cover
Contact Name
Rini Maulina
Contact Email
-
Phone
+6289670059709
Journal Mail Official
artic@email.unikom.ac.id
Editorial Address
Pascasarjana Magister Desain Universitas Komputer Indonesia UNIKOM Building 6th Floor Jl Dipati Ukur 112-116 Lebak Gede Coblong Kota Bandung Jawa Barat
Location
Kota bandung,
Jawa barat
INDONESIA
ARTic
ISSN : -     EISSN : 27152618     DOI : https://doi.org/10.34010/artic
Core Subject : Art,
The aim of ARTic journal is the dissemination of knowledge related to design. It covers particular issues on education, practice, and research of design (Interior, Industrial Product, and Visual Communication) . Letters and commentaries of our published articles are welcome.
Articles 5 Documents
Search results for , issue "Vol 4 No 1 (2021)" : 5 Documents clear
BISINDO Alphabet Visualization in Interactive Media Rizky Alfi Randa; Yeffry Handoko Putra
ARTic Vol 4 No 1 (2021)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v4i1.4789

Abstract

Learning technology continues to develop along with the times. In the implementation of daily learning, we often encounter the utilization of technological developments in the world of education, as is often done by teachers or lecturers, namely combining technological tools in learning processes. The development of science and technology has a positive impact with the increasingly open and spread of information and knowledge from and to the whole world penetrating the boundaries of space and time. One of the technological developments in education is interactive media, with the making of this interactive learning media the teaching and learning process becomes effective, interesting and fun for students. The purpose of this research is to produce BISINDO learning media. The benefits of this learning media are to be a solution to the learning process that is effective, interesting and more fun and facilitates the learning process of students. Keywords: BISINDO; Dale’s Cone Experience; Deaf; Distance Learning Media; Sign Language
Sporty Design on the Body of the Honda Civic Gen 10 Wafa Ulin Nuha; Ahadiat Joedawinata
ARTic Vol 4 No 1 (2021)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v4i1.8510

Abstract

The Honda Civic car is a sedan that adheres to a front-wheel drive system which was launched in 1972. Over time, Honda's design The Civic has undergone many changes, until now the Honda Civic has entered its tenth generation which was launched in 2016. The 10th gen Honda Civic car has a sporty this is based on a futuristic body shape. This research was conducted to review the design form of the Honda Civic gen 10 by identifying the elements visual that represents Sporty design. This study uses a qualitative method descriptive, the purpose of this descriptive research is to make a systematic, factual and accurate description, picture, or analysis of the facts, characteristics and relationships between the phenomena studied. Keywords: Design, Honda Civic, Sporty
Function of Motives in Karawo Gorontalo Embroidery Fabric Wira Pratama Rumambie; Yusuf Affendi Djalari
ARTic Vol 4 No 1 (2021)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v4i1.4787

Abstract

The purpose of this research is to see and categorize some of the functions of the Karawo embroidered cloth seeing from the motifs in Goronalo, Karawo itself is a typical traditional cloth originating from Gorontalo whose manufacture is produced by handicrafts. Karawo itself has a unique way of doing it, such as making karawo which requires patience and thoroughness, making karawo takes one week to make one karawo that is ready to use. To support the research, we use descriptive methods and the data collected in the preparation of journals are analyzed descriptively, data collection is also in the form of interview data and study results from literature sources. The results show that Gorontalo karawo embroidery has its own meaning to the function of the motifs that will be used as a complementary ornament of the cloth so that the karawo embroidery is formed. This is because each of the motifs continues to develop and shift to a more modern direction which makes the karawo motif in a certain function has its own meaning for its users which is then adjusted to what the consumer likes. However, this can add to the function of the more modern karawo motifs as time goes by which then choose to leave Gorontalo customary and cultural motifs. The conclusion of the research is to find that the karawo embroidery handicraft has a function of every motif that has been made, from traditional cultural motifs to modern motifs that tend to be liked or interested by users. Keyword: Culture; Embriodery; Gorontalo; Karawo; John and Fritz Koraag
Tri Mandala in the Layout of Pakraman Penglipuran Bangli, Bali Reandini Syu'ara Dewi; Ahadiat Joedawinata
ARTic Vol 4 No 1 (2021)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v4i1.4790

Abstract

Penglipuran Pakraman Village, located in the administrative village of Kubu, Bangli District, Bangli Regency, is one of the Pakraman villages in Bali Province. Penglipuran Pakraman Village maintains the traditions and traditional values of Balinese people in daily life based on Hindu teachings and also as a tourist village. The people of Penglipuran Pakraman Village carry out the philosophy of Tri Hita Karana in terms of their lives, one of which is applying the concept of Tri Mandala in the spatial layout of the village. This can be seen from the arrangement of houses, temples and other areas that produce a spatial layout that provides order, comfort and beauty. The purpose of this study is to determine the concept of Tri Mandala applied in Penglipuran village layout through literature study. Based on the literature study, the Tri Mandala concept is the concept of division of space and the value of the space area, the concept of traditional Balinese architecture, the concept of house layout, the concept of village layout, consisting of Nista Mandala, Madya Mandala and Utama Mandala. in the Nista Mandala area there is a village cemetery, Pura Dalem Pelapuhan, Pura Dalem Pingit, Bangli Regency hero's graveyard, sports field and agricultural area. In the Madya Mandala area there are Pakraman village settlements, banjar halls and sports fields, in the Main Mandala area there are Penataran Temples / Bale Agung Temples / Puseh Temples and bamboo forests. Keyword: Culture; Desa Pakraman; Penglipuran; Spatial planning; Tri Mandala
Analisis Visual Kostum dan Atribut Sekhmet dalam Komik Marvel Syaima Antar Morsi; Yully Ambarsih Ekawardhani
ARTic Vol 4 No 1 (2021)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.v4i1.8482

Abstract

The purpose of this study is to analyze the costume and attributes of Sekhmet's character in one of marvel's comic books titled "The Heroic Age: Prince of Power, where Sekhmet is a female supervillain character that was adapted from Egyptian mythology. In The Heroic Age: Prince of Power, issue 3, Sekhmet is visualized wearing costumes and attributes that match the description and visualization that can be found in ancient Egyptian artifacts. This research used descriptive qualitative with a narrative method and one of Tsukamoto's manga matrix theories, the costume matrix, to analyze further the ornaments and attributes that Sekhmet wore in the comic. This study found that Sekhmet's ornaments and costumes were indeed adapted from Egyptian mythology. However, even with so much similarity, there was an additional costume and attributes that differentiated the visualization of female supervillain Sekhmet and the Egyptian mythology goddess Sekhmet where female supervillain Sekhmet is visualized wearing attributes and costumes specialized for male soldiers, which adds masculinity factor to Sekhmet's female character. Keywords: Egyptian Mythology; Manga Matrix; Marvel; Sekhmet; Visual Analysis

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