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KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) ISSN: 2252-9063
ISSN : 22529063     EISSN : 26857006     DOI : -
Core Subject : Science, Education,
Articles 13 Documents
Search results for , issue "Vol 1, No 1 (2012)" : 13 Documents clear
THE DEVELOPMENT OF PRACTICUM MODULE COMPUTER SKILL AND INFORMATION MANAGEMENT BY INQUIRY APPROACH FOR STUDENTS CLASS X MULTIMEDIA SMK TI BALI GLOBAL SINGARAJA Wijayanti, Luh Putu
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19527

Abstract

This research aim (1) To design development and implement the practicum modules skills computer and information management by inquiry approach. Class X Multimedia SMK TI Bali Global Singaraja. (2) To find out the responds of the students Class X Multimedia SMK TI Bali Global Singaraja towards development of the practicum modules KKPI by inquiry approach.The kind of research that used in this research is (Research and Development or R&D) by the model development Dick and Carrey. This research involved the students class X Multimedia SMK TI Bali Global Singaraja year 2011/2012. The source of the students data gathered by using an interview method. The validation of the media study based on inquiry approach and also the students’ responds gathered by using questioner method. That gathered data analyzed descriptively.The development of practicum module computer skill and management by inquiry approach used some steps draft development. The result,of the analyzed data of the students’ responds showed that the percentage of the students who gave very positive responds 70%, the percentage of the students who gave positive responds 30% and there we negative or even very negative. The average score gathered from the students were 61. That score showed that the students respond the practicum module approach are on a very positive category.Keyword: Practicum Module, Inquiry, Computer Skill and Information Management.
PENGEMBANGAN APLIKASI PENYEMBUNYIAN PESAN (STEGANOGRAFI) PADA CITRA DIGITAL DENGAN TRANSFORMASI WAVELET HAAR Erik Pratama, Putu
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19562

Abstract

Steganografi merupakan teknik dan seni bagaimana menyembunyikan data digital dibalik data digital lain sehingga keberadaannya tidak mengundang kecurigaan dari persepsi pengamatan manusia. Dengan memanfaatkan kekurangan dari mata manusia, maka dipilih citra digital sebagai carrier. Penerapan teknik steganografi pada citra digital dikatakan memiliki kinerja baik jika citra carrier tidak mengalami penurunan kualitas yang signifikan. Untuk menghasilkan citra steganografi dengan kualitas yang baik maka dikembangkanlah aplikasi penyembunyian pesan (steganografi) pada citra digital dengan transformasi wavelet haar.Perangkat lunak ini hanya menangani proses embedding dan extraction. Proses embedding merupakan proses untuk menyisipkan pesan teks pada citra digital yang telah melalui proses tranformasi waveler haar 1 level. Untuk menambah tingkat keamanan, ditambahkan beberapa algoritma pengolahan terhadap password. Algoritma blum blum shub juga digunakan untuk menentukan posisi pesan pada citra digital secara acak. Proses extraction merupakan proses untuk memisahkan pesan teks dari citra steganografi. Agar didapatkan pesan teks yang telah disisipkan diperlukan password yang sama dengan password yang digunakan pada saat proses embedding. Untuk mengetahui kualitas citra steganografi, maka dilakukan perhitungan nilai PSNR dengan membandingkan antara citra asli dengan citra steganografi.Perangkat lunak ini dibuat dengan bahasa pemrograman Borland Delphi 7.0.Perangkat lunak ini juga diimplementasikan dan telah diujicobakan pada sistem operasi berbasis Windows.Steganografi merupakan teknik dan seni bagaimana menyembunyikan data digitaldibalik data digital lain sehingga keberadaannya tidak mengundang kecurigaan daripersepsi pengamatan manusia. Dengan memanfaatkan kekurangan dari mata manusia,maka dipilih citra digital sebagai carrier. Penerapan teknik steganografi pada citra digitaldikatakan memiliki kinerja baik jika citra carrier tidak mengalami penurunan kualitas yangsignifikan. Untuk menghasilkan citra steganografi dengan kualitas yang baik makadikembangkanlah aplikasi penyembunyian pesan (steganografi) pada citra digital dengantransformasi wavelet haar.Perangkat lunak ini hanya menangani proses embedding dan extraction. Prosesembedding merupakan proses untuk menyisipkan pesan teks pada citra digital yang telahmelalui proses tranformasi waveler haar 1 level. Untuk menambah tingkat keamanan,ditambahkan beberapa algoritma pengolahan terhadap password. Algoritma blum blumshub juga digunakan untuk menentukan posisi pesan pada citra digital secara acak. Prosesextraction merupakan proses untuk memisahkan pesan teks dari citra steganografi. Agardidapatkan pesan teks yang telah disisipkan diperlukan password yang sama denganpassword yang digunakan pada saat proses embedding. Untuk mengetahui kualitas citrasteganografi, maka dilakukan perhitungan nilai PSNR dengan membandingkan antara citraasli dengan citra steganografi.Perangkat lunak ini dibuat dengan bahasa pemrograman Borland Delphi 7.0.Perangkat lunak ini juga diimplementasikan dan telah diujicobakan pada sistem operasiberbasis Windows.
PENGEMBANGAN SISTEM PAKAR DIAGNOSA HAMA DAN PENYAKIT TANAMAN PADI MENGGUNAKAN METODE CERTAINTY FACTOR BERBANTUAN METODE KUANTIFIKASI PERTANYAAN Mahardika, Gede
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19542

Abstract

LPHP (Laboratorium Pengamatan Hama dan Penyakit) Tangguwisia is a laboratory unit that supports the activities of Balai Proteksi Tanaman Pangan dan Hortikultura Bali. To overcome the limitation of the numbers of agricultural experts in LPHP Tangguwisia, the solution is by developing a system that has the same abilities as an agricultural expert. This system will acquire the expertise or knowledge of an expert into a knowledge base system. In this study there will be developed a Diagnosis Expert System of Rice Plant’s Pests and Diseases in a desktop-based using the Certainty Factor method assisted by quantification of questions method. Certainty Factor is a method of probability that is used to determine the results of diagnostics within this expert system, whereas the quantification of questions is a method used for determining the value of certainty of every data symptom owned by the users of the system. Test results shows that the expert system is able to diagnose pests and diseases of rice plants based on the income of data symptoms done by the system’s users. In addition, the expert system is also able to provide a solution or prevention techniques associated with pests or diseases as the result of the diagnosis.
SISTEM PAKAR IDENTIFIKASI TERUMBU KARANG (CORAL REEF) MENGGUNAKAN METODE CERTAINTY FACTOR (STUDI KASUS RATAAN TERUMBU KARANG DI PERAIRAN PULAU MENJANGAN BALI)) Budi Mas Aryawan, I Komang
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19528

Abstract

Limited number of expert and knowledge and terminology of coral reef that can not be applied generally to all types of coral, a difficulty in the identification of coral reef. This study aims to design and implement an expert system called the identification of coral reefsystem, which system is used to help faculty and students (non-experts) to perform the identification of coral reef that are found on coral reef in the waters of the island of Bali in an optimal deer and efficient in terms of time.This research is engineering a software system, which uses the stages of the procedure the System Development Life Cycle (SDLC). Stages of the SDLC procedure used consists of (1) phase of data collection by using the method of library research, observation and interviews, (2) requirements analysis phase of software that uses the method of certainty factor, (3) stages of design or software design, (4) stages of development of implementation of software, and (5) stages of testing.By using the PHP programming language which is a web-based expert system isexpected to identify coral reef can be used by multiple user without the limitations of space and time.Key words: coral reef, certainty factor
THE DEVELOPMENT OF TEACHING MODULE OF DATABASE APLICATION BY USING SQ3R LEARNING MODEL FOR GRADE X STUDENTS OF SOFTWARE ENGINEERING AT SMK NEGERI 1 NEGARA Prita Nugrahini, Ni Putu
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19567

Abstract

This study aimed at (1) designing and implementing the development of teaching modules of database application by using SQ3R learning model for grade X students of Software Engineering at SMK Negeri 1 Negara; (2) analyzing students’ response toward the development of teaching modules of database application by using SQ3R learning model for grade X students of Software Engineering at SMK Negeri 1 Negara. The development of this teaching module is done by seeing problem in the field where the students’ understanding toward the materials are less   because they are slow to catch and understand the concept of learning materials,  moreover the reference book that the students have is very limited.This research is a Research and Development by using SQ3R (Survey, Question, Read, Recite, Review) or called by scanning method. This research was done up to stage of development and analyse the students’ respon toward developed teaching module. Model development used refers to the model of Dick and Carrey Model development. Teaching modules which have been developed will be testes by students of grade X of Software Engineering at SMK Negeri 1 Negara in order to know the students’ respon. The population of this research is grade X students of Software Engineering at SMK Negeri 1 Negara and the study sample is grade X  RPL 2 with the number of students are 35 students. Based on the results of the percentage of student responses to the development of teaching modules of Database Applications can be categorized as very positive. Very positive response indicates that the students are happy and motivated in learning by using teaching module. This is because of this teaching module contains pictures for being discussed, material with clear and organized steps, summary and exercises to measure students’ understanding of the material that has been explained and there is the review at the end of the module after studying the six chapters, in which the students summarize the whole material of the sixth chapters on the sheet that has been provided. So that students have better understanding and comprehending about the content material of Database Applications  
PENERAPAN MODEL PEMBELAJARAN EXPLICIT INSTRUCTION BERBANTUAN CD INTERAKTIF UNTUK MENINGKATKAN AKTIFITAS DAN HASIL BELAJAR SISWA KELAS X MULTIMEDIA DALAM PEMBELAJARAN AUDIO DIGITAL DI SMK TI BALI GLOBAL SINGARAJA Ardi Marta Eka Yasa, I Wayan
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19541

Abstract

This study aims to determine the extent to which the application of Explicit Instruction learning models Interactive CD assisted activity and can enhance students' learning in class X Multimedia digital audio on the basic competence to design and editing digital audio. The method used is a Classroom Action Research (PTK) on class X Multimedia in SMK TI Bali Global Singaraja on academic year 2011/2012. The instrument used was a formative tests, observation sheets, and questionnaires. Data obtained from this study that the average student in the cycle I is the lowest value of 75.65 with a highest value of 63 and 88, while studying classical completeness percentage 82.61%. In the second cycle the average student is 81.70 and the lowest 72 the highest value 95, while studying classical completeness percentage of students in the second cycle is 100%. In addition to improved student learning outcomes, the study also obtained the result of increased student learning activities is evident from an average increase of 16.1 student learning activities in cycle I to 19.3 in the second cycle are classified as very active. Based on the students questionnaire responses showed that application of the Explicit Instruction assisted learning model assisted Interactive CD has received a very positive response from students. Action hypothesis in this study received, thus the application of Explicit Instruction learning models assisted interactive CD can enhance the activity and student learning outcomes in teaching digital audio.Keywords: Learning Model, Explicit Instruction, Interactive CD, Classroom Action Research, Learning Activities, Learning Outcomes, Student Response.
HUBUNGAN DISIPLIN BELAJAR DAN POLA ASUH KELUARGA DENGAN PRESTASI MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI (TIK) SISWA KELAS IX DI SMP NEGERI 3 BANJAR TAHUN AJARAN 2011/2012 Fitriani, Dian
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19566

Abstract

Penelitian ini bertujuan untuk mengetahui (1) Derajat keterhubungan antara disiplin belajar terhadap prestasi belajar TIK pada siswa kelas IX SMP Negeri 3 Banjar, (2) Derajat keterhubungan antara pola asuh keluarga terhadap prestasi belajar TIK pada siswa kelas IX SMP Negeri 3 Banjar, dan (3) Derajat hubungan antara disiplin belajar, dan pola asuh keluarga secara bersama-sama terhadap prestasi belajar TIK pada siswa kelas IX SMP Negeri 3 Banjar.Populasi penelitian ini adalah para siswa SMP Negeri 3 Banjar Tahun Ajaran 2011/2012, sampel penelitian ini adalah siswa kelas IX yang berjumlah 143 orang. Penelitian ini merupakan penelitian deskriftip kualitatif. Oleh karena itu dipergunakan angket/koesioner untuk mengukur pola asuh keluarga sedangkan untuk disiplin dan prestasi belajar diambil dari nilai buku saku dan rapor semester genap Tahun Ajaran 2010/2011. Adapun teknik analisis data yang digunakan adalah analisis statistic parametric dengan uji prasyarat  normalitas, linieritas, dan keberartian.Hasil penelitian ini menunjukan bahwa (1) Terdapat pengaruh positif dan signifikan antara disiplin belajar terhadap prestasi belajar TIK SMP Negeri 3 Banjar, pengaruh tersebut dapat dilihat pada nilai thitung  untuk disiplin belajar siswa menunjukkan angka 4,164sedangkan besarnya ttabel adalah 1,977, serta nilai signifikansi untuk disiplin belajar sebesar 0,00 lebih kecil dari 0,05. (2) Terdapat pengaruh yang positif dan signifikan antara pola asuh keluarga terhadap prestasi belajar TIK SMP Negeri 3 Banjar, pengaruh tersebut dapat dilihat pada nilai thitung untuk pola asuh keluarga menunjukkan angka 6,707sedangkan besarnya ttabel adalah 1,977, serta nilai signifikansi untuk pola asuh keluarga sebesar 0,00 lebih kecil dari 0,05. (3) Secara bersama-sama, terdapat pengaruh yang positif dan signifikan antara disiplin belajar dan pola asuh keluarga terhadap prestasi mata pelajaran TIK. Pengaruh yang signifikan ini ditandai dari besarnya Fhitung yang diperoleh sebesar 215,958 > Ftabel (3,061). Dilihat dari koefisien korelasi variabel disiplin belajar mempunyai koefisien korelasi lebih tinggi yaitu sebesar 0,464 dibandingkan pola asuh keluarga yang berkoefisien korelasi sebesar 0,189 terhadap  variabel prestasi.  Penelitian ini bertujuan untuk medisiplin belajar terhadapBanjar, (2) Derajat keterhubungan antaraTIK pada siswa kelasdisiplin belajar, dan pola asuh keluargaTIK pada siswa kelasPopulasi peneli2011/2012, sampel penelitian ini adalah siswa kelasPenelitian ini merupakan penelitian deskriftip kualitatif. Oleh karena itudipergunakan angket/disiplin dan prestasi belajarTahun Ajaran 2010/2011statistic parametric denganHasil penelitian ini menunjukan bahwa (1)signifikan antara disiplin belajar terhadappengaruh tersebut dapat dilihat padamenunjukkan angkasignifikansi untuk disiplinpengaruh yang positif dan signifikan antarabelajar TIK SMP Negeri 3 Banjaruntuk pola asuh keluarga1,977, serta nilai signifikansi untuk0,05. (3) Secara bersamadisiplin belajar danPengaruh yang signifikan ini215,958 > Ftabel (3,061mempunyai koefisienasuh keluarga yang berkoefisien korelasi sebesarTAHUN AJARAN 2011/2012OlehDian Fitriani, NIM 0715051012Jurusan Pendidikan Teknik InformatikaFakultas Teknik dan KejuruanUniversitas Pendidikan GaneshaEmail : dianfitriani@rocketmail.comABSTRAKmengetahui (1) Derajat keterhubungan antaraprestasi belajar TIK pada siswa kelas IXerajat pola asuh keluarga terhadap prestasiIX SMP Negeri 3 Banjar, dan (3) Derajat hubungan antarasecara bersama-sama terhadapIX SMP Negeri 3 Banjar.penelitian ini adalah para siswa SMP Negeri 3 BanjarIX yang berjumlahkoesioner untuk mengukur pola asuh keluargadiambil dari nilai buku saku dan rapo2011. Adapun teknik analisis data yang digunakan adalahengan uji prasyarat normalitas, linieritas, dan keberartian.Terdapat pengaruhprestasi belajar TIK SMnilai thitung untuk disiplin4,164 sedangkan besarnya ttabel adalah 1,9belajar sebesar 0,00 lebih kecil dari 0,05pola asuh keluargaBanjar, pengaruh tersebut dapat dilihat padamenunjukkan angka 6,707 sedangkan besarnyapola asuh keluarga sebesar 0,00 lebih kecil daribersama-sama, terdapat pengaruh yang positif dan signifikan antarapola asuh keluarga terhadap prestasi mata pelajaranditandai dari besarnya Fhitung yang diperoleh sebesar3,061). Dilihat dari koefisien korelasi variabelkorelasi lebih tinggi yaitu sebesar 0,4640,189 terhadap variabelISSN 2252-9063Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika(KARMAPATI)Volume 1, Nomor 1, Mei 201242erajat SMP Negeri 3belajarerajat prestasi belajarTahun Ajaran143 orang.sedangkan untukrapor semester genapanalisispositif danSMP Negeri 3 Banjar,belajar siswa1,977, serta nilai0,05. (2) Terdapatterhadap prestasinilai thitungedangkan ttabel adalahTIK.g disiplin belajardibandingkan polaprestasi.
THE INFLUENCE OF APPLICATION LEARNING MODELS BY INTERACTIVE CONCEPTUAL INSTRUCTION (ICI) BASED ON LEARNING RESULTS INFORMATION AND COMMUNICATION TECHNOLOGY IN VIII GRADE STUDENT OF SMPN 6 SINGARAJA Alit Suryawan, Ngurah
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19560

Abstract

The purpose of this study was to (1) knowing about the influence of application learning models by interactive conceptual instruction (ICI) based on learning results information and communication technology in VIII grade  student of SMPN 6 Singaraja and (2) knowing the student respond about the influence of application learning models by interactive conceptual instruction (ICI) based on learning results information and communication technology in VIII grade student of SMPN 6 Singaraja.The type of this study is apparent experimental research study design used by Posttest-Only Control Group Design. The population of this study was the VIII grade student of SMPN 6 Singaraja in odd semester academic year 2011/2011 sample of this study using student of VIII b1 grade as a exsperimental group and VIII B4 grade as a control group with the total number of students are 66 people. The end of the lesson both sample classes given a trial skill tests (psychomotor) and multiple-choice tests (cognitive) using the same instrument. Before the cognitive question were used for the test, it has been analyzed using the analysis of qualitative and quantitative. The data collection which mine done by multiple-choice test method for one correct answer is used for the cognitive measure, and psychomotor test to measure the domain of psychomotor skills. Test method was performed to obtain the final value after the data were treated in the experimental group and control group. Prior to analysis test conducted prerequisites that includes a test for normality and homogeneity test. Then analyzed the data using the ttest. While for the response using the the questionnaire method.Based on the results of tests of normality and homogeneity of the test result data from the two groups, obtained the data sample are both normal and homogeneous. The test of hypotesis used t-test. The results of calculations obtained t-observed = 3,088091 while the value of t-table = 1,99773, so t-observed > t-table so Ho rejected and Ha be accepted. While as many 6% of students responded very positively, 67% of students responded positively, 27% of students responded quite positively. Thus, it can be concluded that there is a significant influence on the application of learning models interactive conceptual instruction (ICI) based on learning results information and communication technology in VIII grade student of SMPN 6 Singaraja.  
Analisis Deskriptif Faktor-faktor Keberminatan Penggunaan Teknologi Informasi Ditinjau dari Sisi Gender (Survey Pada Mahasiswa Fakultas Teknik dan Kejuruan, Universitas Pendidikan Ganesha) Aryani, Luh Nitra
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19820

Abstract

[not found]
THE DEVELOPMENT OF NXT-G BASED CHARACTER WRITING ROBOT USING LEGO MINDSTORM NXT Devi Novayanti, Putu
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19548

Abstract

Robot is one of many technological products which is created to help people in doing their business built of some mechanical and electronic series. There are many types of robot which are made for various necessities. One of them is for educational purpose. One kind of beneficial robot which robot to be developed is writing robot. In Germany, there has been the development of writing robot named NXT 8094 which is able to write characters on an A5 paper only. This study aims at further development of writing robot using combination concepts of mobile robot and arm robot. The research objectives are establishing and implementing the mechanical series of writing robot using Lego Mindstorm NXT, NXT-G based writing robot movement system, Microsoft Visual C# 2005 based writing robot controller system, and measuring the accuracy and the average of time used in writing a character of the writing robot.The software used produce 16 segments of alphabetical and numerical characters. In other hand, the hardware utilized is controlled through a controller software which is used Bluetooth. In operating the robot, the capacity of NXT Brick cell used is between 80-100% in order to obtain maximum result of character writing The use of rechargeable cell is strongly recommended. Besides, the mechanical series using gears have to be adjusted to reduce friction which potentially slows the device. The accuracy percentage of the characters writing is measured by using descriptive statistical and mean formula to gain the average of time in writing. The software used in this study is built by using Microsoft Visual C# 2005. This software is also implemented and tried-out in the Windows XP operating system. THE DEVELOPMENT OF NXT-G BASED CHARACTER WRITING ROBOT USING LEGO MINDSTORM NXT

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