cover
Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805536270
Journal Mail Official
pakgun_pgsd@yahoo.com
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
International Journal of Elementary Education
ISSN : 25797158     EISSN : 25496050     DOI : https://doi.org/10.23887/ijee.v6i2.46019
The aim of the Journal of International Journal of Elementary Education is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. The focus and scope of International Journal of Elementary Education includes the following topics at Elementary Education : Career development and training in education and learning : 1. Experiences in education and learning: 2. Experiences in education and learning research: 3. International projects in education and learning: 4. Pedagogical innovations in education and learning: 5. General issues in education and learning: 6. Computer supported collaborative work: 7. E-content management and development: 8. Educational software & serious games: 9. e-Learning: 10. Emerging technologies in education: Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles 877 Documents
PENERAPAN METODE INKUIRI BERBANTUAN MEDIA BENDA KONKRET DAPAT MENINGKATKAN HASIL BELAJAR MATEMATIKA Citra Wibawa, I Made; Tunas Arnawa, I Ketut
International Journal of Elementary Education Vol 1 No 2 (2017): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i2.11605

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar Matematika setelah diberikan tindakan berupa Penerapan Metode Inkuiri Berbantuan Media Benda Konkret dalam pembelajaran Matematika siswa kelas III Semester 2 dengan jumlah siswa 10 orang, dengan jumlah siswa laki-laki 4 orang dan siswa perempuan 6 orang di SDN 6 Tianyar Barat, Kecamatan Kubu, Kabupaten Karangasem, diantaranya terdapat 5 orang siswa yang mengalami hasil belajar dibawah standar yang ditetapkan. Data hasil belajar yang telah terkumpul dianalisis dengan metode statistik diskriptif kuantitatif. Hasil penelitian ini menunjukan bahwa dengan penggunaan Metode Inkuiri Berbantuan Media Benda Konkret pada siswa kelas III Semester 2 SDN 6 Tianyar Barat dapat meningkatkan hasil belajar siswa dari rata-rata kelas 50% (kurang) sebelum tindakan, setelah tindakan pada siklus I rata-rata nilai kelas adalah 54,6% (cukup). Besar peningkatan sebelum tindakan dan setelah tindakan pada siklus I sebesar 15% sedangkan nilai rata-rata kelas pada siklus II adalah 73,8,% (Baik). besar peningkatan dari siklus I dan siklus II sebesar 19,2% ini menunjukkan ada peningkatan dari siklus I dan siklus II dari kategori cukup menjadi kategori baik.
PENGARUH MODEL PEMBELAJARAN QUESTION STUDENT HAVE (QSH) BERBANTUAN PERMAINAN ULAR TANGGA TERHADAP HASIL BELAJAR IPA Tegeh, Made; Budiartini, Ni Komang Sri
International Journal of Elementary Education Vol 1 No 2 (2017): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i2.11606

Abstract

Penelitian ini bertujuan untuk  mengetahui perbedaan hasil belajar IPA antara siswa yang dibelajarkan dengan model pembelajaran Question Student Have (QSH) berbantuan permainan ular tangga dan model pembelajaran konvensional. Penelitian ini merupakan penelitian eksperimen semu dengan rancangan non equivalent post test only control group design. Populasi dalam penelitian ini adalah seluruh siswa kelas IV di Gugus II Kecamatan Banjar.Sampel dalam penelitian ini sebanyak 2 kelas, yang terdiri atas 45 orang.Kelas eksperimen dan kelas kontrol ditentukan dengan teknik random sampling.Pengumpulan data dilakukan dengan menggunakan metode tes.Data yang diperoleh dianalisis menggunakan statistik deskriptif dan statistik inferensial, dengan uji-t.Berdasarkan analisis data dengan uji-t, diperoleh nilai thitung sebesar -2,704 dengan signifikansi (sig) sama dengan 0,011, sehingga nilai sig. (0,011) lebih kecil daripada taraf signifikansi 0,05. Hasil penelitian menunjukkan bahwa, terdapat perbedaan yang signifikan hasil belajar IPA siswa kelas IV antara siswa yang mengikuti model pembelajaran Question Student Have (QSH) berbantuan permainan ular tangga dengan siswa yang mengikuti model pembelajaran konvensional.Hal ini menunjukkan model pembelajaran Question Student Have (QSH) berbantuan permainan ular tangga berpengaruh secara signifikan terhadap hasil belajar IPA siswa kelas IV di Gugus II Kecamatan Banjar Tahun Pelajaran 2016/2017.
PENGARUH MODEL PEMBELAJARAN NUMBERED HEAD TOGETHER BERBASIS REINFORCEMENT TERHADAP PENGUASAAN KOMPETENSI PENGETAHUAN IPS SISWA KELAS V Putra, Made; Darsana, I Wayan; Darmayanti, Ni Komang Ayu Mas
International Journal of Elementary Education Vol 1 No 2 (2017): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i2.11607

Abstract

Penelitian ini bertujuan untuk mengetahui perbedaan yang signifikan penguasaan kompetensi pengetahuan IPS antara siswa yang dibelajarkan melalui model pembelajaran numbered head together berbasis reinforcement dengan siswa yang dibelajarkan melalui pembelajaran konvensional pada siswa kelas V SD Negeri di Gugus Dewi Sartika Denpasar Timur. Penelitian ini merupakan penelitian eksperimen semu dengan rancangan non-equivalen control group desain. Populasi penelitian adalah seluruh siswa kelas V SD Negeri di Gugus Dewi Sartika yang terdiri dari 358 siswa. Sampel pada penelitian ini adalah sebanyak 99 siswa, 50 siswa kelas VA SD Negeri 3 Kesiman sebagai kelompok eksperimen dan sebanyak 49 siswa kelas VB SD Negeri 3 Kesiman sebagai kelompok kontrol. Penentuan kelompok eksperimen dan kontrol menggunakan teknik random sampling. Pengumpulan data penguasaan kompetensi pengetahuan IPS dilakukan dengan metode tes dan instrumen yang digunakan adalah berupa tes objektif pilihan ganda. Penguasaan kompetensi pengetahuan IPS pada kelompok eksperimen berkategori tinggi dengan rerata 84,48 dan pada kelompok kontrol berkategori sedang dengan rerata 73,12. Data yang diperoleh dianalisis menggunakan analisis uji-t. Berdasarkan hasil analisis diperoleh thitung = 7,118 dan pada taraf signifikansi 5% diperoleh ttabel = 1,985. Sehingga H0 ditolak yang berarti terdapat perbedaan yang signifikan penguasaan kompetensi pengetahuan IPS siswa yang dibelajarkan dengan model pembelajaran numbered head together berbasis reinforcement dengan siswa yang dibelajarkan dengan pembelajaran konvensional. Dengan demikian, dapat disimpulkan bahwa  model pembelajaran numbered head together berbasis reinforcement berpengaruh terhadap penguasaan kompetensi pengetahuan IPS siswa kelas V SD Gugus Dewi Sartika Kecamatan Denpasar Timur. 
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH BERBANTUAN MEDIA AUDIO VISUAL TERHADAP HASIL BELAJAR IPS SEKOLAH DASAR Gading, I Ketut; Dian Kharisma, Kadek
International Journal of Elementary Education Vol 1 No 2 (2017): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i2.11608

Abstract

This research aims to know the differences of social science learning outcomes between groups of students who got the treatment model of learning Make A Match-assisted audio visual with a group of students who did not receive treatment with a model of learning Make A Match-assisted audio visual. This research includes research of artificial experiments that use of non-equivalent design posttest only control group design. As many as 32 students SDN 3 Pacung entangled as a group of experiments and 32 students SDN 1 Pacung entangled as the control group. Experimental treatment given to groups of models of cooperative learning types make a match for a month as much as 8 times. While the control group dibelajarkan with learning that naturally occurs in the treatment group of experiments underway. Student learning outcomes data collected through methods of tests with a test instrument shaped as a multiple choice question. Collected data were analyzed by descriptive statistics and statistical infirensial test-t. The results of this study found that there is a difference between the social science study results of students who got the treatment model of learning Make A Match of audio visual and assisted the Group of students who did not receive the treatment model of learning Make A Match-assisted audio visual on IPS subjects class IV. This is demonstrated by the results of significant value < 0.05 then H1 accepted and H0 is rejected and an average score of experimental group students i.e. 23.28 and score an average control group i.e 15.00. This means experimental > control, so that it can be concluded the implementation of cooperative learning model types Make A Match using the media audio visual effect on the results of studying social science at grade IV.
THE DEVELOPMENT OF ‘SNAKE AND LADDER’ LEARNING MEDIA TO ENRICH INDONESIAN VOCABULARY IN THEMATIC INSTRUCTIONFOR FOURTH GRADE STUDENTS Pratiwi, Yohana Intan; Nusarastriya, Haris
International Journal of Elementary Education Vol 1 No 2 (2017): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i2.11610

Abstract

This research method used was Research and Development (RnD) by adapting the research and development steps by Borg and Gall. This research aims to help fourth grade students to enrich their Indonesian vocabulary, and also to know the validity, effectiveness, and practicality of the developed product. The developed product was ‘snake and ladder’ learning media with 31 grade four students of SD Negeri 02 Bringin as the subjects of this research. The data collection technique in this research used test (evaluation questions) and non-test (observation, questionnaire, and documentation). The validity of the product was analyzed from the calculation of media and material expert test, whereas the effectiveness was analyzed using Paired-Sample T Test with SPSS program. The practicality of the media was analyzed from the result of the observation and questionnaire from teachers and students. From this research, it can be concluded that ‘snake and ladder’ learning media to enrich the students’ Indonesian vocabulary in thematic instruction was proven as valid, effective, and practical. The validity was proven with the average score 4,90 (very good) by the media expert and 4,00 (good) by the material expert. The effectiveness of the product was proven by significance score which showed that the result of two evaluation tests, which were X1 (implementation of snake and ladder which has not been developed) and X2 (implementation of developed product), was significant with the amount 0,000, and also 61% students got above average grade which was 86,93. The practicality proof came from the teacher observation with the average score 5,00 (very good) and the questionnaire of students and teacher toward the developed product with the average score 4,94 (very good) and 5,00 (very good)
THE ASSEMBLING OF CONTEXTUAL TEACHING AND LEARNING (CTL) MODEL ASSISTED BY ORIGAMI PAPER MEDIA FOR INCREASING PLANE LEARNING RESULT IN THE FIFTH GRADE OF PRIMARY SCHOOL Wahyuningtyas, Dyah Tri
International Journal of Elementary Education Vol 1 No 3 (2017): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i3.11766

Abstract

Abstract: The objective of this study was describing the application of CTL model assisted by origami media for increasing learning result of plane circumference in the fifth grade of primary school. It was a qualitative research by using Classroom Action Research (CAR) methodology. The subject research was 43 students in the fifth grade in Bunuwetan Pakis primary school. The steps are: (1) Introduction, (2) Material presentment step (constructivism, inquiry, questioning, learning community, modelling, reflecting, and authentic assessment), conclusion and (3) Closing. The scoring result of this study was 80% in the activity of the teacher in cycle I, it included good category. In cycle II was getting 96% and including excellent category. The activity of the students was getting 67,14% and including quite active category. Besides, in cycle II it got 92,86%, involved very active category. The result study in cycle I was gotten from classical mastery 69,77% and the average score was 63,83. The cycle II was 81,39% and the average score was 80,93. Therefore, can be concluded that the assembling of CTL model assisted by origami could increase the learning result of the fifth grade in Bunuwetan Pakis Primary school.      Key words: CTL, origami, plane    
PENGARUH MODEL POLYA TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS V SD Riastini, Pt. Nanci; Mustika, I Kd. Agus
International Journal of Elementary Education Vol 1 No 3 (2017): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i3.11887

Abstract

This study aimed at investigating different performances in solving mathematical problems of fifth grade students who attends learning process in polya model and students who attends learning process which not used polya model in Cluster I Airlangga Mendoyo Sub-district in academic year 2016/2017. This study was a quasi-experimental research that is post-test only control group design. The population of this study was all of fifth grade students of elementary school in Cluster I Airlangga Mendoyo Sub-district. The population of the study consisted of eleven classes with 183 students. Random sampling technique was used to determine the sample of the study. The data collection was conducted through test. The instrument of the data collection was essay test. The data collected through test was analyzed descriptively to find out the mean, median, mode and inferentially by conducting t-test (polled variance). The result of hypothesis testing shows that there is significant difference of students’ ability in solving mathematical problem between students who attend learning process in polya model and students who attend a learning process which not use polya model. The finding indicates that learning process in polya model make students to actively participate in discussion to solve mathematical problem presented. Furthermore, the phases of polya model train students to work systematically in solving the problem. Thus, polya model give significant effect on fifth grade students’ ability in solving mathematical problem in Cluster I Airlangga Mendoyo Sub-district in academic year 2016/2017.
PENGARUH PEMBELAJARAN QUANTUM BERBANTUAN PERMAINAN DALAM PEMBELAJARAN TERHADAP KEAKTIFAN DAN HASIL BELAJAR KOGNITIF IPA SISWA KELAS V Samadhi, Ni Nyoman Nitha; Riastini, Putu Nanci
International Journal of Elementary Education Vol 1 No 3 (2017): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i3.11888

Abstract

This research aims is to determine the differences of activity and learning outcomes of science between groups of students who were taught by learning Quantum assisted games and groups of students who were taught not with learning Quantum assisted game to elementary school students in V grade  at Gugus II Santalia,  Kubutambahan district, in academic year 2016/2017. This type of research is quasi experiment, with non equivalent design post test only control group design. The population in this study is the entire class V of elementary school in gugus II Santalia. The research sample in class V elementary school number 1 Kubutambahan as experimental group and class V elementary school number 7 Kubutambahan as control group obtained by random sampling technique by way of class lottery. Analytical  methods that used in this study consist of  descriptive analysis and inferential analysis using the t-test (polled variance). The results showed that there was a difference of activity and learning outcomes between the experimental group and the control group. The findings are that students become more active, enthusiastic, and happy during the learning process. In addition the steps of learning Quantum help students more easily understand the material. Thus the learning of Quantum-assisted games has an effect on the activity and learning outcomes of science students of grade V in Gugus II Santalia Kubutambahan distric of academic year 2016/2017
Superflex: Innovative Learning to Develop Social Attitude Competencies Rachmah, Huriah; Gunawan, Rudy; Hendrawan, Jajang Hendar
International Journal of Elementary Education Vol 2 No 1 (2018): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i1.11999

Abstract

The 2013 curriculum aims to produce students to have three competencies: attitude, knowledge and skills.  Competence of attitude is divided into two, namely spiritual and social. Competence of social attitude is done during the learning process and assessment. But not on all subjects, the process and attitude assessment is done by the teacher. Assessment of attitudes in primary schools is done by classroom teachers, teachers of religious instruction lessons, PJOK, and extracurricular coaches. Social attitude is an integral part of social thinking because attitude is the fruit of thought. Learning Superflex® is a model developed in 2008 in the United States and in this research is adapted to help address issues related to social attitudes. This research uses descriptive analysis method. Some of the data is taken from the results of research that the author did and still runs until this year. The data is collaborated with the data obtained from the literature to produce this study. The conclusion of this study that innovative learning model depends on the creativity of teachers in generating motivation learners. The Superflex® learning model can be an inspiration for teachers as one of the innovative learning models that can build students' social attitudes.
MENINGKATKAN HASIL BELAJAR IPA MELALUI MODEL GROUP INVESTIGATION BERBANTUAN VIDEO PADA SISWA KELAS V SD N 4 KALIUNTU lasfeto, angelique rabeka
International Journal of Elementary Education Vol 2 No 1 (2018): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i1.12878

Abstract

penelitian ini bertujuan untuk meningkatkan hasil belajar ipa siswa kelas v sd n 4 kaliuntu

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