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INDONESIA
Ornamen Jurnal Pengkajian dan Penciptaan Seni Kriya
ISSN : 16937724     EISSN : 2685614X     DOI : 10.33153
Core Subject : Humanities, Art,
Art craft journal contains scientific articles on the results of research on the art of craft and the creation of craft art within the scope of Indonesian culture. The substance presented is in the form of a mission to preserve the cultural values of the archipelago as well as the development of concepts and aesthetics, along with the development of the complexity and dynamics of people's lives. The critical approach method in an interdisciplinary scientific perspective can open the widest possible opportunity for scholars, researchers, and stakeholders to work together in advancing a dignified national culture in the midst of global competition. ORNAMENTS art craft journals are published twice a year.
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Articles 6 Documents
Search results for , issue "Vol 5, No 2 (2008)" : 6 Documents clear
Model Iklan Layanan Masyarakat Berbasis Animasi Anung Rachman
Ornamen Vol 5, No 2 (2008)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (825.212 KB) | DOI: 10.33153/ornamen.v5i2.911

Abstract

Advertising is a media that usually used for direct persuasif communication by company to consumer. Advertisement device be created to make human become easy for understand to the advertisement message. Information technology as the helper device in understanding process. Multimedia animation as an information technology part able to support in understanding. In this paper, I will show that multimedia animation can give any pleasure and helping understand process in intend.Key word: Understanding, advertisement, Multimedia animation
Kendiku Malang Kendiku Sayang Dalam Penciptaan Seni Kriya Bagus Indrayana
Ornamen Vol 5, No 2 (2008)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1237.239 KB) | DOI: 10.33153/ornamen.v5i2.913

Abstract

Environment is a place where all creatures live. It is very important to be rescued dan continuing all the beauty inside. It is wise to all especially craft men to responsible to keep it in a good and far away fom pollute. Besides, It is also wise to continuing the forefather culture and probably develop it. One of the way is to build creative effort by ming a synergy between old craft-manship and the condition of environment nowadays.Eventhough, there is no summary to all events and fenomena which occurred, because of many limitation, but the results of this study is proved that encourage the creativity among the young craftmen. This is shown that the old craftmanship and the condition of environment which move dynamic stimulate the power of imaginaion for the young craftmen to produce, creative and innovative.Key Word : craftmanship, creative, innovative kriya, kreatif,inovatif
TV Lokal Pembentuk Identitas Kultural Antara Harapan Dan Kenyataan (Studi Kasus Terang Abadi Televisi Surakarta) Satriana Didiek Isnanta
Ornamen Vol 5, No 2 (2008)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (947.863 KB) | DOI: 10.33153/ornamen.v5i2.915

Abstract

The endorsement of Undang Undang /UU 2002 number 32 (Indonesian Law System) about broadcase is to emerge an important standing point of the existence of local television. It is because of the fulfillness of the formal legal and democratic in Indonesia. Local television implementating spirit of autonomous is felt by the viewer as the spectrum of our broadcast. Covering by dense local programs local television has always served the best programs for Indonesian viewers realizing the local genious.Besides, the ideal of this UU broadcast is to build the foundation for the system of broadcast decentralisation. In short, the local government has also right to take a better benefits from its broadcast both the range of the diversity of the content and diversity of ownershipIt looks very ideal when the UU 2002 about broadcast want to make a good and fair share of economical benefits. But we have a big question : How far our local investor can compete with nasional even gobal investors? How can local program compete with others from national or even global program?. Moreover, can local program format as a local culture identity can compete againts national or even global program format?Those are three big questions that really want to be analysed in this paper. Using the focus in case study of Terang Abadi Television (TATV Surakarta) as local televisionIt is expected to find out an ideal television format program to make a ultural identity as well as profit for economical sides. Key words : Local television, cultural identity.
Desain Dalam Kriya Seni Dan Industri Kerajinan Agus Ahmadi
Ornamen Vol 5, No 2 (2008)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1003.238 KB) | DOI: 10.33153/ornamen.v5i2.917

Abstract

An effort of developing design is required in the attempt of improving the quality of craft product, determining the beauty value and proper function as well as increasing production, thereby improving the competitiveness to reach a wider market. In order to design and art craft work, design picture should be manifested clearly according to the projection shape/picture, perspective picture, ornamental motive applied, measurement in the correct scale, and the material as well as equipment limitation and finishing should be taken into consideration.The art craft is the product of work prioritizing the hand skill with certain technique that is presented beautifully and interestingly so that it will give or generate the inner experience to other human beings who enjoy it.Design development in improving the quality and production capability of craft work can be conducted to one or several elements of it: material change, working process upgrading, new equipment usage, finishing process development, package improvement, function element replacement and marketing channel upgrading.Keywords: design, craft, industry and development
Gaya Arsitektur Yunani Kuno dan Pengaruhnya Terhadap Seni Bangunan Di Indonesia Joko Budiwiyanto
Ornamen Vol 5, No 2 (2008)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1104.28 KB) | DOI: 10.33153/ornamen.v5i2.909

Abstract

This article represent result of bibliography study to Ancient Greek architecture style and its influence to techtonics in Indonesia. Greek Architecture represent the architecture with the characteristic of pillar. Architecture of Greek pillar is basically consisted of three style, that is Doria, Ionia and Korinthia. Ancient Greek Architecture with the characteristic of its pillar style try traced its influence to techtonics in Indonesia.Keyword: Arsitektur Yunani Kuno, Gaya Doria, Ionia, Korinthia.
Estetika : Antara Desain, Teknologi Dan Arsitektur Tri Prasetyo Utomo
Ornamen Vol 5, No 2 (2008)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1265.7 KB) | DOI: 10.33153/ornamen.v5i2.919

Abstract

Aesthetic experience just is experience of a work’s aesthetic properties and formal relations. But this leads into problems concerning the attribution of aesthetic properties and whether we detect them or they are merely projected. Carroll suggests that the mere fact that we disagree about the attribution of aesthetic properties gives us at least some minimal reason to presume that aesthetic properties are objective. Our response to art is unique and not precisely intellectual, beauty and perfection that we find in works of art do not consist of concepts but sense impressions. Some aesthetic effects available in design, technology and architectural include tonal variation, juxtaposition, repetition, field effects, symmetry/asymmetry, perceived mass, subliminal structure, linear dynamics, tension and repose, pattern, contrast, perspective, 3 dimensionality, movement, rhythm, unity and proportion.key word : aesthetic, design, technology, architecture.

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