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KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) ISSN: 2252-9063
ISSN : 22529063     EISSN : 26857006     DOI : -
Core Subject : Science, Education,
Articles 7 Documents
Search results for , issue "Vol. 4 No. 2 (2015)" : 7 Documents clear
AUGMENTED REALITY BOOK PENGENALAN KONSEP DAN PERLENGKAPAN SUBAK I Gede Merta; Padma Nyoman Crisnapati; I Made Gede Sunarya; I Gede Mahendra Darmawiguna
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 2 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i2.19771

Abstract

Subak is one of the traditional institutional asset which proved to be effective to support agriculture and rural development in Bali. As its uniqueness, this socio-agrarian-religious organizations is able to attract the tourists to visit Bali. Not only tourists, the experts of agriculture and rural development; social and anthropology scientists; as well as the observer of technical irrigation also not miss to make Subak as their research object. The positive image of Subak is getting increased after it crowned as a world cultural heritage by UNESCO on June 29, 2012. Nevertheless, the younger generation of Bali seemed still antipathy towards sustainability of Subak. That circumstance was trigger the birth of this study that aimed to design and implement the application of introduction to the concept and equipments of Subak by utilizing augmented reality technology.The research that combines technology into the framework of cultural preservation like this is using research and development method.Meanwhile, the application of introduction to the concept and equipments of Subak that generated from this study was developed with the waterfall model. There are some tools that utilized to develop this application, such as Blender, Vuforia and Unity 3D.The output of this research are a book and an android application. This android application will help us to display the 3D objects of the concept and equipments of Subak followed by the narration audio in English as an additional feature that distinguishes this book with other conventional books. Based on the test results, this application will only well-running on mobile devices that carry the Android operating system at least version 2.2. The entire additional features such as navigation buttons and narration audio run properly on all mobile devices that are used in the testing.
PENGEMBANGAN APLIKASI KAMUS DAN PENERJEMAH BAHASA INDONESIA – BAHASA BALI MENGGUNAKAN METODE RULE BASED BERBASIS ANDROID Komang Trya Chandra Resmawan; I Ketut Resika Arthana; I Made Gede Sunarya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 2 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i2.19773

Abstract

This study aimed (1) to design Indonesian translator applications in Balinese language using a rule-based method. (2) to implement a dictionary and translator application design from Indonesian language into Balinese language by using the rule-based method. In its design, the result of translation from Indonesian to the Balinese language is divided into three, namely Bali Alus, Bali Madya, and Bali Kasar.The method used was the research and development using the waterfall model with the requirement definition phase which was the first phase of information gathering and analysis of system requirements, the second phase was the system and software design, it was to draft the application, the third phase was implementation, namely the design implementation phase, and the fourth stage System testing, it was testing the software.The end result of this project was in the form of a dictionary and translator application Indonesian - Balinese language using a rule-based method based on android that can be installed on an android smartphone. Based on the test results, it could be concluded that this application could translate words from Balineseinto Indonesian and vice versa, both basic word, and the word that has been given a prefix or suffix. The translation of Indonesian-Balinese language was producing three types of translation; Bali Alus, Bali Madya, and Bali Kasar.
PENGEMBANGAN APLIKASI GAMELAN SELONDING BERBASIS ANDROID I Putu Nata Susila; I Gede Mahendra Darmawiguna; I Made Gede Sunarya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 2 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i2.19777

Abstract

Gamelan selonding are one of Balinese musical instrument that still use iron as their lath. Gamelan selonding use 8 laths that were hanged down on their ‘pelawah’. Gamelan selonding is played by using two ‘panggul’ that were made from wood. Selonding is gamelan that has 7 tones. Selonding it self contain 5 that is ‘peanem petuduh’, ’nyongnyong ageng’, ‘nyongnyong alit’, ‘kempur’ and one ‘gong’. The objective of this research was to design an application about gamelan selonding base on android, 2 to implemen the design of the application gamelan selonding based on android.This application were developed by using Waterfall Method that was implemented in JAVA language program by using Eclipse as editor and AndEngine as a add on library. The main feature of this application is to play selonding instrument. Besides that the developer also add another feature which is train to selonding and the tutorial video about how to play selonding. At the end developer hope that selonding are getting well known by people.The result of this study is Gamelan Selonding Based on Android. Features that deserved in this application are Selonding virtual instrument, lesson of playing one of the basic Selonding instrument, and also video of how to play Selonding in reality. All of fungtional needed was already implemented appropriate with the design succesfully.
PENGEMBANGAN FILM ANIMASI 3 DIMENSI “TUDE THE MOVIE - PETUALANGAN SI RINA (HILANGNYA JALAK BALI DI ARENA MAKEPUNG)” Lalu Rendy Syahrial; Padma Nyoman Crisnapati; I Gede Mahendra Darmawiguna; I Made Gede Sunarya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 2 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i2.19778

Abstract

The animated 3D movie entitled Tude the Movie - Rina's Exploration (the Lost of Jalak Bali in Makepung Field) is an animated movie which contains moral value that can be taken by the viewers, especially children. It is because this movie tells about how Tude and Pandu as the main characters teach us to be able to keep and care about our culture. The objectives of this study are: 1) Designing the animated 3D movie entitled Tude the Movie - Rinas's Exploration (the Lost pf Jalak Bali in Makepung Field) 2) Implementing the animated 3D movie entitled Tude the Movie - Rinas's Exploration (the Lost pf Jalak Bali in Makepung Field) In the process of making this animated 3D movie, the reasearch method or the research design used is Diagram Block.This Block Diagram explain about the steps of making the 3D animated movie entitled Tude the Movie - Rinas's Exploration (the Lost of Jalak Bali in Makepung Field) from the beginning until the ending. The stage of Diagram Block can be divided into 3 (three) steps, namely 1) Pre Production (The Story Idea, Script/ Synopsis Writing, Output Format Decision, Characters Design, Additional Pictures Design, and Storyboard Making), 2) Production (Modelling, Texturing, Ringging, Skining, Acting/Animation, Lighting, and Rendering), 3) Pasca Production (Shooting and Editing Process).The final product is in the form of animated 3D movie with DVD format. This movie is expected to give an interesting and educating movie to the viewers, especially children. Besides that, by the process of making this movie, the artists of Indonesia animated movie can be encouraged to produce the other animated movie which have better quality. Therefore, the animated movies are getting various in the local television and importing animated 3D movies from other countries is not needed anymore.
APLIKASI TETANDINGAN BANTEN PEJATI BERBASIS ANDROID Kadek Yoga Wira Putra; I Gede Mahendra Darmawiguna; I Ketut Resika Arthana
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 2 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i2.19780

Abstract

The objective of this research was using technology in developing the application as interactive and interesting media in introducing Tetandingan Banten Pejati. So that The application could attract the reader to safe and learn Bali traditional culture and especially metetandingan banten.Banten Pejati application based on android was developed by using a software life cycle on sequential linier or waterfall. The development of this program is using unified modeling language and implementing on JAVA language using Eclipse, plug-ins ADT (Android Development Tools) and AndEngine as extra library and Blander 2.69 application for implemented animation videos.The result of this research is a Banten Bali Application based on android that feature an animated video of how to create “banten”. The whole function have successfully implemented based on the plan.
PENGEMBANGAN APLIKASI GAME JEGEG BAGUS BALI UNTUK MEMPERKENALKAN TAHAPAN UPACARA MANUSA YADNYA BERBASIS ANDROID I Gede Agung Purnama Putra; I Gede Mahendra Darmawiguna; I Made Gede Sunarya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 2 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i2.19784

Abstract

The aimed of this game are (1) Designing game "Jegeg Bagus Bali" tointroduce the Manusa Yadnya ceremony in Bali based on Android system. (2) Implementation the game "Jegeg Bagus Bali" to Recognition of Manusa Yadnya ceremony in Bali based on Android system.This application is developed by using the Waterfall method and implemented in the Java programming language using Eclipse editor. The main feature of this application is the game to treat character that was chosen and playing the character until it reaches the final stage of Manusa Yadnya ceremony. The development of this application, it will be easier to introduce Manusa Yadnya in society.The result of this game shows that “Jegeg Bagus Bali” application can running at all of the Android software according to minimum necessary application that was determined. And all of the feature that occur in this “Jegeg Bagus Bali” application can running well as their functions.
PENGEMBANGAN FILM ANIMASI 3 DIMENSI "Tude The Movie – Petualangan Si Rina (Festival Layang-Layang)" I Putu Ade Widiyantara; Padma Nyoman Crisnapati; I Made Gede Sunarya; I Gede Mahendra Darmawiguna
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 4 No. 2 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i2.19786

Abstract

The development of three-dimensional animated film "Tude The Movie – The Adventure of Si Rina (Kite Festival)", is the story of part 4 from 5 parts contained in the animated film ―Tude The Movie‖, this section tells where Tude, Rina and friends arrived in the second area of their destinations, which is Padang Galak beach, they had planned to watch the largest kite festival in Bali which is only held once a year, the participants of this festival came from all regions in Bali, there are also some types of kites that are following the contest such as Janggan (bird-shaped), Bebean (fish-shaped) and others New Creation. In this story Tude, Rina and his friends met with Made, and Made told them that bird which is carried by Rina is a rare species bird, that is Jalak Bali bird. Then, they were invited to participate on this contest. In the part of this film also as a medium to introduce Balinese kite culture, on some parts of the film also contains some moral messages such as, creativity in creating Balinese kites, teaches us to always try and work together to achieve a goal (in this case flying up the large kite and win), the preservation of nature by doing a bird rescue although we don’t know that is a rare bird, and it's not always the traditional ones is old-fashioned and such a boring thing. The aim of this study were: 1) Designing three-dimensional animated film "Tude The Movie-The Adventure of Si Rina (Kite Festival)‖. 2) Implementing three-dimensional animated film "Tude The Movie-The Adventure of Si Rina (Kite Festival)‖.In this 3D animation film making, we use block diagrams methods. This Block diagram describes the steps of making 3-D animated film Tude The Movie : Petualangan Si Rina (Festival Layang-layang) from start to finish. The steps In the block diagram is divided into three (3) main phases: 1) Pre-Production (Story idea, Script Writing / Sipnosis, Output Format Setting, Character Design, Image Design, and Making Storyboard), 2) Production (Modelling, Texturing, Ringging, Skining, Acting / Animation, Lighting, and Rendering), 3) Post Production (Recording and Merger process).The result is 3-dimensional animation format DVD. The film is expected to provide an exciting spectacle and educational for the audience, especially children. So with this young generation’s animations development can make local television interesting and no longer have to import 3D animation from other countries.

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