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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
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Articles 10 Documents
Search results for , issue "Vol 3 No 2 (2014): February 2014" : 10 Documents clear
UPAYA PENINGKATAN HASIL BELAJAR ROUNDERS MELALUI MODIFIKASI PERMAINAN YANG DISEDERHANAKAN PADA SISWA KELAS V SD NEGERI 04 SIMPUR KECAMATAN BELIK KABUPATEN PEMALANG TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 2 (2014): February 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i2.2935

Abstract

This study aims to improve the quality of teaching physical education primarily through modification of thematerial rounders disederhanankan game . The instrument used for data collection in this study is theobservation sheet , questionnaire , and student test performance . Analysis of the data used in this study is adescriptive analysis . The results showed that the implementation of learning rounders game with gamemodifications can be simplified ynag make their lessons more active , enthusiastic students participating inlearning and seem happy to carry out a given task motion so that the teacher and the student movement skillmastery rounders game increased so that the values obtained by students also increased the percentage ofstudents from initial conditions that reached a minimum completeness criteria as much as 46.4 % or 13students out of the total number of students by 28 students , the percentage of students first cycle of action thatreached completeness Minimum Criteria to 71.4 % or as many as 20 students and 82 % or as many as 23students in the second cycle of action . According to the results of this study concluded that learning roundersthe game yag simplified modification can increase the active participation and student learning outcomes in theform of the value of the game rounders
UPAYA MENINGKATKAN PEMBELAJARAN LOMPAT TINGGI DENGAN METODE BERMAIN DILINGKUNGAN PANTAI PADA SISWA KELAS VIII SMP NEGERI 1 WARUREJA KECAMATAN WARUREJA KEBUPATEN TEGAL TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 2 (2014): February 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i2.2936

Abstract

The purpose of this study was to improve the high jump with a method of learning to play in coastalenvironments are students actively engaged in learning activities and encourage students to be more creative,foster self-confidence in learning. The method used in this research is Classroom Action Research (CAR). Theresearch was conducted at SMP Negeri 1 Warureja Tegal regency, the research subjects were students of classVIII B, amounting to 37 students.Data was collected through observation, tests and questionnaires. Forqualitative data analysis used observations of student activity sheets and questionnaires are used to determinestudents' responses, while quantitative data using the test, to determine student learning outcomes. ClassroomAction Research (CAR), there are two cycles with the same subject matter, where each cycle consists of fourphases: planning, action, observation and reflection. Results also showed an increase in student learning arepretty good views of the average student learning outcomes of each cycle. Average student learning outcomesfirst cycle of 7.80 and the second cycle of 8. This is reinforced by the students' response to the application of themethod to the beach to play in the presentation of cycle 1 and cycle 2 64.86% 92.43%. These results indicate anincrease in students' learning activities are quite high
MENINGKATKAN HASIL BELAJAR BOLA BASKET MELALUI PERMAINAN RANGKAIAN 3 POS PADA SISWA KELAS V SD NEGERI 14 MULYOHARJO KECAMATAN PEMALANG KABUPATEN PEMALANG TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 2 (2014): February 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i2.2937

Abstract

This study aims to improve the quality of physical education learning materials mainly through approachesplaying basketball. The research was conducted in the learning process, research is often called action research(classroom Action Research), an act in this study were divided into three cycles and implemented in threemeetings, in each cycle shows the learning process of physical development with basketball material. Thesubjects were fifth grade students of SD Negeri 14 mulyoharjo in the second semester of academic year2012/2013. The instrument used for data collection in this study was the observation sheets, questionnaires,and student test performance. Analysis of the data used in this study is a descriptive analysis.The resultsshowed that the implementation of learning to play basketball with the approach can make their lessons moreactive, enthusiastic students participating in learning and seemed happy to perform a given task motion so thatthe teacher and the student movement skill mastery basketball increase of the percentage of students who precyclevalue KKM achieve as much as 63.16% or 12 children out of the total number of students by 19 students,the first cycle measures the percentage of students that reached KKM be 73.68% or as many as 14 students and89.47% or as many as 17 students in the second cycle of action .
PENGEMBANGAN MODEL PEMBELAJARAN PASSING BOLABASKET MENGGUNAKAN KARTU TUGAS PADA PEMBELAJARAN PENJASORKES BAGI SISWA KELAS VIII DI SMP NEGERI 1 AJIBARANG KABUPATEN BANYUMAS TAHUN AJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 2 (2014): February 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i2.2938

Abstract

The purpose of this study was to improve and produce the result namely the teaching method passingBasketball uses the card task in studiying of sport lesson for Yunior High School students of sport education.The improving procedure that used by some steps ; 1) To analyze the result that will be improved, 2) Toimprove the first result (the teaching method passing Basketball uses the card task), 3) The expert validationusing one sportsman and two teachers, 4) A try out the field by a small group (34 students) and a big group (64students), 5) To resive and improve the result. The using instrument is to know the result quality by 1 )Quesionnaires from a sportman, 2) The data of the artery beat getting before and after studying, 3) Theresponse quesionnaire of psychomotori, cognitive, and affective of the student by questionnaire, 4) Themonitoring of the base tecnique effective that is used in the result namely chest pass, bounce pass, and verheadpass. The Using conslusion of the teaching result of Passing Basketball uses the card task in studying of sportlesson from Yunior Haigh School student gives the influence of teh physic intensity of student, can solve tehproblem, it i teh limitedness of instrument and infrastucture at school , can solve teh limitedness of the teachingtime and give the coordination aexperience of complex gesture from the student.
PEMBELAJARAN TEKNIK DASAR SEPAK SILA PERMAINAN SEPAK TAKRAW MELALUI “HOOP TAKRAW” PADA SISWA KELAS V SD NEGERI 3 JUNGSEMI KECAMATAN KANGKUNG KABUPATEN KENDAL
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 2 (2014): February 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i2.2939

Abstract

The learning process is not maximized football precepts and yet achieve mastery in its implementation . Inaddition, students in the material value of sepak takraw especially football precepts still much below themaximum limit of completeness criteria ( KKM ) is 70 . The purpose of this research is to improve learningoutcomes through the basic techniques of soccer games sila " Hoop Takraw " . Research subjects in this studywere fifth grade students of SD Negeri 3 Jungsemi totaling 31 students .Research activities in each cycleincludes planning , implementation , observation , and reflection.Collection method is the method ofdemonstration and non- test ( observation and documentation ) . Analysis of the data used in this study isqualitative data in the form of data observation , field notes and documentation by analyzing the observationsheet that has been filled in learning .The results of this study showed the percentage of students to aspectsthrowing skills 45 % and 39 % on a rocking aspects of the learning cycle I considered completed . In the secondcycle increases is to be 100 % throwing skills and cradling aspect increased to 90 % . The average gradeachieved in the first cycle and rocking throwing skills by 74 % not 26 % complete and thorough . In the secondcycle the average classroom student skill increased to 100 % complete .
UPAYA MENINGKATKAN GERAK DASAR LARI GAWANG DENGAN PERMAINAN AREA CROSS PADA SISWA KELAS V SD NEGERI 11 JAMBU
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 2 (2014): February 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i2.2940

Abstract

The purpose of this study was to apply the concept area cross by replacing the actual goal with rubber througharea cross game. This is done to reduce the fear of injury and the students will create a learning becomes fun.This type of research is a class act using metode practice test. Subject of research is student class five elementaryschool 11 Jambu numbered 29 students. Instrument that use to observation test and observation. Technicanalysis the data used in this research is as statistically descriptive comparative. From analysis result on cycle Iis knowed percentage of mastery learning numbered 24 % by 7 students, experienced improve in cycle IInumbered 100 % by mastery learning 29 students. Conclusions based on the results of research a class act,learning by approaching play area cross game, can improve student learning for kanga escape.
PENINGKATAN HASIL BELAJAR GERAK DASAR TOLAK PELURU GAYA ORTODOKS MELALUI PENDEKATAN BERMAIN “RISHO” PADA SISWA KELAS IV SDN JRAGUNG 2 KECAMATAN KARANGAWEN KABUPATEN DEMAK TAHUN PELAJARAN 2012 / 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 2 (2014): February 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i2.2941

Abstract

The purpose of this study was to improve the learning outcomes of basic motion through the shot-put styleunorthodox approach to playing "risho". This research is a classroom action research (CAR), using the methodof data collection methods and non-test test (observation and documentation). Research subjects in this studywere fourth grade students of SDN Academic Year Jragung 2 2012/2013, amounting to 28 students.Classroom action research was conducted in two cycles. Research activities in each cycle includes planning,implementation, observation, and reflection. The results of this study showed the percentage of students in thelearning activities of the first cycle with both categories (93%) and the second cycle increased with very goodcategory (96%). The average grade achieved in the first cycle is 74.75 with classical completeness achievementthat is equal to 75% and the second cycle class average increased to 80.50 and the achievement of the classicalcompleteness of 96%. From the results of this study concluded that learning basic movement through the shotputstyle unorthodox approach to the game "risho" to improve student learning outcomes and studentactivities..
PENINGKATAN PERMAINAN SEPAK TAKRAW MELALUI PERMAINAN RANGKAIAN 3 POS PADA KELAS V SD NEGERI TARUB 01
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 2 (2014): February 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i2.2942

Abstract

This study aims to obtain empirical information about the game due to an increase in sepak takraw gamethrough a series of 3 posts at primary school students Tarub 01 Sub Tarub Tegal regency. This study consists offour stages, namely planning (planning), action (action), observation (observation) and reflection (reflection).Data collection methods in the implementation of this action research, the researcher uses qualitative data isdata that contains information on the form of sentences that give an idea of the level of students' understandingof a subject (cognitive), views or attitudes of the students towards the new learning method when obeyingsubjects (affective ), attentive, enthusiastic in learning, confidence, motivation to learn and the like, can beassessed qualitatively. Engineering Data Analysis To determine the effectiveness of a method in the learningactivities necessary to hold the data analysis. The results can improve performance through a series of sepaktakraw post grade 3 V. Application of instructional media innovation through a series of 3 sepak takraw ballhanged postal and proven to improve student achievement sepak takraw Elementary School District 01 TarubTarub Tegal regency. This is evidenced by mastery learning of the three aspects of assessment (cognitive,psychomotor, and affective) increased by 19.35.
SURVEI PELAKSANAAN PEMBELAJARAN PENDIDIKAN JASMANI ADAPTIF SEKOLAH DASAR LUAR BIASA SE-KABUPATEN GUNUNGKIDUL
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 2 (2014): February 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i2.2943

Abstract

This survey study aimed to figure out the adaptive physical education learning inExtraordinary Elementary Schools of Gunungkidul regency in the academic year2012/2013. This study used a closed questionnaire instrument. The questionnairehad previously been tested. After being valid and reliable, then it was used in thestudy. The population in this study was 9 Extraordinary. The sampling was taken bytotal sampling. The result of the study was the implementation of adaptive physicaleducation learning showed that it had been going well with an average percentageof 84.38%. Implementation of adaptive physical education learning was influencedby three indicators, i.e. a good lesson plan with the percentage of 85.20%, a goodlearning implementation process with the percentage of 84.40%, and a good learningevaluation with percentage 83.30%. Based on the result of this study, it wasconcluded that the implementation of an adaptive physical education learning inExtraordinary Elementary School of Gunungkidul in the academic year 2012/2013had been going well. It can be concluded that the learning model captured throwthe ball using baskets targets to improve learning outcomes captured throw the ball .
MENINGKATKAN PEMBELAJARAN LOMPAT JAUH GAYA JONGKOK MELALUI PERMAINAN LARI SIMPAI DAN LOMPAT BALOK PADA SISWA KELAS V SEKOLAH DASAR NEGERI 06 PURWODADI GROBOGAN TAHUN AJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 2 (2014): February 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i2.2944

Abstract

Power of Interest of Teaching of Long Jump with Leapfrog Style then apply “game” methodwhich develops training of basic movement introduction and apply simpai and box to reducescarcity of equipment of long jump. The case at this research is student of fifth grade at ElementarySchool 06 Purwodadi Grobogan Year 2012/2013. This research has goal to upgradelong jump with lep frog style learning trough simpai run game and leap box game for student.This research applied class action method (PTK). I cycle on meeting and cycle II performedone time encounter . Research subject is a class V SD State 06 Purwodadi , Purwodadi Sub-district, Grobogan . Instruments data acquisition obtained from observations at the time oflearning , tests show student work and a written test .Based on the cycle I did not meet the Ministry of Health that is 42.86 % ( 18 students ) , cycleII that is 9,52 % ( 4 students ) . As a result I learned to cycle to meet the Ministry of Health of57.14 % ( 24 students ) and in cycle II increased to 90.48 % ( 38 students ) of thel 42 students.Based research result that the application to play the long jump squat style run game approachand jump collar beams can improve learning outcomes in the long jump squat style of fifthgrade at State Elementary School 06 Purwodadi and hoped for Teacher to apply this game.

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