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Contact Name
Syahroni Hidayat
Contact Email
jtim.sekawan@gmail.com
Phone
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Journal Mail Official
jtim.sekawan@gmail.com
Editorial Address
Jl. Bandeng No.25, Bintaro, Kec. Ampenan, Kota Mataram, Nusa Tenggara Bar. 83511
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Teknologi Informasi dan Multimedia
ISSN : 27152529     EISSN : 26849151     DOI : https://doi.org/10.35746/jtim.v2i1
Core Subject : Science,
Cakupan dan ruang lingkup JTIM terdiri dari Databases System, Data Mining/Web Mining, Datawarehouse, Artificial Integelence, Business Integelence, Cloud & Grid Computing, Decision Support System, Human Computer & Interaction, Mobile Computing & Application, E-System, Machine Learning, Deep Learning, Information Retrievel (IR), Computer Network & Security, Multimedia System, Sistem Informasi, Sistem Informasi Geografis (GIS), Sistem Informasi Akuntansi, Database Security, Network Security, Fuzzy Logic, Expert System, Image Processing, Computer Graphic, Computer Vision, Semantic Web, Animation dan lainnya yang serumpun dengan Teknologi Informasi dan Multimedia.
Arjuna Subject : -
Articles 275 Documents
Perancangan Identitas Visual dan User Interface Aplikasi JUALOMBOK Sukreni Mulya Agustin; Sandi Justitia Putra
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 1 (2020): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i1.80

Abstract

The development of technology and multimedia at this time has been developing rapidly, severalmultimedia applications have also been created and used in various fields. One of its uses is inthe field of e-commerce. Jualombok application is one of the e-commerce that is developing inLombok Island, but it is still tricky in establishing visual identity. In building the right use, acompany needs a visual identity and the correct User Interface for its application. Therefore, inthis study, the author will design a visual identity and User Interface for the JUALOMBOKApplication for the Jualombok marketplace application that has a focus on helping entrepreneurson the island of Lombok develop local MSMEs to promote and sell their products. Thisapplication was designed on November 13, 2017, by one of the companies in the city of Mataram,namely Cv. Sol Interactive. However, the design stage is only limited to the plan because theessential company is information technology, multimedia, and system integration. This researchis a qualitative study by conducting interviews with the company to get the data needed by theauthor relating to the company and the application of Jualombok. The concept used in this studyis the concept of local wisdom in the visual form and color of the logo for the user interfacecharacteristic of the island of Lombok in the log-in display on the user.User Interface Design Juallombok application presents a typical photo of the island of Lombok,namely rice barns and Songket cloth from the Sasak tribe, so that users still recognize thisapplication as an original application made by the company on Lombok Island despite having amodern look. So that both the visual identity and user interface will still remind the audience onthe island of Lombok, following what is desired by the company
Media Informasi Imunisasi Measles Rubella (MR) untuk Anak berbasis Mobile Kadek Rika Yudariani Putri; Uswatun Hasanah
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 1 (2020): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i1.81

Abstract

Many immunizations can be obtained at the Puskesmas. Still, there is one immunization thatblocks the community, namely Measles-Rubella immunization, related to communitymisunderstanding about vaccination because the news of immunization implementation thathas no relevance to the Syar' i aspects is done professionally according to technicalprovisions. Meanwhile, the application of Measles-Rubella immunization for people whoconsider aspects of halal and vaccine efficacy can sharply wait until the MUI issued a fatwaconcerning the implementation of Measles-Rubella immunization. From the data obtainedthat at least the community, especially western Javanese people who use Measles-Rubellaimmunization from the specified target. There were 878 people from 2,474 in the WestPagesangan region who participated in the Measles-Rubella immunization. MUI has issuedfatwa number 33 of 2018, stating that it agreed to allow the Measles-Rubella vaccine, whichis a product of the Serum Institute of India (SII) for the current immunization program.This guideline can be a reference for the government in implementing the Measles-Rubellaimmunization for the community so that people do not doubt the vaccine. Based on theseproblems, a mobile-based information media application was developed, which wasdeveloped based on the Luther-Sutopo concept aimed at facilitating the community related toMR immunization information for children. Based on the results of a trial or applicationtesting conducted statistically, it found that the percentage of users who agree is higher thandisagree. That is, the application provides convenience in its use as a medium of informationon the importance of Measles-Rubella immunization for children
Pemanfaatan Film Pendek “Fixer” sebagai Alat Untuk Menggambarkan Dehumanisasi Akibat Kemajuan Teknologi Alvikha Adrian; Yuyun Anggraini; Dendy Muris
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 1 (2020): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i1.83

Abstract

The ability to think is the defining factor that sets apart human beings and any other creations.By using their minds and their mental capacity, humans try to assign meaning to get a betterunderstanding of the phenomenon and things in their surroundings. Humans gave birth toscience and technology as a means to solve their problems and in process, fulfilling specificneeds. Thus, human beings began to live side by side with technology. As time has progressed,technology also shapes what values to uphold. Advancement in technology often gives a newperspective on life. We saw a possibility of losing the essence of “what makes us human” dueto the irresponsible use of technology. Aside from being entertainment, this project also aimsas a means to convey the message that technology used wisely so as not to lose identity as ahuman being. This project manifests as a sci-fi short movie based on technologicaldeterminism and dehumanization, in which we made the audience think about what values wehave lost in exchange for technology. This project uses an action genre and a unique effect toconvey the world-building aspect. We hope the whole process of this project could serve as areference for any parties who want to create short movies within the same context.
Tinjauan Desain Interface Website E-Commerce Wisata Mototravel.id Menggunakan Evaluasi Heuristik Danang Tejo Kumoro; Uswatun Hasanah
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 1 (2020): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i1.84

Abstract

This article is an overview of the website design interface of Lombok travel agencymorotravel.id. This review carried out using a heuristic evaluation introduced by Molich andNielsen that evaluates an interface in an information system. Heuristic evaluation is a guidethat can guide the design or used it as a tool for criticizing a decision taken. The aim is toimprove the model effectively. The evaluation includes visibility of system status, compatibilitybetween the system and the real world, control of user freedom, standards, and consistency,error prevention, user recognition of the system, flexibility and efficiency, aesthetic values andminimum values, system help, help features, and documentation. The purpose of thisevaluation is to measure morotravel.id's interface standard as one of the travel agent websitesin Lombok so that it can become a reference for information systems in the world of tourism.Based on the evaluation, it has stated that overall the morotravel.id site interface is feasible touse because it fulfills the completeness of the principles in the heuristic assessment. Still, ithas some things that need to be improved, especially in the help system and documentation.Heuristic evaluation is pragmatic and easy to do so that it gets quick results. Although thismethod does not produce high certainty, it is a relatively easy method to start an analysis ofinterface design. The hope for the next is the use of more than one way to improve the qualityof the analysis results because it meets the principle of complementarity in each evaluationmethod
Penerapan Algoritma Dynamic Priority Scheduling pada Antrian Pencucian Mobil Rizki Setyawati; Adam Bachtiar Maulachela
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 1 (2020): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i1.85

Abstract

Queue is a condition where the number of service recipients is higher than the number ofservice providers. This condition can cause a buildup of service recipients, and eventually,bottlenecks will occur. It faced by all service organizations that focus on service to customers.No exception is a car wash business whose business processes focus on providing fast andquality car wash services. But unfortunately, many car wash businesses get complaints fromcustomers, especially related to the queue buildup and unclear queue information received bycustomers. Therefore this study aims to produce a mobile-based car wash queue application,which includes a dynamic priority scheduling algorithm that functions as a queue manager.To carry out these objectives, a research methodology that is sequential and iterative used,namely, the software development methodology using the Rapid Application Development(RAD) model. This model consists of four phases: planning needs, prototype development,system development, and finally, testing. The Application test is finished with two approaches,namely testing of application code, specifically the application of dynamic priority schedulingalgorithm and testing of the overall functional system. From the test results, it knows that thecar wash queue application managed to sort customer orders based on the specified priorityrules based on the distance and time of the law. While the results of testing the systemfunctionality show that the application successfully manages a variety of errors, both causedby system failures and due to human error.
Penerapan Fuzzy SAW untuk Rekomendasi Penentuan Penerima Bantuan Pembangunan Rumah Tidak Layak Huni Rony Arzian; Zaenal Abidin; Pahrul Irfan; Muhammad Yunus
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 1 (2020): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i1.86

Abstract

Construction of Non-Habitable Homes (RTLH) is a government program managed by thesupervision of the Social Service (Dinas Sosial) in the form of housing construction assistancefunds for the poor. In its realization, assistance is still often found to be lacking on target. It isbecause the determination of beneficiaries is not correctly selected, and there are no standardmethods based on existing criteria. These problems require a system that can providerecommendations that conform to clear standards and use techniques that accounted. FuzzySimple Additive Weighting (SAW) method is one method used in decision making. This methodcalculates criteria to get ranking weights to support decision making. The process of selectingcriteria and determining fuzzy variables carried out as a primary process in this method. Afterthe fuzzification weight value obtained, ranking done to use as a reference in the decision makingof recipients. Based on the results of manual testing, the system made is under the effects ofmanual calculations with a level of accuracy reaching 100%, so that implemented as a basis formaking decisions. While testing, the black box system found that all the requirements tested canrun following the overall system functionality. With this recommendation system, it can help thedecision to find the recipients of the Fund for Non-Occupable Homes Construction Assistanceso that it is more targeted.
Rancang Bangun Sistem Informasi Rekrutmen Karyawan Berbasis Web pada PT Megah Perkasa Teknologi Martini Martini; Agustiena Merdekawati
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 2 (2020): August
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i2.88

Abstract

Admission of new employees is undoubtedly one of the programs for the company to gethuman resources who have the potential and qualifications according to company needs. Thepurpose of this study is to design an employee recruitment system at PT Megah PerkasaTeknologi that still utilizes social media and verbal communication from one person toanother so that only a few are aware of the recruitment needs. HRD still records and selectsincoming files both obtained via e-mail and sent through the delivery service. Therefore weneed a web-based employee recruitment system that can provide more comprehensiveinformation to the public, especially those who are looking for work. The system designedusing the Unified Modeling Language, and software developers use the Waterfall model withthe PHP and MySQL programming languages. The results of this study indicate that employeerecruitment information disseminated to the community and its requirements. Applicants canonly apply for one position in the employee recruitment period with the ease of filling outapplications. Also, file selection becomes more accessible and faster because the applicant isonly required to apply according to the desired application position. So with this web-basedrecruitment system, the HRD team's performance is expected to be more productive andefficient at every stage from file receipt, written test, interview test, to decision making.
Rancang Bangun Aplikasi Media Pembelajaran Perakitan dan Perawatan pada Sistem Komputer Berbasis Android Mohammad Yaqin Amirullah; Nuzul Hikmah; Ary Analisa Rahma
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 2 (2020): August
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i2.90

Abstract

Teaching and learning is basically a process of educational interaction between teacher and student. Learning media become a very important part of the learning process. Therefore it is necessary to find an attractive learning media for students one of them is interactive learning media. Computer learning is one of the basic competency standards taught to students in vocational high schools. Based on observations at the Vocational High School Zainul Hasan Genggong Genggong with the speaker Mr. Mohammad Saleh, S.Kom as a teacher in the Vocational Basic Computer and Network Engineering, he said that the teacher still uses the delivery of material by whiteboard and also uses projector presentation aids using the projector power point slides especially the Vocational Basic Computer and Network Engineering lessons. Therefore it is necessary to find an attractive learning media for students one of them is interactive learning media. Interactive learning media has several elements such as text, audio, video and images, so that it is more interesting to students and students feel happy in learning compared to the way that is still very conventional. The research method used is research development with the stages of study of literature, observation, data collection, system analysis, system design, application implementation, application testing. For the implementation stage, an application has been made as a learning medium that can be accessed using an Android smartphone with a user friendly display, including pictures and videos. Based on the results of testing using blackbox testing and testing in various android platforms learning applications run well in accordance with the results expected by the user.
Aplikasi Mitra Kerjasama Universitas Nasional dalam Bentuk MOA dan MOU Berbasis Web Mikhael Kristian Mike; Gio Fandy H Nainggolan; Iskandar Fitri
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 2 (2020): August
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i2.93

Abstract

Cooperation is an effort made by several individuals and also groups to achieve an agreedgoal. The collaboration was given as a partnership between the National University and otherdomestic and foreign institutions and companies. With the collaboration program at NationalUniversity, student can carry out activities such as training, research, student exchangesduring partner relations. The process of this collaboration activity can be carried out inmanaging collaborative activities between other agencies, namely requiring a website to builda cooperation program that can express agreement from both parties. In this research, acooperation partner submission system was proposed for submitting a website using thewaterfall method. The application of the partner waterfall cooperation website which isimplemented on the website display page created with the help of web development software isusing Sublime text 3 and data management using Xampp. On the website page there areseveral criteria in the process of submitting cooperation at the National University whichforms the basic of agreement with the National University, namely in the form of an MoA(Memorandum of Agreement) memorandum of agreement and MoU (Memorandum ofUnderstanding) memorandum of agreement. The results of submissions from other agenciesgiven to the National University in the form of the cooperation proposal of each criterion. Theprocess of cooperation agreement with the waterfall method produces agencies and othercompanies that are entitled to the cooperation agreement.)
Pembuatan Film Pendek Bertemakan Persahabatan “How Bromance Us” Willy Putranto Kurniawan; Vika Andriani; Tasha Rikayama
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 2 (2020): August
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i2.97

Abstract

A good relationship is not always shared by most teenagers especially in socializing, even not just teenagers, the bigger a person, the more difficult it will be for them to have sincere friendships. In the present era there are many bad things that cause a problem and also have a negative impact that starts from a friendship that is not good. According to an extreme statement by British anthropologist Robin Dunbar, we could have hundreds of friends, but no more than 5 could understand us. This statement and phenomenon is the inspiration for this short film work entitled "How Bromance Us". How Bromance Us is a short film with a fictional drama genre, this friendship has been going on for more than nine years, started from the thought of Edgar who strongly does not believe that there are friends in this world who are truly sincere in undergoing friendship. In one situation Edgar realized that what he always believed was the wrong thing because he realized that his little relative Ryan was a true friend because he had gone through good and bad things together and gave each other support to each other. This work uses steps for developing ideas, writing scripts, determining players, selecting sets and properties, reading, shooting and, and editing. The results of this work last 20 minutes accompanied by a moral message that being yourself is very important, but do not forget to keep the feelings of others, especially true friends. It is hoped that this non-thesis work can change the way the viewer views his friendship relationship and can inspire other filmmakers to continue producing works that have a strong moral message.

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