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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
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Search results for , issue "Vol 3 No 7 (2014): July 2014" : 10 Documents clear
PENINGKATAN PEMBELAJARAN SEPAK BOLA DENGAN PERMAINAN DOUBLE SOCCER PADA SISWA KELAS V SEKOLAH DASAR NEGERI UJUNGWATU
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 7 (2014): July 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i7.3450

Abstract

The purpose of this study was to look for the trouble-shooting practically orienting at action. Where each;every sikuls consisted by 4 phase that is (1) planning phase, (2) action Phase, (3) observation Phase, (4) phase refleksi to form of game of football of double soccer to student of class of V of Elementary School of Country 01 Ujungwatu. Research metode used by is (1) method of enquette of study expert, (2) enquette method of student. this Subyek Research that is entire/all student of class of V SD of Country Ujungwatu 01 a number of 21 consisted of by 13 student man and 8 girls. Technics analyse the data used by is descriptive of presentase to express the aspect psikomotorik, cognate, and avectyv student. Result of research, at cycle of I of data acquirement evaluate the assessment from expert obtained by result 58,00 % (enough), cycle of II obtained by result 86,00 % ( good), while [at] Cycle I of is percentage of answer of kuesioner student of equal to 54,00 % (enough), and Cycle II of is percentage of answer of cuesioner student of equal to 89,00 % (good). From inferential research result that football study (pass/through) the game of this football double soccer can be used to student of class of V SD of Country Ujungwatu 01 District of Donorojo of Sub-Province Jepara with the good result.
UPAYA PENINGKATAN PEMBELAJARAN LOMPAT JAUH DENGAN PERMAINAN LOMPAT KIJANG UNTUK SISWA KELAS V SD NEGERI 12 JAMBU
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 7 (2014): July 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i7.3451

Abstract

Model of Research of class action ( PTK) with aim to look for the trouble-shooting practically orienting at action. Where each;every cycle consisted of by 4 phase that is (1) planning phase, (2) action Phase, (3) observation Phase, (4) phase refleksi to form of game of long jump (pass/through) to jump the deer to student of class of V of Elementary School of Country 12 Jambu. Research Method used by is (1) method of enquette of study expert, (2) enquette method  student. this Subyek Research that is entire/all student of class of V SD Country 12 Jambu of District Mlonggo amounting to 16 student. Technics analyse the data used by is descriptive of presentase to express the aspect psikomotoric, cognate, and afektif student. Result of research, at cycle I of data acquirement evaluate the assessment from expert study obtained by result 52,00 % (enough), cycle II obtained by result 72,00 % ( good), while at Cycle I of is percentage of answer of kuesioner student equal to 49,38 % ( enough), and Cycle II of is percentage of answer of kuesioner student equal to 81,33 % ( good). From inferential research result that study of athletic of long jump (pass/through) the game jump this deer can be used to student of class of V SD Country 12 Jambu of District of Mlonggo of Sub-Province Jepara with the good result.
PENERAPAN BERMAIN KASVO UNTUK MENINGKATKAN HASIL BELAJAR SERVIS BAWAH BOLA VOLI PADA SISWA KELAS IV SD NEGERI 1 PADAS KABUPATEN GROBOGAN TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 7 (2014): July 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i7.3452

Abstract

The purpose of this study was to determine the level of success through volleyball under serve application kasvo game in fourth grade student of Padas 1 state elementary school Grobogan regency Academic Year 2012/2013. This research is a classroom action research was conducted in two cycles. In two such cycles in each cycle consisting of four stages, namely planning phase, implementation phase, Observation phase and Reflection phase. The subjects in this study are all fourth grade students of Padas 1 state elementary school district Kedungjati Grobogan regency totaling 18 students, consisting of 4 sons and 14 daughters. Data analysis technique used is the percentage of service and instrument. From the results of the study in the first application of the material aspects of koqnitif reached 83%, 87% affective aspect , 77% psychomotor aspects, but the mastery learning students only reached 66.66% only. While in the second cycle of achievement aspect koqnitif reached 88%, reaching 87% afektiff aspect, psychomotor aspect reaches 79%, the percentage of student mastery have reached 89%. With the attainment of class classical completeness criteria of 85% then that action can be taken  that Kasvo Application to Improve Learning result of Volleyball under Serve In Fourth Grade Students of Padas 1 state elementary school Grobogan regency Academic Year 2012/2013 can be declared a success.
PENERAPAN BERMAIN BASOVI UNTUK MENINGKATKAN HASIL BELAJAR PASSING BAWAH BOLA VOLI PADA SISWA KELAS V SD NEGERI 1 JUMO KABUPATEN GROBOGAN TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 7 (2014): July 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i7.3453

Abstract

The purpose of this study was to improve learning outcomes Passing under the fifth grade students of SD Negeri 1 Jumo Grobogan Academic Year 2012/2013. This research is a classroom action research was conducted in two cycles. In two such cycles in each cycle consisting of four stages, namely planning, implementation, observation, and reflection. The subjects in this study are all fifth grade students of SD Negeri 1 Jumo. Data analysis technique used is the percentage and passing a test instrument under the Basovi game. The results showed an increase in student learning outcomes in the first cycle achievement through the implementation of the material aspects of koqnitif reached 82%, 72% mancapai affective aspect, psychomotor aspects of 78%, the average grade has increased to 76 from the previous 68, but the mastery class only at 63% only. So stated that in the first cycle of learning has not been successful.While in the second cycle of achievement material aspects koqnitif reached 87%, reaching 74% affective aspect, psychomotor aspects of 86%, the results of student learning has increased to 84 and the percentage of student mastery has reached 85%. So that in the second cycle of learning can be said that the study was successful. Thus action playing Basovi Application to Improve Learning Outcomes Volleyball Passing Down In Fourth Grade Students of SD Negeri 1 Jumo Grobogan Academic Year 2012/2013 can be said to be successful.
PERSEPSI MAHASISWA FAKULTAS ILMU KEOLAHRAGAAN PRODI PGPJSD ANGKATAN 2009 UNIVERSITAS NEGERI SEMARANG TERHADAP PRESTASI SEPAK BOLA TIMNAS INDONESIA DARI TINGKATAN JUNIOR SAMPAI SENIOR
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 7 (2014): July 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i7.3454

Abstract

The purpose of this study to determine how far the department of sport science faculty students of 2009 class PGPJSD semarang domestic universities understand the achievements of football in Indonesia. This study uses descriptive quantitative approach, meaning the procedure or how to solve the problem by describing the percentage of results obtained. The samples in this study were 105 students but 4 is not active college students (move / leave) and one student as a researcher. This study uses a sampling technique that is total sampling, where all respondents in this study as the research object. Scatterplot data collection using questionnaires and documentation. The data analysis technique used is descriptive statistical techniques. Indonesian football management is undergoing a split between PSSI and KPSI who have a desire in each camp to fight on their own. Disagreements between the stronghold of PSSI and KPSI and arrogance within each management makes management relations became strained. So frequent disagreements can not be resolved properly and cause a desire to stand alone in their management. Studies conclusion that the decline in the performance of Indonesian football that has the most impact is in terms of management that caused the dispute two camps of Indonesian football management.
UPAYA MENINGKATKAN EFEKTIVITAS HASIL PEBELAJARAN LARI GAWANG MELALUI PERMAINAN LARI KIJANG PADA SISWA KELAS IV SD NEGERI 01 KENDALDOYONG KECAMATAN PETARUKAN KABUPATEN PEMALANG TAHUN AJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 7 (2014): July 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i7.3455

Abstract

The purpose of this study was to determine the increase in learning hurdles deer run through the game in grade IV Elementary School District 01 Kendaldoyong Petarukan Pemalang Academic Year 2012/2013. This research was conducted with classroom action research. Object of this study is the fourth grade students of SD Negeri 01 Kendaldoyong second semester of the school year 2012/2013 amounted to 35 students. The instrument used to collect data in this study is the observation sheets, questionnaires and tests students' performance. The results showed an increase in learning hurdles deer run through the game 40% of the initial conditions, the first cycle of 82.85% and 94.28% in the second cycle, as well as the results of this study showed an increase in students' mastery of learning outcomes of the initial conditions for kesiklus II 54.28%. Conclusion This study shows that exercise effective deer fled to improve learning outcomes hurdles at the fourth grade students of SD Negeri 01 Kendaldoyong sub Petarukan Pemalang Academic Year 2012/2013.
MENINGKATKAN HASIL BELAJAR LOMPAT TINGGI MELALUI PERMAINAN POS BERANGKAI PADA SISWA KELAS IV SDN SIDALANG 02 KECAMATAN TERSONO KABUPATEN BATANG TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 7 (2014): July 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i7.3456

Abstract

The purpose of this study was to improving learning outcomes through the game's high jump at the post berangakai Sidalang fourth grade students of SDN 02 Batang District Tersono In 2012 / 2013. This research is a class action. Actions performed each cycle includes: (1) planning (2) implementation (3) observation, and (4) reflection. Research subjects Elementary School fourth grade students of the school year Sisalang 02 2012/2013 as many as 12 students. Techniques of data collection by observation and research tests the ability of the high jump learning outcomes. Using descriptive data analysis techniques to determine the percentage of complete learn classical student outcomes. The results of the first cycle showed that 58.33% or 7 students achieve mastery learning, so continued kesiklus II and the results showed that an increase in the percentage of completion of learning outcomes in the category of 83.3% or 10 students achieve mastery learning of 12 students. Because classical completeness percentage of student learning outcomes has reached 83.3%, the researchers of this class action have reached an indicator of success. Conclusions This study is the high jump learning through games can increase the ability of post sequential learning outcomes Sidalang fourth grade students of SDN 02 Batang District Tersono Academic Year 2012/2013.
PENINGKATAN PEMBELAJARAN GERAK DASAR TOLAK PELURU MELALUI PERMAINAN TARSAN PADA SISWA KELAS V SD NEGERI 3 LEBAK KECAMATAN PAKIS AJI
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 7 (2014): July 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i7.3457

Abstract

Research method used is model of research of class action ( PTK) with aim to to look for the trouble-shooting practically orienting at action. Where each;every sikuls consisted of by 4 phase that is (1) planning phase, (2) action Phase, (3) observation Phase, (4) phase refleksi to form of game tarsan (target goals) to student of class of V of Elementary School Country 3 Lebak. Data collecting by using kuesioner obtained from evaluation of Study expert, Cycle I (30 student of Class of V SD Country 3 Lebak), and Cycle II ( 30 student of Class of V SD Country 3 Lebak). Data in the form of research result regarding the quality of product, suggestion for the repair of product, and result of admission filling kuesioner by student. Technics analyse the data used is descriptive presentase to express the aspect psikomotorik, cognate, and afectiv student. Result of obtainable Research of data from result learn or complete learn the student of equal to 64,00% (enough) at cycle I and 86,67 % (good) of Cycle II, data evaluate the assessment of study expert at Cycle I of equal to 43,50 % (enough) of while Cycle II obtained result 84,00 % (good) while result of admission filling of kuesioner student at cycle I equal to 57,33 % (enough) while at cycle II equal to 87,33 % (good). From data of result of research above inferential that elementary motion study weight throw the game tarsan ( target goals) to student of class of V of Elementary School  Country 3 Lebak of Sub-Province Jepara with the good result.
UPAYA MENINGKATKAN PEMBELAJARAN LOMPAT TINGGI MELALUI PENDEKATAN PERMAINAN LOMPAT PUNGGUNG PADA SISWA KELAS V SD NEGERI 06 PURWOHARJO KECAMATAN COMAL KABUPATEN PEMALANG TAHUN AJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 7 (2014): July 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i7.3458

Abstract

This study aims to determine the high jump effort to improve learning through play approach to jump back in the fifth grade students SD Negeri 06 Purwoharjo Kecamatann Comal Pemalang Academic Year 2012/2013. This type of research PTK. Object of study is the fifth grade students SD Negeri 06 Purwoharjo Comal Pemalang District School Year 2012/2013, amounting to 35 students made ​​up of 20 boys and 15 female student. Physical education teacher and our partners in this role as an observer or observers during the learning takes place, while the researchers themselves implementing learning or as a teacher. This study sport is learning the high jump by jumping back approach. Data collection techniques used observation and tests. Analysis using quantitative descriptive. The results showed that students' learning activities fifth grade students of SD Negeri District 06 Purwoharjo Comal Pemalang Academic Year 2012/2013 show mastery learning on prasiklus 34.29%, 57.14% first cycle and the second cycle at 80%. Conclusion This study shows that exercise jump back effectively to improve learning outcomes Jump High in Class V SD Negeri District 06 Purwoharjo Comal Pemalang Academic Year 2012/2013.
PENINGKATAN HASIL BELAJAR LOMPAT JAUH MELALUI PERMAINAN POS PATAHAN PADA SISWA KELAS V SD NEGERI BANTENG KECAMATAN TERSONO KABUPATEN BATANG TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 7 (2014): July 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i7.3459

Abstract

The purpose of this study is to determine the improvement of student learning outcomes in the long jump learning through play post fracture in fifth grade elementary school Batang Bull. This study uses classroom action research. The design of classroom action research was conducted in two cycles with stages of planning, action, and reflection. The research subjects were students of class V Bull Elementary School District Tersono Batang. Data collection techniques using Penjasorkes assessment rubric, methods documentation,and questionnaires. The results showed that the fracture through the post game, the first cycle of student learning outcomes showed that 75% or 18 students achieve mastery learning and 25% or 6 students who have not achieved mastery learning, with. And student learning outcomes second cycle showed that 91.67% or 22 students achieve mastery learning and 8.33% or 2 students who have not achieved mastery learning. Because classical completeness percentage of student learning outcomes beyond 85%, the study of this class action has achieved success indicator. Conclusions from this research is learning through post game fracturing can improve learning outcomes student class V Bull Elementary School District Tersono Batang in the Academic Year 2012/2013.

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