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KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) ISSN: 2252-9063
ISSN : 22529063     EISSN : 26857006     DOI : -
Core Subject : Science, Education,
Articles 15 Documents
Search results for , issue "Vol. 3 No. 1 (2014)" : 15 Documents clear
Hubungan antara Daya Analitis dan Daya Kreativitas Terhadap Hasil Belajar Sub Keilmuan Informatika pada Siswa Jurusan Multimedia, TKJ dan RPL (Studi Kasus: SMK Negeri Se-Bali) Putu Ary Widayanti; Nyoman Sugihartini; Made Windu Antara Kesiman; Dessy Seri Wahyuni
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 3 No. 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19735

Abstract

This study aimed to (1) determine the relationship between the analytical ability of the sub- science informatics learning outcomes for students majoring in Multimedia, TKJ and RPL in SMK in Bali, (2) determine the relationship between the creativity ability of the sub-science informatics learning outcomes for students majoring in Multimedia, TKJ and RPL in SMK in Bali, (3) determine the relationship between the analytical ability and creativity ability to the learning outcomes of sub science informatics student majoring in Multimedia, TKJ and RPL SMK in Bali.This type of research is an ex post facto research, which consists of two independent variables and the dependent variable. The population is using the region's population. The sample of this study was representative of a population of 262 students. Data collection used questionnaires. Trial conducted at 90 research instruments students. Once the questionnaire is valid, then the questionnaire distributed in eight schools, then the data were analyzed using parametric statistical test with the prerequisite of normality, linearity, and multicollinearity.The result of the research were (1) there is no positive and significant relationship between the analytical ability of the learning outcomes in sub- science informatics SMK Bali as well to Multimedia majors, TKJ and RPL, (2) there is no positive and significant relationship between creativity ability and the learning outcomes of sub SMK scientific informatics in Bali for majors as Multimedia and RPL, (3) there is a positive relationship and significantly between the power of creativity to the learning outcomes of sub science informatics at SMK Bali as a contribution to the majors TKJ with a contribution 11.6%, (4) there is no positive and significant relationship jointly between the analytical ability and creativity ability to the learning outcomes of sub scientific informatics for Multimedia majors and RPL, (5) there is a positive and significant relationship jointly between the analytical ability and creativity ability to the learning outcomes of sub science informatics SMK in Bali for a major TKJ contribution of 19.3 %.
Pengembangan Multimedia Pembelajaran Interaktif Pada Materi Pengenalan Bangun Datar Sederhana Menggunakan Metode Invariant Moment di Kelas I Semester II SD Negeri 1 Keramas I Gusti Agung Wahyu Prayoga; I Made Gede Sunarya; I Gede Mahendra Darmawiguna
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 3 No. 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19736

Abstract

This study aimed at 1) designing and implementing the interactive learning multimedia for introductions of 2-dimensional shapes using invariant moment method, and 2) describing students’ responses to the implementation of the interactive learning multimedia for introductions of 2-dimensional shapes using invariant moment method. This multimedia is a web-based multimedia.  The recognition process of 2-dimensional shape on this multimedia used invariant moment method. This study used the Dick and Carey development model which combined with the Waterfall Model. The subjects of this study were 20 students of I B SD Negeri 1 Keramas in academic year 2013/2014, an expert of content, an expert of learning media, and an expert of learning media design. The objects of this study were the interactive learning multimedia for introductions of 2-dimensional shapes using invariant moment method in mathematics, the result of the expert content test, the expert media test, the expert media design test, and students’ responses.  Guidelines for interviews and questionnaires are used to know the response of the subjects about this interactive learning multimedia and its effectiveness. Data were analyzed descriptively. The results showed 1) the menus on this multimedia have different function, 2) students' responses this multimedia  is in the positive category with an average score of 62,95.
HUBUNGAN ANTARA PERSEPSI SISWA TERKAIT GURU MATA PELAJARAN TIK DALAM MENGAJAR DAN SUMBER BELAJAR TERHADAP HASIL BELAJAR TIK I Nyoman Sumadiyasa; I Gede Mahendra Darmawiguna; Dessy Seri Wahyuni
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 3 No. 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19738

Abstract

Tthis study aimed to (1) know the correlation between students’ perception to the teacher who teached TIK toward the result in learning TIK at the eighth and ninth grade students in SMP Negeri 3 Penebel; (2) know the correlation between the source of learning toward the result in learning TIK at eighth and ninth grade in SMP Negeri 3 Penebel; (3) know the correlation among students’ perception and the source of learning toward the result of students in learning TIK at eighth and ninth grade in SMP Negeri 3 Penebel. Ex post Facto was the method which used in this study because there was no special treatment or manipulation used toward the variable. The study only covered the data which were had by the respondents. This study was conducted at eighth and ninth grade in SMP Negeri 3 Penebel in the second semester at the academic year 2013/2014. The total sampel of this study is 176 students. The result of the study showed that the students’ perception toward the teacher who teached TIK determined the result of students in learning TIK at eighth and ninth grade in SMP Negeri 3 Penebel. The result of the anlysis showed (1) There was no significant correlation between students’ perception toward the teaher in teaching TIK to the result of students in learning TIK; (2) there was no significant correlation between students’ source of learning toward the result of students’ learning; and (3) There was no a significant correlation among students’ perception to the teacher who teached TIK and students’ source in learning TIK toward the result in learning TIK.
PENGEMBANGAN APLIKASI KALENDER BALI BERBASIS ANDROID I Made Yoga Yudisthira Sandra; I Gede Mahendra Darmawiguna; Made Windu Antara Kesiman
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 3 No. 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19739

Abstract

Calendar is a system showing a period of time. Hindu in Bali has a special calendar which is different with other common one, because Hindu in Bali believes that there is a positive and negative meaning in every single date. Based on the problem this research aimed to (1) design the appicalion of Balinese calendar Android-based and (2) implement the design of Balinese calendar Android-based. This application was developed in android-based mobile phone by using System Development Life Cycle process. The model used in designing was Waterfall method and implemented in Java program by using Juno Eclipse editor. The result of this research is an application of Balinese calendar android-based. There are four menus in this epplication such as calendar, otonan, odalan and sms setting. Calendar is used to show the calendarand the information about the day.Otonan is used to find the previous otonan day and the next one. Odalan is used to find the specific odalan day. SMS setting is used to send the sms.
PENGEMBANGAN INSTRUMEN PENILAIAN KINERJA PENGGABUNGAN GAMBAR 2D KE DALAM SAJIAN MULTIMEDIA Ni Made Ari Kamelia Dewi; Nyoman Sugihartini; Made Windu Antara Kesiman; I Made Gede Sunarya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 3 No. 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19742

Abstract

The aimed of  this study are (1) to describe and inform about aspects of what should be contained in the development of performance assessment instruments merging 2D image into a multimedia presentation, (2) obtain realistic results of a performance evaluation, (3) test the reliability rater performance appraisal instrument, (4) obtain information from teachers of vocational subjects on the practicality of competency assessment instruments merging performance 2D image into a multimedia presentation . This study tested the X Multimedia class second semester of the school year 2012/2013 at SMK N 3 Singaraja.  This research development of so-called popular or research and development. The development of these instruments through several stages of development curriculum analysis instruments that needs analysis SK / KD , preparation lattices and assessment rubrics, test content validity, validity and reliability of the grain problem, rater reliability and practicality. In doing this research trial involves two teachers as raters, who have competence in the standard competencies.  The results of this study are as follows. To validate the content level is calculated using the formula 1.00 Gregory and obtained results. This value is classified in the excellent category. Data obtained from the second phase of the validation is empirical test data. This data is then used to find the validity and reliability of the instrument was calculated using the formula instrumen.Validitas product moment correlation coefficient and the results showed that there were six items were invalid and valid thirty- two. As for reliability iinstrumen calculated  formula alpha Cronbach and obtain a yield of 0.81. Inter-rater reliability was also calculated in this study, is to involve two teachers as assessors. Inter- rater or rater reliability was calculated using the formula Ebel, known to yield at 0.80 while the practicality of the instrument is calculated using the theoretical ideal benchmark assessment, which is known from the calculation results of the practicality of the instrument at 32.05. This means that the performance assessment instrument has a very practical level qualification.
Game Tude Force Berbasis Android Kadek Wikan Paramasila; Padma Nyoman Crisnapati; Made Windu Antara Kesiman; I Gede Mahendra Darmawiguna
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 3 No. 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19744

Abstract

In addition as a means of entertainment, Tude Force Game also aims to raise as well as to introduce the Ramayana story that has begun to be forgotten to the public. Another aim is to provide insight on the Android Operating System without forgetting culture embodied in the traditional stories just like the Ramayana. Tude Force game is designed on Android Operating System. This game is created using Adobe Flash CS 3 which then converted into HTML 5 so it can be played in android operating system and PC. To illustrate the use of relationship between the user and the software, Block Diagram is used as the flow of data transfer. To support the completion of the system design in Tude Force AndroidBased Game, the author uses the stages of the waterfall model. Results that can be achieved from the process of making Tude Force game is that this game can be played in the android operating system which is integrated in Samsung Tab 3 GT hardware. Besides using android, Tude Force game can also be played on a PC through browser
Pengembangan Instrumen Penilaian Portofolio (Studi Kasus Pada Mata Pelajaran Teknologi Informasi dan Komunikasi (TIK) Kelas VII Bahasan Perangkat Keras, Perangkat Lunak, dan Kegunaan Program Aplikasi, Siswa SMP Negeri 1 Selat Karangasem) I Gusti Agung Istri Ariningrat; Luh Putu Eka Damayanthi; Made Windu Antara Kesiman; I Made Gede Sunarya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 3 No. 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19745

Abstract

The aim of this study was to produce a valid, reliable, and practical portfolio assessment instrument to assess students ability, particularly to the development of assessment instruments portfolio discussion of hardware, software, and usefulness of the application program.  The validation process of the portfolio assessment instrument was conducted in two stages, namely through the theoretical validation and empirical validation.Validation of theoretical validation is determined by expert judgment or assessment, while the empirical validation is determined by the validity of the specific criteria for testing to student in order to measure the ability of students. For content validity rate was calculated using the  Gregory formula, and the value obtained classified in either category. Second step validation, was the data of empirical test results. This data then, was used to find the validity and reliability of the developed instrument. The instrument validity was calculated using the formula correlation product momment, the results obtained that 4 items were invalid, Item numbers 2, 8, 9, and 12, while for the instrument reliability  was calculated using Cronbach alpha formula which had moderate reliability value. For interater reliability involved two (2) teachers as assessors. From the data obtained, then it was calculated using the Ebel formula and had a value that was a very high degree of reliability. Furthermore, the practicality of the instrument was calculated using the theoretical ideal benchmark assessment, and had a very practical level criteria
PENERAPAN MODEL PEMBELAJARAN ICARE (INTRODUCTION CONNECTION APPLICATION REFLECTION EXTENTION) UNTUK MENINGKATKAN HASIL BELAJAR TEKNOLOGI INFORMASI DAN KOMUNKASI (TIK) (Studi Kasus: Siswa Kelas VIII.3 SMP Laboratorium Undiksha Singaraja Tahun Ajaran 2013-2014) Putu Yuli Krisnawati; Nyoman Sugihartini; Made Windu Antara Kesiman; Dessy Seri Wahyuni
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 3 No. 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19750

Abstract

This study aimed at improving students' learning outcomes on the subject of Technology of Information and Communication by implementing ICARE (Introduction Connection Application Reflection Extention) instructional model and finding out the students' responses toward the implementation of ICARE instructional model. This research was conducted at SMP Laboratorium Undiksha Singaraja which involved the students of class VIII.3 (29 students) in the academic year 2013/2014. This research was designed in the form of Class Action Research which consisted of 2 cycles. The data which were gathered in this research were the students' learning outcomes and responses toward the implementation of ICARE instructional model on the subject of Technology of Information and Communication. The data of the students' learning outcomes were gathered by means of cognitive test as well as affective and psikomotor observation sheet, while the data of the students' responses were gathered by closed questionnaire. The result of this study showed that (1) there was an improvement of the students' learning outcomes. This can be seen from the classical mastery of the students obtained in the fist cycle was 17.24%, and in the second cycle was 100.00%. The learning outcomes improved by 82.76%. (2) The students' responses on the average toward the implementation of ICARE instructional model could be classified as positive that was equal to 47.07. The researcher concluded that the implementation of ICARE instructional model on on the subject of Technology of Information and Communication can improve the students' learning outcomes and can obtain postive responses from the students.
PENERAPAN MODEL PEMBELAJARAN NUMBERED HEAD TOGETHER DENGAN QUICK ON THE DRAW UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR TIK SISWA SMAN 1 BANJARANGKAN PADA SEMESTER GANJIL TAHUN PELAJARAN 2013/2014 Dewa Ngakan Putu Eka Juniarta; Ni Desak Made Sri Adnyawati; I Made Gede Sunarya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 3 No. 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19754

Abstract

This study aims to improve the activity and student learning outcomes in subjects of Information Technology and communication with implementing learning model Numbered Head Together with Quick on the Draw, and evaluate the response of class XI IPS 1 SMAN 1 Banjarangkan. The application of learning models Numbered Head Together with Quick on the Draw. The subjects were students of class XI IPS 1 SMAN 1 Banjarangkan, first semester academic of year 2013/2014, which involved the students as much as 20 students. The design of this study was action based research (ABR), which consists of two cycles. The data collected in this study is the activity and learning outcomes as well as students' response to the application of learning models Numbered Head Together with Quick on the Draw or ICT subjects. Result of the activity students was collected by used observation sheet in every meeting, student learning outcomes data collected through cognitive tests, while the student response data were collected with a questionnaire sheet enclosed. Toke of data on cognitive tests colected in end of each cycle. The results showed that First There was an increased in the activity of student learning, it saw from increased in the average activity of the students. Second There was an increased in student learning outcomes. It saw from the classical completeness students third The average students' response to the implementation of the learning model Numbered Head Together with Quick on the these results indicate that the response of students classified as positive.
Aplikasi Pembelajaran Pengenalan Bangun Datar Menggunakan Metode Invariant Moment I Gusti Bagus Maha Putra; I Made Gede Sunarya; Made Windu Antara Kesiman
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 3 No. 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19759

Abstract

This research aims to design and develop an application inditifier of plane learning that can be used to facilitate for students  to recognize plane.This application is developed by using the invariant moment method .  The input of this application is an image of a user using a digital pen, touchpad or mouse , and the output are number and shape that have the smallest error value.. In this application there are two main processes namely preprocessing and recognition by euclidian distance. Preprocessing process consists of grayscale, edge detection, segmentation, cropping and 7 Hu moment. Hu defines 7 shape descriptors value, that is calculated from moment central through three degree of being free in translasi, the scale and direction of an object. Testing program conducted by two students of elementary school and eight student of junior high school, obtained results the average accuracy on elementary school students of 62.5% while in junior high school students  of 96,1 %.  

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