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Contact Name
Syahroni Hidayat
Contact Email
jtim.sekawan@gmail.com
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jtim.sekawan@gmail.com
Editorial Address
Jl. Bandeng No.25, Bintaro, Kec. Ampenan, Kota Mataram, Nusa Tenggara Bar. 83511
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INDONESIA
Jurnal Teknologi Informasi dan Multimedia
ISSN : 27152529     EISSN : 26849151     DOI : https://doi.org/10.35746/jtim.v2i1
Core Subject : Science,
Cakupan dan ruang lingkup JTIM terdiri dari Databases System, Data Mining/Web Mining, Datawarehouse, Artificial Integelence, Business Integelence, Cloud & Grid Computing, Decision Support System, Human Computer & Interaction, Mobile Computing & Application, E-System, Machine Learning, Deep Learning, Information Retrievel (IR), Computer Network & Security, Multimedia System, Sistem Informasi, Sistem Informasi Geografis (GIS), Sistem Informasi Akuntansi, Database Security, Network Security, Fuzzy Logic, Expert System, Image Processing, Computer Graphic, Computer Vision, Semantic Web, Animation dan lainnya yang serumpun dengan Teknologi Informasi dan Multimedia.
Arjuna Subject : -
Articles 9 Documents
Search results for , issue "Vol. 5 No. 3 (2023): November" : 9 Documents clear
Analisis Perbandingan User Experience pada Website dan Aplikasi Mobile Shopee Menggunakan UEQ Sandi Prasetyaningsih; Salsa Putri Nabila Muchtar
Jurnal Teknologi Informasi dan Multimedia Vol. 5 No. 3 (2023): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v5i3.326

Abstract

In the midst of technological developments that are always advancing, the internet is one of the things that makes life easier. The internet itself produces products that are useful for daily activities, for example websites and applications. These two products have many types of usage categories, one of which is e-commerce. E-commerce (electronic commerce) provides a different shopping experience for consumers. One of the e-commerce that is developing in Indonesia is Shopee. Shopee has 2 (two) versions, a mobile application and a website. In this case, of course, the layout of the user interface provided is definitely different. Different layouts certainly provide a different user experience. The purpose of this research is to analyze and evaluate user experience and to find out user perceptions and interaction problems experienced by users when using mobile applications and the Shopee website. This study uses 2 (two) research methods, namely user experience questionnaire and Focus Group Discussion. The results of this analysis show that the mobile application and Shopee website have significant values ??for each parameter. Both Shopee platforms only have 4 (four) of the 6 (six) parameters that reach 0.8. This shows that the Shopee mobile application and the Shopee website have their own strengths and weaknesses in terms of user experience.
Sistem Informasi e-Tourism Ekowisata Hutan Mangrove Sebagai Media Promosi Pariwisata Bali Berbasis Android Kadek Surya Adi Saputra; I Ketut Putu Suniantara
Jurnal Teknologi Informasi dan Multimedia Vol. 5 No. 3 (2023): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v5i3.364

Abstract

The province of Bali has many exotic and interesting tourist areas to be visited by domestic and foreign tourists. One example is Taman Raya Hutan (Mangrove) one of the ecotourism tourist destinations in the Province of Bali. Based on data from the Bali Provincial Statistics Center, tourist arrivals to Indonesia have decreased by 7.62% due to the COVID-19 pandemic. One of the impacts affected by the decrease is the object Mangrove ecotourism in Ngurah Rai Bali Tahura which is only able to attract 1,000 visits in 2020 based on the results of interviews that have been conducted. From the results of these problems, it is necessary to build an e-tourism information system as a means of providing information and as a forum for the promotion of mobile technology-based Grand Forest Park (Mangrove) tourism objects, which is an effort to develop a strategy to promote Ngurah Rai Grand Forest Park (Mangrove) ecotourism as an effort to restore the tourism industry. This information system contains text, images, audio, and video and is supported by an attractive and user-friendly display design. This system development method uses the Software Development Life Cycle which consists of the concept stage, application design, the testing stage. This system testing phase uses the whitebox testing method and a direct questionnaire survey with 10 respondents in the test, The results of testing this system get a value of 81.43% which indicates that the system is running well and is acceptable. Through the results of the test data, it is hoped that it can become an alternative promotional medium to increase the number of tourists or customers to visit the Ngurah Rai Bali mangrove forest.
WebGL 3D Virtual Exhibition as a Media to Increase the Visibility of Digital Artwork I Made Suandana Astika Pande; I Gede Bintang Arya Budaya; Padma Nyoman Crisnapati
Jurnal Teknologi Informasi dan Multimedia Vol. 5 No. 3 (2023): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v5i3.376

Abstract

The ongoing digital transformation continues to shape various domains, including the realm of art, which adopts social media to digitally promote artworks. Nonetheless, physical art exhibitions maintain their allure as they provide a direct experiential interaction for visitors. Consequently, the development of exhibition platforms that amalgamate user experience with accessibility becomes imperative. One emerging solution involves leveraging information technology and multimedia for virtualization, such as utilizing WebGL for creating a 3D Virtual Exhibition (3DVE). Employing the ADDIE methodology and evaluating it through the Technology Acceptance Model (TAM), the assessments affirm the robust performance and positive responses of 30 participants towards WebGL 3DVE. This development yields practical benefits, particularly for artists seeking to enhance the visibility of their creations. Furthermore, the inherent ease of use and broad accessibility can expand the potential audience for enjoying artworks. The percentage acceptance rates according to TAM validate favorable responses across usability (88%), ease of use (74%), satisfaction (90.6%), and technological acceptance (84.6%). Thus, the deployment of WebGL 3DVE in art exhibition development showcases strong potential in delivering a deeper and more inclusive experiential journey.
Implementing Procurement Management in Nuclear Medicine Installation Using ERP Amelia Purnama Putri; Ari Yanuar Ridwan; Umar Yunan Kurnia Septo Hediyanto; Kharisma Perdani Kusumahstuti
Jurnal Teknologi Informasi dan Multimedia Vol. 5 No. 3 (2023): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v5i3.395

Abstract

To support health services at nuclear medicine installations certainly requires various types of goods, ranging from medical devices, radioactive materials, medicines, and various other needs. The right procurement process is key in ensuring the smooth running of quality nuclear medicine installation health services. The process of procurement of goods at nuclear medicine installations in public hospitals is still carried out conventionally and separately between divisions or sections, this can cause communication problems, lack of data integration, and difficulties in monitoring stock and fulfilling requests quickly. Therefore, a system that can manage the procurement of goods is needed. ERP system development using open-source Odoo to support the integrated procurement process using the Quickstart method. The ERP system can facilitate the procurement of goods for nuclear medicine installations in designing systems starting from the bidding process to vendors, purchasing goods, receiving goods to enter the warehouse, to the payment process to vendors. The ERP system will combine business processes and data from various divisions or parts in one centralized database. This integration allows the use of consistent and real time information in decision making, transparency, and data accuracy. The results of this research are in the form of a system design using the ERP purchase module to support the procurement of nuclear medicine installation goods.
Implementasi Algoritma Apriori untuk Menentukan Pola Transaksi Penjualan Berbasis Web Muhammad Ali Ridla; Fajriyanto; Misbahul Marzuqi
Jurnal Teknologi Informasi dan Multimedia Vol. 5 No. 3 (2023): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v5i3.399

Abstract

The Apriori algorithm is an algorithm that is well known for searching frequent itemsets using the association rule technique. The calculation of the Apriori algorithm uses minimal support and minimal confidence to determine the limit for calculating goods. The a priori algorithm functions to determine the pattern of sales of goods that are often purchased together by customers. The history of sales transactions owned by a store can be calculated for its frequent itemset pattern by using an a priori algorithm so that customers can find patterns of items that are often purchased simultaneously by customers. Therefore, the a priori algorithm is very important to be used by shop owners because it can determine sales strategies and the placement of goods that are often purchased simultaneously by customers. In this study, the authors succeeded in calculating a sales transaction by determining a minimum support limit of 10% and a minimum confidence of 10%. With the minimum support and minimum confidence that has been set by the author to see the results of the a priori algorithm for sales, then the results of 2 combinations of itemsets that meet the calculation requirements are obtained.
Penggunaan COBIT 2019 GMO dalam Menyusun Pengelolaan Layanan TI Prioritas pada Transformasi Digital BankCo Bq. Dinda Tarbiyatuzzahrah; Rahmat Mulyana; Ari Fajar Santoso
Jurnal Teknologi Informasi dan Multimedia Vol. 5 No. 3 (2023): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v5i3.400

Abstract

The rapid advancement of digital technology causes fierce competition from digital-born companies to the incumbent ones, so they need to accelerate their digital transformation (DT). Prior research has found the influence of IT governance (ITG) mechanisms on organizational performance. (OP), mediated by DT. However, there is a need to identify the prioritized IT services management initiatives to support their DT. This case study is performed in BankCo using Design Science Research (DSR) and the latest ISACA’s framework of COBIT 2019 Governance & Management Objectives (GMO). The solution and implementation roadmap results are analyzed and designed based on interviews data and documents triangulation. There are three important initiatives BankCo namely DSS05 Managed Security Service, BAI06 Managed IT Changes, and BAI04 Managed Availability and Capacity. The estimated solution implementation increased BankCo’s maturity to 3.XY. This research contributes to the knowledge base regarding IT service management prioritization and provides practical implications for BankCo to enhance their DT, and the banking industry in general.
Analisis dan Implementasi Honeypot Honeyd Sebagai Low Interaction Terhadap Serangan Distributed Denial Of Service (DDOS) dan Malware Ubaidillah Ubaidillah; Taswanda Taryo; Achmad Hindasyah
Jurnal Teknologi Informasi dan Multimedia Vol. 5 No. 3 (2023): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v5i3.405

Abstract

Every computer device connected to a wide computer network is vulnerable to security risks. These threats encompass vulnerabilities to data, information, resources, and services within the system. These threats include intrusion, eavesdropping, theft of vital data, as well as damage to the network system. These actions are carried out by parties who are not accountable, commonly referred to as intruders or attackers. One method to prevent or anticipate these malicious actions is by utilizing the honeyd Honeypot technique. The honeyd Honeypot adopts a low-interaction approach, which involves indirect interaction with attackers. This Honeypot serves as a decoy or simulated server intentionally presented as a target for attacks. The purpose of this Honeypot is to detect and analyze ongoing attacks. In this research, the honeyd Honeypot is implemented as a simulated server resembling an authentic server. This server provides various services and opens several ports deliberately prepared as attack targets, such as Port 139, and Port 21.The results of this research unveil the existence of attacks. Signs of these attacks include a surge in network traffic, reaching up to 100 Megabits above the normal level. Another indicator is a sudden spike in CPU usage, reaching 100%. The activities of these attacks can be analyzed through the installed Wireshark application on the Honeypot server. Information obtained from this analysis encompasses details about the attacker's activities, enabling more effective preventive, anticipatory, and corrective measures. These steps encompass securing the server, network system, and existing services.
Implementasi Augmented Reality Sebagai Media Edukasi Tanaman Hias Berbasis Marked Based Alif Syahdan; Sri Wulandari
Jurnal Teknologi Informasi dan Multimedia Vol. 5 No. 3 (2023): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v5i3.410

Abstract

Ornamental plants are plants that we often encounter in the community and in public places, such as in the yard, in the park or in the school yard. Ornamental plants are usually very popular with people, especially housewives, because ornamental plants have their own characteristics and benefits, such as the snake plant (Sansevieria) which has benefits for the environment, namely it can absorb air pollution. In society, especially housewives, it is difficult to care for ornamental plants, so that the plants they cultivate often wilt or die. Therefore, media to increase education about ornamental plants must be improved to help people who want to cultivate ornamental plants. This research uses Marked Based Augmented Reality as a learning medium for the public in introducing and caring for ornamental plants. Augmented Reality is an example of technology that can visualize an object from the virtual world to the real world with a 3D object shape in real time. In this research, the Software Development Life Cycle or Waterfall (SDLC) method was used as the research method. The Software Development Life Cycle method or Waterfall model (SDLC) has five stages, namely data collection, software analysis, software design, implementation and software testing. Based on the results of black box testing, all functions in this application have run well on every Android smartphone used. Testing with the System Usability Scale (SUS) Re-spondents also got a score of 84%, so the application was declared acceptable.
Rancang Bangun Aplikasi pengelola Data Pekerja Berbasis Website Di BRI Kendari Cabang Samratulangi Auliya Rahman Asdar; Muhammad Akbar Asad Ishaq; Rizal Adi Saputra
Jurnal Teknologi Informasi dan Multimedia Vol. 5 No. 3 (2023): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v5i3.412

Abstract

The large number of workers managed makes it difficult for BRI officers at the Samratulangi branch to manage them. Management of employee data at the Samratulangi branch of BRI was previously managed via Microsoft Excel. Management carried out manually causes several problems, including the difficulty of identifying workers whose work terms have expired and the number of workers being managed is quite large and takes a long time. This problem can be solved by building a worker data management application. Application development is carried out using the prototype method. In this research, the application is designed to be able to manage workers' data well, be able to manage workers' attendance, know the active status of workers, and be able to issue Specified Time Work Agreement Decree in a timely manner. Based on the prototype method, researchers carry out the communication stage to obtain information about the problems faced by users. At the Quick plan and Modeling quick design stage, researchers began to design the UML and display in prototype form to then create a User Interface. Next, at the Feedback and Delivery stage, researchers ask for feedback and suggestions regarding the application that has been created which will then be developed and improved according to user input. So the system is created so that users can run the system according to their needs. Based on the test results using a blackbox, the system is designed according to its function and use.

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