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Contact Name
Maltha Kharisma
Contact Email
psrunp@gmail.com
Phone
+6282284572574
Journal Mail Official
maltha.kharisma@fbs.unp.ac.id
Editorial Address
Universitas Negeri Padang Fakultas Bahasa dan Seni Departemen Seni Rupa Jl. Prof Dr. Hamka Kampus UNP Air Tawar, Padang
Location
Kota padang,
Sumatera barat
INDONESIA
Serupa : The Journal of Art Education
ISSN : -     EISSN : 23023236     DOI : https://doi.org/10.24036/stjae
Core Subject : Education, Art,
Serupa: The Journal of Art Education menyambut baik kiriman yang memberikan wawasan tentang isu-isu terkini dan utama yang berhubungan dengan studi pendidikan maupun seni rupa. Jurnal ini menyediakan tempat bagi para peneliti dan praktisi pendidikan dan seni rupa untuk berdiskusi, mengejar dan mempromosikan pengetahuan di bidang yang muncul dan berkembang dalam studi pendidikan dan seni rupa. Bahasa naskah bisa dalam bahasa Indonesia. Harus ada diskusi kritis tentang masalah dan kontribusi baru dan signifikan untuk bidang terkait. Artikel dapat berasal dari salah satu bidang berikut: Pendidikan seni rupa, Seni Rupa, Kriya, Seni Grafis, Seni Patung, Seni Lukis, Seni Ukir Kayu,.
Articles 11 Documents
Search results for , issue "Vol 5, No 1 (2016): Seri B" : 11 Documents clear
HUBUNGAN GAYA BELAJAR DENGAN HASIL BELAJAR SENI RUPA DI SMP NEGERI 1 LUBUK BASUNG RAISA AULIA, Drs. Eswendi, M.Pd., Drs. Wisdiarman, M.Pd.
Serupa The Journal of Art Education Vol 5, No 1 (2016): Seri B
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (265.787 KB) | DOI: 10.24036/sr.v5i1.8190

Abstract

This research aims at describing the correlation between the learning style and result of fine arts learning at SMPN 1 Lubuk Basung. It is quantitative research, and the sample is 86 students from VII,VIII,and IX grades. The sampling technique uses Stratified Random Sampling. The technique of collecting data uses questionnaire. Analysis test requirement uses normality test and product moment correlation. The result of the study showed that (1) The average of students ‘learning style at SMPN 1 Lubuk Basung was 3.71 with good categories, (2) the average of mid-term test was 3.23 with good category, and (3) there was positive and significant correlation between learning style and result of fine arts learning. Person correlation is 0.000 < 0.05 which means Ha is accepted.Kata kunci: gaya belajar, hasil belajar
EKSPRESI EMOSI MARAH PADA WAJAH MANUSIA DALAM SENI GRAFIS (RELIEF PRINT) Mony Trimaharjo, Yofita Sandra, S.Pd., M.Pd., Drs. Irwan, M.Sn.
Serupa The Journal of Art Education Vol 5, No 1 (2016): Seri B
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (685.55 KB) | DOI: 10.24036/sr.v5i1.8186

Abstract

Anger is a feeling of protest, shame insecurity or frustration toward someone or something, which is caused when the ego feels hurt or threatened. The intensity of anger, or lack thereof, is different between one human to another. Anger becomes the dominant flavors in behavioral, cognitive, and physiological when someone makes a conscious decision to take action to immediately stop the threatening behavior of another outside force. Anger can have physical and mental consequences.The purpose in making this thesis is to visualize such a facial expression of anger in the form of graphic art with technique Relief print.Methods in porses of making this work is done through perujutan ideas of art with several steps: Preparation (preparation), Elaboration, Synthesis, Reality Concept, Phase Completion (finishing)These works are created through various processes and experiences in the life of the author himself. As for the work that the author created was entitled: 1. Anger, 2. Ignorant, 3. Do not Want to Know, 4. Need 5. Who Cares, 6. Annoyed, 7. Wrath, 8. Upset, 9. Hurt , 10. Bored.Keywords: Expression of Emotions Anger, Graphic Arts, Print Relief.
PENGARUH PENGGUNAAN METODE DISCOVERY LEARNING BERMEDIA AUDIO VISUAL TERHADAP HASIL BELAJAR MENGGAMBAR BENTUK SISWA KELAS VII SMP N 2 PADANG GANTING Drs. Abd. Hafiz, M.Pd., Regi Firga Ningsih, Dr. Ramalis Hakin, M.Pd.,
Serupa The Journal of Art Education Vol 5, No 1 (2016): Seri B
Publisher : Jurusan Seni Rupa FBS UNP Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (280.846 KB)

Abstract

The study aims to look at the effect of learning outcomes draw shapes using discovery learning methods bermedia audio-visual class VII SMP N 2 Padang Ganting. This type of research is quantitative experimental method. Data research is test result score draw shapes by using audio-visual discovery mediated learning and using the conventional method of Class VII student of SMP N 2 Padang Ganting.The results of the study, it was concluded that the results of learning to draw shapes by using audio-visual discovery learning bermedia the experimental class is higher than the control class using conventional methods class VII SMP 2 Padang Ganting.Kata kunci: metode discovery learning, media audio visual, hasil menggambar bentuk.
PERMAINAN ULAR TANGGA DALAM KARYA GRAFIS Eliya Pebriyeni, S.Pd., M.Sn., FADLAN FAHROZI, Ir. Drs. Heldi, M.Si.,
Serupa The Journal of Art Education Vol 5, No 1 (2016): Seri B
Publisher : Jurusan Seni Rupa FBS UNP Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (741.924 KB)

Abstract

Human beings have an unlimited power of imagination. The human being tried to make them into reality and make people complacent in the fantasy life. When a person feels that is not as wish as they hope, he can express it in the body language, facial expressions and behavior. A person could be not himself and was stuck in fantasy that’s created. On the way to reach the goal, that is not only sweet and happy perceived. Sometimes sadness, disappointment, hurt, and bored become the colorful in the process of achieving a sense.This art work aims to reveal the expression and psychological feelings of snakes and ladders game players with all sorts of issues and problems perceived. Methods and steps in the process of cultivating this art work begins with the preparation, elaboration, synthesis, until the realization of the concept that is presented to the public with exhibits.The author visualizes the self-expression in a game of snakes and ladders with the technique of serigraphy to provide information to the audience of graphic art about feeling that is contained on this game via the ten works with the title: mengawali langkah, di tinggal lawan, meninggalkan lawan, kompetisi, di tinggal rombongan, histeris, dihantui, ketakutan, bingung, mendekati kemenangan, menang.Key word: Expression, A Game of Snakes and Ladders, Graphic Art, Serigraphy
EKSPRESI RASA DALAM KARYA LUKIS Muhammad Arifin, Drs. Abd. Hafiz, M.Pd, Yasrul Sami, S.Sn., M.Sn.
Serupa The Journal of Art Education Vol 5, No 1 (2016): Seri B
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1193.754 KB) | DOI: 10.24036/sr.v5i1.8187

Abstract

The purpose in making this thesis is to create paintings that reveal the expression of the expressive technique on canvas. The methods in the process of making this work is done through the realization of the ideas of art with several steps: Preparation, inspiration, incubation, elaboration. These works are created through various processes and experiences in the life of the author himself as for the work that the author created was titled: “Taste In The Art of Expression”.Keywords: Expression, Paintings, Expressive
PENGARUH PERSEPSI DAN CARA BELAJAR TERHADAP HASIL BELAJAR SENI RUPA SISWA SMA PGRI 2 PADANG INTAN TANITA DEVI, Dra. Zubaidah, M.Pd., Drs. Erwin A, M.Sn.
Serupa The Journal of Art Education Vol 5, No 1 (2016): Seri B
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (484.465 KB) | DOI: 10.24036/sr.v5i1.8183

Abstract

Problems that take place during the learning process which refers to the influence of perception and learning the art student learning outcomes. Purpose of this study was to describe the influence of perception and learning of the results. This research is a quantitative research associative with a sample of 67 students by using a sample purposive sampling technique. Data consists of primary data in the from of a questionnaire completed student, and data secondary to the learning outcome. (1) the research findings that influence perception of the learning outcomes of -1,36%. (2) the way of learning to the learning outcomes of -0,93. (3) perception and learning to the learnimg outcomes at 2,8% which is very low.Key word: influence perception, learning and learning outcomes
PENERAPAN STRATEGI PEMBELAJARAN KREATIF-PRODUKTIF UNTUK MENINGKATKAN HASIL BELAJARA SISWA DALAM PEMBELAJARAN SENI RUPA DI KELAS VIII-5 SMPN 20 PADANG NOVITA SARI, Drs. Yusron Wikarya, M.Pd. Drs. Suib Awrus, M.Pd.
Serupa The Journal of Art Education Vol 5, No 1 (2016): Seri B
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (474.225 KB) | DOI: 10.24036/sr.v5i1.8188

Abstract

The purposes of this research is to increase out the field the study of student, by strategy assembling productive creative in the lesson of from art in class VIII-5 state SMP 20 of Padang. the kind of this research is research of class action (PTK) by a vesearch subject, the student class VIII-5 state SMP 20 of Padang amaunt 32 people. The instrument of collecting data at this research are student format activity, teacher format activity and the study field of evaluation sheet. The field of the research show the increase of student activity study at cycle I 62,8% be 84,34% at cycle II. Meanwhile the field of passing student study at cycle I (71,87%) increase be (100%) at cycle II.Kata kunci : Strategi Kreatif-Produktif, Hasil Belajar, Seni Rupa
CACAT FISIK PADA FIGUR MANUSIA DALAM KARYA SENI GRAFIS (RELIEF PRINT) PHYSICAL DISABILITY IN HUMAN FIGUR GRAPHIC ARTWORK IN RELIEF PRINT Iswandi Nur, Drs, Irwan, M.Sn., Yofita sandra, S.Pd., M.Pd.
Serupa The Journal of Art Education Vol 5, No 1 (2016): Seri B
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (978.854 KB) | DOI: 10.24036/sr.v5i1.8184

Abstract

The physical condition of humans who do not comply with expectations usually interfere with its movement. In general, for the physically disabled is difficult to achieve, both in education and other fields, and this often creates a psychological problem, because with the physical shortcomings with physical disabilities will find themselves helpless and useless in becoming members of the public. However, there are also some people with physical disabilities who have high motivation to excel. The emergence of this idea came from the writer's observation of the physically disabled who accomplished so an inspiration in the creation of works of this thesis. The purpose in making this thesis is to visualize Physical Disabilities In Human Form in relief print, graphic arts.Methods of process in making this work is done through perujutan ideas of art with several steps: Preparation (preparation), the search for ideas, perujutan concepts and ideas, relationship concept, completion (finishing).These works are created through various processes and experiences in the life of the author himself. As for the work that the author created was entitled: 1. Runners, 2. Ballet, 3. Painting, Dancer 4. Umbrella, 5. Play Guitar, Piano 6. Main, 7. Motivator, 8. Javelin 9. Marathon, 10. Drawing.Keywords: Disabled, Graphic Arts, Print Relief.
PENCIPTAAN BERBAGAI MACAM PRODUK ANYAMAN PANDAN MELALUI TEKNIK ANYAMAN SILANG DAN GEWI NURFATIHA, Dra. Minarsih, M.Sn., Drs. Erwin A, M.Sn.
Serupa The Journal of Art Education Vol 5, No 1 (2016): Seri B
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (414.818 KB) | DOI: 10.24036/sr.v5i1.8189

Abstract

Craftsmen woven Muaro Pingai has produced woven pandanus woven through various techniques especially the technique gewi. Gewi used to generate a new motif on the outskirts of the webbing, ie the structure of the fabric of the basket, the whole product woven from ribbons direction crosswise direction, straight, parallel and also its direction can be broken off to the left and right. The positive impact of these ribbons fault led to a repeated pattern in the edge areas of wicker. The technique is a privilege that is not done by other woven products. This woven craft products inspired by traditional woven mats Muaro Pingai Solok that creates mats through techniques goddess. This goddess technique author joined with cross woven techniques through the method of creation: the preparation, elaboration, synthesis, the realization of the concept and completion. Obtained a result of the creation of a product in the form of a variety of products through technical woven pandanus woven cross and gewi. The results obtained are the product lover table mats, table mats rectangular, women wallets, fashionable bags, tissue boxes, placemats mini and a comb.Keywords: Creation, Products, Woven Pandan, Mechanical Webbing Cross and gewi.
BENTUK, FUNGSI, DAN MAKNA MONUMEN TUANKU IMAM BONJOL KABUPATEN PASAMAN YOAN WAHYUDI, Ir. Drs. Heldi, M.Si. Ph.D., Drs. Efrizal, M.Pd.
Serupa The Journal of Art Education Vol 5, No 1 (2016): Seri B
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (352.982 KB) | DOI: 10.24036/sr.v5i1.8203

Abstract

This research is done because there are still societies who do not understand the form, purpose, and meaning of the Tuanku Imam Bonjol Monument. The purpose of this research are (1) describing the form, (2) knowing the purpose, and (3) comprehend the meaning of the Tuanku Imam Bonjol monument in Pasaman. The primary source of this research is orally information given by the informant. This is a descriptive quantitative research. The findings of this research is the form of Tuanku Imam Bonjol monument which consist of the foundation, postek, and figure of the monument. The purpose of the Tuanku Imam Bonjol monument is as the representative of the people of Pasaman. The monument of Tuanku Imam Bonjol shows the meaning of heroic effort of a leader who stands based on the islamic norms at Minang Kabau.Kata kunci: bentuk, fungsi, dan makna monumen Tuanku Imam onjol

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