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KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) ISSN: 2252-9063
ISSN : 22529063     EISSN : 26857006     DOI : -
Core Subject : Science, Education,
Articles 6 Documents
Search results for , issue "Vol. 4 No. 1 (2015)" : 6 Documents clear
HUBUNGAN KECEMASAN DAN PROKRASTINASI AKADEMIK TERHADAP HASIL BELAJAR MAHASISWA JURUSAN PENDIDIKAN TEKNIK INFORMATIKA UNIVERSITAS PENDIDIKAN GANESHA Komang Devi Kristianti; Dessy Seri Wahyuni; I Made Gede Sunarya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 1 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i1.19484

Abstract

This study aims to determine the relationship between anxiety with learning outcomes , the relationship between Academic Procrastination with learning outcomes , as well as the relationship between anxiety and Academic Procrastination together with the learning outcomes of students majoring in pendidikan teknik informatika Undiksha.This study is a correlation study is ex post - facto that consists of two independent variables , namely anxiety ( X1 ) and the Academic Procrastination ( X2 ) , and the dependent variable is the Learning Outcomes ( Y ) . The population in this study as many as 410 people and as many as 202 samples run respondents . Data X1 , X2 , and Y is obtained through a questionnaire . The collected data were analyzed using parametric statistical tests performed prerequisite is the test of normality , linearity , and multicollinearity .The results showed : ( 1 ) There is a positive and significant relationship between anxiety with learning outcomes of students majoring in informatics engineering education . Directions relationship kecemasandan Learning Outcomes are not unidirectional and have a very low level of relationship . ( 2 ) There is a positive and significant relationship between Academic Procrastination with student learning outcomes informatics engineering education . Direction of the relationship and Learning Outcomes Academic Procrastination is the opposite direction and has a very low level of relationship . ( 3 ) There is a positive and significant relationship between anxiety and Academic Procrastination with learning outcomes of students majoring in informatics engineering education . The results of multiple regression in hypothesis testing regression equation Y = X 4,112- 0,005 - 0,006 X2 . Direction of the relationship of anxiety and Academic Procrastination with Learning Results are positive and have a very low level of relationship .
PENGEMBANGAN APLIKASI PENGENALAN GEDUNG UNIVERSITAS PENDIDIKAN GANESHA BERBASIS MARKERLESS AUGMENTED REALITY Dewa Ayu Putu Putri Sanjani; Padma Nyoman Crisnapati; I Made Agus Wirawan; I Gede Mahendra Darmawiguna
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 1 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i1.19787

Abstract

An organisation and institution need a technology to convey any information. As an institution of education, UNDIKSHA has used website as a media of information. However the information about buildings of UNDIKSHA still incomplete. Because of that, common people get confused to find specific location in UNDIKSHA. They should ask students they met to find the location. The objective of this research is to design and implement an application which will be used as a media to introduce the building of UNDIKSHA to the public. The research method used in this research was research and development. The application of the Introduction of UNDIKSHA’s building which used Markerless Augmented Reality Based was developed with waterfall model. This application which used Java Programming Language was implemented with Eclipse as its editor and ADT plug-ins and Metaio as an additional detection library because it is capable in detecting based on GPS. This application used AndEngine as a library for designing. The main function of this application is to detect any building of UNDIKSHA, it will display the information of building’s name and the detail information of building which has been detected. The buildings which will be detected is in Kampus Tengah and Kampus Bawah of UNDIKSHA. Based on the result of the test, this application can be worked on Android devices that have been tested with different specification. All of the features in this application can be worked on all of devices. The result of sound quality and music were good.
Handgesture To Text Dengan Metode Artificial Intelligence KNN (K-Nearest Neighbour) I Putu Wijaya Merta; I Made Gede Sunarya; I Ketut Resika Arthana
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 1 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i1.19789

Abstract

 Communication is the process of sending a message from one person to another. With  communication, the interaction will be more meaningful. With communication, a man can express his desire to communicate, express feelings, provide information, express opinions, ideas and thoughts verbally (verbal) and non-verbal (gestures). Children with deaf disabilities using sign language to communicate with its environment. While the environment is generally a lot more people who understand spoken language rather than sign language so that children with hearing difficulties understand verbal expression of the environment and the environment is also difficult to understand the sign language used by deaf children. Because of the limitations of language communication and poverty experienced by persons with Disabilities Deaf Mute. So impaired speech with disabilities need to know sign language to facilitate communication both within the family and society environment. The technique used is to capture the position of the hand, to extract the shape of the hand, and then classify them. To locate the hand of each frame is generated, the author uses HaarClassifier previously undertaken training beforehand. Then used to extract the shape of the hand, skin detection and noise removal followed by thresholding and normalization. After the hand shape is obtained, the binary image is classified based on the shape of the hands of a collection of images of hand signals used as training data. Classification algorithms used by the author is the algorithm of K-Nearest neigbors. After a test of the system to perform system testing of 10 people by charging a 3 shape hand each corresponding letter SIBI. Alphabet letters that can be translated are alphabet letters a, b, c, d, e, f, g, h, i, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y. Alphabet letters j and z can not be translated because the shape of the hand movement. The final result obtained is 91.8% literacy.
Pengembangan Film Pembelajaran Musim Penghujan Pada Tema Peristiwa Alam Untuk Siswa Kelas I Sekolah Dasar Laboratorium UNDIKSHA Singaraja I Ketut Juni Sugiarsana; I Gede Mahendra Darmawiguna; I Made Agus Wirawan
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 1 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i1.19792

Abstract

This current study aimed at (1) developing the Learning Film of Rainy Season In Natural Phenomena Theme For First Grade Students of Laboratory Elementary School UNDIKSHA Singaraja; (2) describing the students' responses to the development of the Learning Film of Rainy Season In Natural Phenomena Theme For First Grade Students of Laboratory Elementary School UNDIKSHA Singaraja. The type of the study was Research and Development Study (R & D) with  ADDIE model (Analysis, Design, Development, Implementation, Evaluation). This study involved the students of First Grade Students of Laboratory Elementary School UNDIKSHA Singaraja in academic year 2013/2014. The data are collected by using interviews, questionnaires, and documentation. The data validation of the Learning Film of Rainy Season In Natural Phenomena Theme was collected from the experts’ assessment using questionnaires. The data of the criteria of the Learning Film of Rainy Season In Natural Phenomena Theme were collected from the students’ responses that analyzed by descriptive qualitative. The result of the study showed that the Learning Film of Rainy Season In Natural Phenomena Theme was in very good criteria. This result based on the test from content expert, the test from media experts and students’ responses. In terms of contents contained in the film and the media design or film display, this Learning Film of Rainy Season In Natural Phenomena Theme was in very good criteria. Based on the analysis of 70 students’ responses known that  61 students stated that the Learning Film of Rainy Season In Natural Phenomena Theme was in very good criteria, two students stated that it was in good criteria, one student stated that it was in quite good criteria, one student stated that it was in not good criteria, and 5 students stated that it was in not very good criteria. The conclusion were the Learning Film of Rainy Season In Natural Phenomena Theme For First Grade Students of Laboratory Elementary School UNDIKSHA Singaraja was developed successfully, and the students' responses to the Learning Film of Rainy Season In Natural Phenomena Theme For First Grade Students of Laboratory Elementary School UNDIKSHA Singaraja was described successfully too.
Pengembangan Film Pembelajaran Sosiologi Pada Kompetensi Mendeskripsikan Nilai dan Norma Yang Berlaku Dalam Masyarakat Untuk Siswa Kelas X Di SMA Negeri 2 Singaraja I Made Leo Suandinatha; I Ketut Resika Arthana; I Made Agus Wirawan
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 1 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i1.19794

Abstract

Sociology Learning Film in competency to describe value and norm which are applicable in Society for ten grade class of SMA Negeri 2 Singaraja. It was made based circumstances of the students less. It was known through interviews between sociology’s teachers at SMAN 2 Singaraja and the researcher. This film is a medium that will be used to support the teaching and learning process in the classroom. The film showed several scenes base on the indicators of material on values and norms. However, the violation scene of values and norms is more dominant in this movie. In Making the Sociology Learning Film, the researcher used ADDIE development model. ADDIE development model was a model that was grounded in instructional design approach that was effective and efficient systems as well as an interactive process that was the result of the evaluation of each phase can bring development to the next phase of learning. The end result is a product of an initial phase for the next phase. ADDIE Model consists of five parts, namely: 1) Analyze (Analysis), 2) Design (Design), 3) Develop (Development), 4) Implement (Implementation), 5) Evaluate (Evaluation). After conducted an assessment using a questionnaire, the sociology of learning this movie got a positive response. The results of the test of expert sociological learning film material got the percentage of 95.4%, from one media expert gained 91.1%, a gain of 95.6% 2 media, media experts and 3 receive 80% of students gained 91% response. So that the average of 91.6% obtained with the title very well and did not need to be revised description. The final result of this sociology learning film was DVD. Sociology learning film is expected to help the learning process in the classroom. In addition, the film has become a guide sociological of study for educators in order to think of a unique medium that makes supporting in learning in the classroom. So the learning objectives can be achieved.
APLIKASI OCR (OPTICAL CHARACTER RECOGNITION) TULISAN TANGAN AKSARA BALI DENGAN METODE CONTOUR ANALYSIS I Kadek Dharma Laksana; I Made Gede Sunarya; I Gede Mahendra Darmawiguna
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 1 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i1.19796

Abstract

The sophistication of computer development widely used in the processing application Optical Character Recognition (OCR). Optical Character Recognition (OCR) is a mechanical or electronic conversion of scanned images handwritten, typed, or printed text into encoded to computer. Studies on lately OCR provide a method with good accuracy and computational speed is getting lighter. The purpose development of application is for help user in doing translate handwritter aksara into latin.  Implementation of this ocr aksara bali handwritten application uses the contour metode of EmguCV and OpenCV library as the supporter of image recognition process. Autocorellation and Intercorellation as detection of contour method’s fuction. This application is developed by using free software from Microsoft corporate that is Microsoft Visual C# 2010 Express (csharp). The design is done by using the functional form of UML (Unified Modeling Languange) models  The results of this study in the form of OCR-based desktop application which has been successfully developed. The entire functional requirements have been successfully implemented in accordance with the design. Tests on some samples there has also been successfully implemented as well.

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