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KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) ISSN: 2252-9063
ISSN : 22529063     EISSN : 26857006     DOI : -
Core Subject : Science, Education,
Articles 19 Documents
Search results for , issue "Vol. 2 No. 5 (2013)" : 19 Documents clear
Penerapan Model Pembelajaran Kooperatif Index Card Match dalam Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran KKPI I Kadek Adhi Suarjana; I Gede Sudirtha; Made Windu Antara Kesiman
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19661

Abstract

This classroom action research was aimed at [1] improving the students’ learning results in KKPI in class X Analis Kesehatan A of SMK Kesehatan Bali Medika Denpasar and [2] investigating the students’ response in class X Analis Kesehatan A of SMK Kesehatan Bali Medika Denpasar toward the use of model application kooperatif index card match to KKPI subject.This study was a Classroom Action Research which consisted of two cycles. Each cycle consisted of four steps namely planning, action, observation and evaluation, and reflection. The subject of this study was the students in class X Analis Kesehatan A of SMK Kesehatan Bali Medika Denpasar at academic year 2012/2013. The class consisted of 34 students. The objects of this study were [1] students learning results and [2] students response toward the use of model application kooperatif index card match to KKPI subject. The data of students’ learning results in KKPI subject were collected through the test and observation and the data of students responses were collected through questionnaire. The collected data was analyzed by using descriptive analysis.The result of this study showed that the students learning results got improvement. In cycle 1, the mean of students scores was 74.72 and the percentage of students classical success was 61.76%. In cycle 2, the mean of students scores was 81,53 and the percentage of students classical success was 94.12%. Besides, the students responses toward the use of model cooperative index card match to KKPI subject were positive with a mean of 62.
Pengembangan Media Kritik dan Saran Universitas Pendidikan Ganesha Berbasis Android Mobile Putu Maha Putra; I Made Gede Sunarya; I Gede Mahendra Darmawiguna
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19662

Abstract

This is a research and development study which aimed to design and implementation of media criticism and suggestions based on android mobile. The method used in the implementation of media criticism and suggestions are android based mobile in its design and the waterfall method using DFD (Data Flow Diagram) with two entities, namely administrators, and users. Media consists of 9 main processes are the main sign in process, user data processing, status and wall post data processing, message data processing, comment data processing, add friends, notifications, like and sign out. Implementation of media criticism and suggestions produced an android based mobile software that can be a medium for students to present criticisms and suggestions to be conveyed to the Undiksha and environment faculty of Undiksha. Media criticism and suggestions produced an android based mobile is a web-based application for administrators and users as well as applications for android users. Media criticism and suggestions in the implementation process of using Adobe Dreamweaver CS3 as a text editor on creating web-based applications and the applications built using eclipse juno android, Java JDK7, Rev.20 SDK, ADT and built for devices with minimum android version 2.3 (API 10 ) for the implementation of database use MySQL.
Pengembangan Aplikasi Konversi Video Digital Greyscale Menjadi Video Digital Berwarna Dengan Menggunakan Metode Global Image Matching Ketut Widiantara; Made Windu Antara Kesiman; I Made Gede Sunarya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19664

Abstract

This research aims to design and implement an application that could convert a greyscale video into a colored video digital, easily and staining results were satisfactory. Input from the applications is greyscale video and color reference image, and the output of this application was a videocolored with shades of color that refers to the reference image input. This application was developed by using the method of Global Image Matching was implemented in the Java programming language environment with editor used NetBeans 7.2.1. On an application made there were three main processes that extract the video, the process of coloring, and render process. The extraction process was the process of breaking into the video and audio frames. Coloring process was a process that implements the Global Image Matching method, in which frame-frame extraction results would be coloring in this process. While the rendering process was the process of combining frames staining results with the extracted audio files into a videocolored. Based on test results, greyscale digital video conversion application to digital video color conversion process can be done very easily and quickly.
Sharing Screen Capture Android Application I G. Uttaram; I Gede Mahendra Darmawiguna; I Made Gede Sunarya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19666

Abstract

Currently education and technology are something that is very closely related. Education would become more interesting through technology. Class activities in the learning process become more interactive by using projector in presentation. Therefore, the teacher easily teaches the knowledges to the students because they use more imaginative audio and visual media. At this time, mobile devices has become a primary needs. The children, teenagers, and adults use it very well, such as notebooks, smartphones, and tablet pc. Especially with the spread of the android os as public resources, thus making the penetration of mobile devices such as smartphones and tablet pc are becoming increasingly vociferous. Even the mobile world has created a new mobile device that term "phablet" (phone tablet). Therefore, it is possible to use these tools to better facilitate the learning process and making it easier for application development, particularly for educational applications . This research aims to (1) design a Capture Screen Sharing application, (2) implement Capture Screen Sharing application design. The research methods used in this research is the development. Sharing Screen Capture is an application that will be developed by the researcher using android os to simplify the presentation process. This application is expected alternative to replace the projector with mobile devices and simplify the learning process for using mobile devices owned by students in showing the presentations from teachers's android devices which connected to the same wireless network.
Implementasi Pendekatan Partisipatif Teknik True False Sebagai Upaya Meningkatkan Hasil Belajar Keterampilan Komputer dan Pengelolaan Informasi (KKPI) Siswa Kelas XIMM4 SMK Negeri 1 Sawan Tahun Ajaran 2012/2013 Putu Soni Ermawati; Luh Putu Eka Damayanthi; Made Windu Antara Kesiman; I Made Gede Sunarya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19693

Abstract

This Classroom Action Research aims to: 1) improve student learning outcomes through True False techniques partisiatif approach, 2) determine students' response to the approach of Participatory Techniques True False. This study was conducted to further increase student participation in the learning KKPI through card statement containing the statement is true or false.  This study was classroom action research, which took place in the SMK N 1 Sawan and was taken in 2nd semester in the academic year 2012/2013. The subject of this research was the XIMM4th grade students of SMK N 1 Sawan in the academic year 2012/2013 with the object were result study research and the students’ response. The data of the students’ result study was collected by the test in every end of the cycle and the students’ response was collected by closed questionnaire.   The results showed that: (1) student learning outcomes has increased from cycle I to cycle II (2) The response of students to the True False Techniques Participatory approaches in KKPI subjects are in positive qualification.
Studi Komparasi Pengaruh Penggunaan Model Pembelajaran Kooperatif Tipe Group Investigation (GI) dengan Kooperatif Tipe Jigsaw terhadap Aktivitas dan Hasil Belajar TIK (Studi Kasus di Kelas VIII SMP Negeri 5 Singaraja Tahun Ajaran 2012/2013) Putu Ida Purnamasari; I Made Gede Sunarya; Made Windu Antara Kesiman
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19694

Abstract

The purpose of this study to determine (1) the influence of differences in the use of cooperative learning model type Group Investigation (GI) with the Jigsaw cooperative learning activities toward Information Computer Technologi (2) the difference of influence in the use of cooperative learning model type Group Investigation (GI) with the type of cooperative Jigsaw toward Information Computer Technologi learning outcomes. It was a type of quasiexperimental study research design Posttest-Only Control Group Design. The study population was all eighth grade students of SMP Negeri 5 Singaraja school year 2012/2013. As the sample in this study is a class VIII D and VIII E which was 60. Class VIII D is used as a first-class experiment with cooperative learning model type Group Investigation (GI) and Class VIII E as a second experiment with the Jigsaw cooperative model type. Based on the analysis of the data obtained, the test of normality and homogeneity of learning activities both normal distribution and homogeneous groups. Hypothesis test results of students' learning activities stated that there were significant differences influenced the use of cooperative learning model type Group Investigation with the Jigsaw cooperative learning activities toward Information Computer Technologi. Analysis of student learning outcomes data obtained, tests of normality and homogeneity distributed normal and homogeneous. The Results of hypothesis testing learning outcomes stated that there were significant differences influence the use of cooperative learning model with the Group Investigation Jigsaw cooperative ICT on learning outcomes. This activities shows that the result of cooperative learning by using learning media cooperative type of group investigation (GI) is different and better than jigsaw media cooperative learning.
Penerapan Pembelajaran Mind Mapping dalam Metode Quantum Learning pada Mata Pelajaran TIKuntuk Meningkatkan Hasil Belajar Siswa Kelas VII J (Studi Kasus: SMP Negeri 3 Singaraja Tahun Ajaran 2012/2013) Venty Indriatna; I Gede Sudirtha; Dessy Seri Wahyuni
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19695

Abstract

This research’s aims is to know the improvement of student’s learning outcomes in the subjects of information and communication technologies (TIK) by applying techniques of mind mapping which is part of the learning quantum learning method, and determine students' response to the application of learning mind mapping.This study was conducted in SMP 3 Singaraja, which involves the students of class VII J (30 students) of the academic year 2012/2013.Based on learning outcomes of students in class VII J semester academic year 2012/2013 shows that classical completeness in this class is below the standards set by the school. The study design was a Classroom Action Research (CAR), which consists of 2 cycles. The data collected in this study is the result of learning and student response terrhadap learning mind mapping application on TIK subjects. Student learning outcomes data were collected through a test of cognitive and affective and psychomotor observation sheet, while the student response data were collected with a questionnaire sheet enclosed.Capturing data on the test of cognitive held at the end of each cycle, while for observation sheet affective and psychomotor each run every meeting. The results showed that (1) there is an increase in student learning outcomes. (2) the average students' response to the application of the learning techniquesconsidered positive in mind mapping. The study concluded that the method of learning mind mapping application in quantum learning method in TIK subjects can improve learning outcomes and received a positive response from students.
Penerapan Model Pembelajaran Reciprocal Teaching untuk Meningkatkan Motivasi dan Hasil Belajar Keterampilan Komputer dan Pengolahan Informasi (KKPI) Siswa Kelas X.AP di SMK Nusa Dua Sawan Tahun Ajaran 2012/2013 Ni Made Budi Ratiningsih SW; I Gede Sudirta; I Gede Mahendra Darmawiguna
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19696

Abstract

This study was aimed to (1) know the students’ learning motivation result of X.AP class at SMK Nusa Dua Sawan in 2012/2013 of Computer skill and information processing (CSIP), (2) know the students’ learning result of X.AP class at SMK Nusa Dua Sawan in 2012/2013 of computer skill and information processing (CSIP) lesson using reciprocal teaching learning model; (3) know the students’ response of X.AP class to apply the reciprocal teaching model of computer skill and information processing (CSIP). This study is a classroom action research design that used in 2 cycles by involving a total Number of 35 students of X.AP class at SMK Nusa Dua Sawan first semester in 2012/2013. The object of this research  emphasized on the students motivation, result and students response in basic competency to operated text principle sistem of computer skill and information processing (CSIP). The learning students  result data was collected based on cognitive test and affective observation. Meanwhile,the  students’ response and motivation data was collected by using questionnaire. The obtained data were analyzed descriptively. The result of the study showed that (1) there was improvement of learning students’ result of  X.AP class at II cycle to apply the reciprocal teaching model of computer skill and information processing (CSIP). the results indicated that the learning students result score include: averaging class, and classical completeness learning students was improvement (2) there is improvement of learning motivation students’ by apply the reciprocal teaching learning (3) the students’ responses towards reciprocal teaching model of computer skill and information processing (CSIP) is really positive. 
Penerapan Model Pembelajaran IKRAR untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa Kelas X Tata Boga SMK Nusa Dua Sawan Tahun Ajaran 2012/2013 Kadek Evi Wellyastini; I Gede Sudirta; Made Windu Antara Kesiman
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19697

Abstract

 This study was aimed to (1) know the student’s learning activity result of X.TB class at SMK Nusa Dua Sawan in 2012/2013 of Computer skill and information processing (CSIP), (2) know the student’s learning result of computer skill and information processing (CSIP) lesson using IKRAR learning model; (3) know the student’s  response of X.TB class to apply the IKRAR model of computer skill and information processing (CSIP). This study is a classroom action research design that used  by involving a total Number of 30 students of X.AP class at SMK Nusa Dua Sawan first semester in 2012/2013. The object of this research  emphasized on the students activity, result and students response in basic competency to operated text principle sistem of computer skill and information processing (CSIP). The learning students  result data was collected based on cognitive test and affective observation. Meanwhile,the  student’s response and activity data was collected by using questionnaire. The obtained data were analyzed descriptively. The result of the study showed that (1) there was improvement of learning student’s result of  X.TB class at II cycle to apply the IKRAR model of computer skill and information processing (CSIP). the results indicated that the learning students result score include: averaging class, and classical completeness learning students was improvement (2) there is improvement of learning activity students’ by apply the IKRAR learning (3) the students’ responses towards IKRAR model of computer skill and information processing (CSIP) is really positive.

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