process.
The Effectiveness of Teams Games Tournament (TGT) and Make A Match Learning Models on Collaboration Ability in Science Learning - Meta-Analysis Hendra, Yupinus; Rahayu, Theresia
International Journal of Elementary Education Vol 4 No 4 (2020): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.30205

Abstract

Students' low collaborative ability, so a learning model that can develop students' collaborative abilities is needed. This study aimed to analyze the TGT learning model's effectiveness and Make A Match on collaborating on the science content of fifth-grade elementary school. The type of research used in meta-analysis research. The subject of this research is the TGT learning model and Make A Match on collaboration skills. The data collection technique is by analyzing 20 articles from electronic journals through google scholar. The data analysis technique used is the effect size analysis technique. The results showed that seen from the Anacova test, the mean score of the experimental two learning model Make A Match was 66.9760 higher than the TGT learning model of 53.0370. So it can be concluded that there are significant differences in the use of the TGT learning model and Make A Match in collaboration skills. This research implies that it can be used as an alternative for teachers to develop a cooperative attitude, discuss in groups and be active in learning.
Development of Comic Media on Learning Theme 7 Sub-Theme 4 in Third Grade Elementary Schools Kristiyanto, Daniel; Rahayu, Theresia Sri
International Journal of Elementary Education Vol 4 No 4 (2020): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.30206

Abstract

The lack of concrete learning media affects student learning outcomes, requiring learning media to motivate students to learn. This study aimed to develop comic media in learning Theme 7, Sub-theme 4 to improve third-grade elementary school students' learning outcomes. This research is development research, using the 4D development model. The subject of this research is the validity of comic media. The data collection method used was providing validation sheets to experts. The instrument used was a non-test instrument in the form of a comic media validation sheet. The data analysis technique used is quantitative statistical analysis. This development results indicate that the validation results on the material expert test obtained results with a score of 44 with a percentage of 73%. The media expert test results obtained a score of 90, with a percentage of 90%. So it can be concluded that the development of comic media in learning theme 7 sub-theme 4 to improve student learning outcomes is declared valid. This research implies that comic media can create student interest in learning and reading interest.
An Analysis of the Use of Gadget on Students' Learning Outcome (Case Study) Rachman, Arief Syaiful; Aniq KHB, Moh; Setianingsih, Eka Sari
International Journal of Elementary Education Vol 4 No 4 (2020): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.31917

Abstract

Most of the students use gadgets for playing games, social media, editing videos, watching YouTube. This study aims to determine the use of gadgets, the impact, and the learning outcomes of elementary school students. This type of research is qualitative research with research subjects namely fifth-grade students.  The data obtained using observation, questionnaires, interviews, documentation. The results showed that 8 students used gadgets for more than 2 hours because they had personal gadgets, 2 students were hesitant and 8 students admitted that it was less than 2 hours per day which was mostly used for playing but sometimes used for studying. Gadgets have both positive and negative impacts, and from the results of the learning scores of the fifth-grade students during the middle of the semester, it can be seen from the eighteen students whose gadget users are in the quite good category because many students have an average score above Kkm, which is 70 with a value of 71. -86 and only three students who scored three students who got a grade below Kkm were 68-69. The results showed that the data on students' scores using personal gadgets were around eleven students, there were two children whose scores were below KM, namely 68 and 69, six children scored 71-79, and three children scored 82-86, the data of students who used gadgets owned by their parents around seven students scored 68 one student and six students scored between 71-79. Based on the results of the study, it can be concluded that male students' use of gadgets is more likely to play games, while female students tend to play social media more often and edit videos.
The Integration of Traditional Balinese Children’s Song Lyrics in Indonesian Learning to Instill Moral Education Of Elementory School Students in Ubud Parmini, Ni Putu
International Journal of Elementary Education Vol 4 No 4 (2020): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.32340

Abstract

Cultivating moral values for students is a big problem in the education world, especially learning Indonesian. The purpose of this research was to analyze the effect of the integration of traditional Balinese children's song lyrics in Indonesian learning toward the cultivation of moral education for elementary school students in Ubud. This research used a mixed method approach, namely the concurrent embedded model as a research method. The population of this research was all students, parents, teachers, and principals of  SDN 1, SDN 2, SDN 3, SDN 4 and SDN 5 Ubud. The sample used was 70 students, 70 parents, and 5 homeroom teachers who were taken using purposive sampling method. The data collection methods used were observation, interview and questionnaire sheets. The instrument used was non-test instrument in the form of a moral attitude questionnaire. The analysis techniques used were qualitative descriptive statistical and quantitative with pair sample t-test. The result of the research shows that the sig. pair sample t-test value is 0,000 < then 0,005. The conclusion of this research is the traditional Balinese song could be integrated in Indonesian learning which is significantly effected towards moral attitude of elementary students in Ubud. The implication of this research is able to instill the important character values for students’ life
The Comparison of Numbered Head Together Learning Models and Think Pair Share in terms of Elementary School Mathematics Learning Outcomes Baskoro, Rainaldy Ade
International Journal of Elementary Education Vol 4 No 4 (2020): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.32568

Abstract

This research that will be conducted is a meta-analysis study carried out by combining two or more studies with the dependent variable, which is combined into one. The Meta-Analysis Research Design summarises, reviews, and analyses research using articles that have previously examined the Numbered Heads Together and Think Pair Share learning models. Research variables are formed into whatever is applied by the researcher as a lesson. Information can be obtained about it. Then conclusions will be drawn. This study has two variables: the independent variable (X: Numbered Head Together and Think Pair Share) and the dependent variable (Y: Judging from elementary school mathematics learning). Data collection is carried out by research by searching for relevant articles or related to the topic studied in an internet network situation. The data analysis technique used in this study is the effect size analysis technique. The effect size formula used is the effect size formula with the eta squared formula ('n2). Overall, cooperative learning can improve students' mathematics learning outcomes in the control group's experimental group. Aspects at the level of education in the analysis of the application of idik. The score of the influence of the elementary school level. These results indicate that the cooperative learning model in all areas studied improved students' mathematics learning outcomes in the experimental group.
Quantum Teaching-Learning Model Assisted Audiovisual Media on The Ability of Students' Science Competencies Sumasningtyas, Ni Luh Regita; Manuaba, I B Surya; Kristiantari, Maria Goreti Rini
International Journal of Elementary Education Vol 4 No 4 (2020): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.32789

Abstract

The competence of scientific knowledge which is still low due to the learning process used is less innovative, which affects students' interest in learning with reduced interest in learning that will affect learning outcomes. Thus, research was carried out to examine the effect of the Quantum Teaching-learning model assisted by Audio Visual media on science knowledge competencies. This type of research is a quasi-experimental design using the Nonequivalent Control Group Design. The population of this study was all class IV SDN as many as 191. The sampling technique in this study used a random sampling technique with a sample of the experimental group as many as 34 students and the control class as many as 36 students. The instrument used to collect data was a science knowledge competency test. Science knowledge competency data were analyzed by t-test. Based on the results of t-test analysis, it was obtained count = 3.71 and at a significance level of 5% with dk = 34 + 36 - 2 = 68, it was obtained t table = 1.67. The results of the analysis show that t = 3.71> t table 1.67, then H0 is rejected. Thus, there is a significant difference in the competence of science knowledge between groups of students who are taught using the Quantum Teaching model assisted by audio-visual media and groups of students who are taught using conventional learning.
Creative Problem-Solving Learning Model Assisted with Multimedia to the Competency of Science Dewi, Made Rai Laksmi; Putra, DB Kt Ngr Semara
International Journal of Elementary Education Vol 4 No 4 (2020): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.32791

Abstract

The learning model and learning media are two components that cannot be separated from learning. The learning process that is carried out does not use media, and innovative models will affect science competence. Thus, research was conducted to examine the effect of the Creative Problem Solving model assisted by multimedia on students' science knowledge competency. This research is a type of quantitative research that is quasi-experimental with the nonequivalent control group design. The population used was all fourth-grade students totaling 468 students. The sampling was random sampling techniques with 32 students in the experimental group and 33 students in the control group. The data collection method used is the test method with the type of objective test in ordinary multiple-choice, then analyzed using the t-test. Based on the calculation results obtained tcount = 4,200 and ttable = 2,000 at the 5% significance level with dk = 63. This means tcount = 4,200> ttable = 2,000. This study concludes that there is an effect of the Creative Problem Solving model assisted by multimedia on the competence of science knowledge of grade IV elementary school students

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