Jurnal Tekinkom (Teknik Informasi dan Komputer)
Jurnal TEKINKOM merupakan jurnal yang dimaksudkan sebagai media terbitan kajian ilmiah hasil penelitian, pemikiran dan kajian analisis-kritis mengenai isu Ilmu - ilmu komputer dan sistem informasi, seperti : Pemrograman Jaringan, Jaringan Komputer, Teknik Komputer, Ilmu Komputer/Informatika, Sistem Informasi, dan Multi Disiplin Penunjang Domain Penelitian Komputasi, Sistem dan Teknologi Informasi dan Komunikasi, dan lain-lain yang terkait. Artikel ilmiah dimaksud berupa kajian teori (theoritical review) dan kajian empiris dari ilmu terkait, yang dapat dipertanggungjawabkan serta disebarluaskan secara nasional maupun internasional.
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407 Documents
DESAIN ARSITEKTUR DATA WAREHOUSE PADA DATA TRANSAKSI PENJUALAN ROTTE BAKERY
Devi Julisca Sari;
Siska Kurnia Gusti;
Alwis Nazir;
Elin Haerani;
Fadhilah Syafria
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 5 No 2 (2022)
Publisher : Politeknik Bisnis Indonesia
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DOI: 10.37600/tekinkom.v5i2.605
The increasingly fierce competition between competitors requires companies to be able to compete and maintain their existence in order to continue to grow, for that utilizing information technology such as data warehouses will play a large enough role, because optimal data processing will produce quality information in supporting companies to take appropriate policies. as well as increasing the productivity and effectiveness of the company's performance. The application of the data warehouse can be started by making an architectural design that will be made, for that the researcher aims to provide recommendations for the design of the data warehouse architecture on the sales transaction data of Rotte Bakery by applying the Nine Steps Kimball method. The final result of this research is the application of the Nine Steps Kimball method and the integration of transaction data through the ETL process (extract, transform, load) successfully produces data stored in the data warehouse only the data that is needed and has been uninformed, so that data processing only takes a long time. shorter time in supporting appropriate policy making and achieving business strategies in order to be able to keep pace with the business competition
KLASIFIKASI PENYAKIT PARU-PARU DENGAN MENGGUNAKAN METODE NAÏVE BAYES CLASSIFIER
Muhammad Yusril Haffandi;
Elin Haerani;
Fadhilah Syafria;
Lola Oktavia
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 5 No 2 (2022)
Publisher : Politeknik Bisnis Indonesia
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DOI: 10.37600/tekinkom.v5i2.649
The lungs are one of the organs of the human body that are very important in the process of respiration. There are several types of lung diseases, including Asthma, Bronchitis, Dyspnea, Pneumonia, COPD, and Tuberculosis. There are difficulties in the classification process, because the symptoms shown by sufferers have similarities between diseases. The purpose of this research is to classify lung disease using the Naive Bayes Classifier method. The choice of this method is because it only requires a small amount of training data to determine the estimated parameters needed in the classification process. This research was conducted at the Regional General Hospital Major General HA Thalib City of Sungai Full from August 3 2022 to September 3 2022. The data taken was in the form of medical records of lung disease patients from July to August as many as 134 patient data containing 19 symptoms disease and 6 disease diagnoses. From the test results using the Rapidminer application and data separation in the form of 34 testing data and 100 training data with a data comparison of 7:3, an accuracy value of 97.06 was obtained.
PENCARIAN RUTE TERPENDEK PADA APLIKASI OJEK SAMPAH DENGAN MENGGUNAKAN ALGORITMA DJIKSTRA
Luluk Suryani;
Ery Murniyasih
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 5 No 2 (2022)
Publisher : Politeknik Bisnis Indonesia
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DOI: 10.37600/tekinkom.v5i2.586
Currently there is a transportation service at the Sorong Raya Garbage Bank. Customers for transport services are increasing day by day and this makes it difficult for drivers because they have to determine short routes every day. If the driver does not know the exact address and determines the shortest route, this will result in inefficient use of time and wasted fuel. This can also have an impact on the services provided to customers so they are not optimal because they are late or not on time. Based on the existing problems, a solution is given in the form of an application that aims to determine the shortest or closest route between each address that will be visited by the garbage collection car, this is to support the effectiveness of waste collection by providing information to the driver in the form of the shortest path to be traversed. Applications are made using the Dijkstra algorithm approach for mobile applications on the Android platform. The application is equipped with a description of the trip, estimated travel time, and alternative routes to each address. The result of the application made is that the application can implement the Djikstra algorithm which can be applied and succeeds in determining the shortest distance for the process of transporting garbage to residents' homes based on the initial address input from the driver to the pick-up destination address.
MARKET BASED ANALYSIS SEBAGAI PENINGKATAN PENJUALAN PRODUK MENGGUNAKAN ALGORITMA K-MEDOIDS DAN FP-GROWTH
Akrim Teguh Suseno
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 5 No 2 (2022)
Publisher : Politeknik Bisnis Indonesia
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DOI: 10.37600/tekinkom.v5i2.646
The COVID-19 pandemic has greatly affected the economy in Indonesia. The emphasis on the development of covid-19 through Enforcement of Restrictions on Community Activities has an impact on the Micro, Small and Medium Enterprises (MSME) sector, including product sales at the Distro Sextors. Therefore, a strategy is needed to increase sales, one of which is through data mining techniques with market based analysis. Data mining is one of the processes of Knowledge Discovery in Database (KDD) that uses scientific methods in its application. The data used in this study were 6531 sales transactions. The data mining algorithm used in this research is K-Medoids for grouping which aims to find the best cluster. The cluster experiments used are K-3, K-4, K-5, K-6 and K-7 then cluster testing is carried out using the Davies Bouldien Index (DBI) method and the results are cluster K-3 is the best cluster because it has a homogeneous value lowest. Then the association rule uses the FP-Growth algorithm and the minimum support value used is 6% to 7% while the minimum confidence value is 60%. The results of the association rule analysis are product recommendations that can be used as promotions to increase sales in Distro Sextors. The products are SE128, SE131, SE130, SE431, SE792, dan SE804.
Perancangan Aplikasi Transportasi Online di Kota Ketapang Menggunakan Pendekatan User Centered Design
Kevin Kevin
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 5 No 2 (2022)
Publisher : Politeknik Bisnis Indonesia
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DOI: 10.37600/tekinkom.v5i2.581
Online transportation application has been one of the most essential utility in this modern life. This application is very important for the majority of the student and also a healthy percentage of the workers in Indonesia. This is caused by several aspects such as unavailability of personal vehicle and the convenience of online food delivery. Online transportation application has been around for the past 12 years in big cities in Indonesia, however this service is not available in one of the city in West Kalimantan named Ketapang. Ketapang is slowly improving from its past years with the appearance of various famous companies and school. Because of the things mentioned before, the demand for an online transportation application has been increasing and it will be a big help if there’s an application that gives those services with a suitable user interface and user experience with most of the people in Ketapang. This research uses the User-centered Design (UCD) method that prioritizes in giving the best experience the user can have while using the application.
IMPLEMENTASI ALGORITMA VIGENERE CIPHER UNTUK ENKRIPSI DAN DEKRIPSI PADA PERESEPAN DATA OBAT DI PUSKESMAS MERTOYUDAN 1 KABUPATEN MAGELANG
Dwi Astuti;
Cisilia Sundari
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 5 No 2 (2022)
Publisher : Politeknik Bisnis Indonesia
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DOI: 10.37600/tekinkom.v5i2.534
Puskesmas is a place to provide health and medical services for the community. Every patient who seeks treatment at a doctor at the health center always gets a message containing a prescription for the drug. The problem that often occurs is the large number of drug prescribing processes that occur without being based on a system, can cause errors in drug prescribing and can be fatal for patients. The purpose of this research is to make an electronic encrypted prescription application using the Vigener Cipher method. The implementation of this system uses the Vigener Cipher Algorithm in securing prescription drug data. The Vigener Cipher algorithm can perform encryption and decryption processes. System Design with Context Diagram. The result of this study is that the application of drug prescribing data using the Vigener Cipher Algorithm has been able to secure drug prescribing properly. In the PARASETAMOL Drug Data Test, key: CXWDFHHJYVW, result: RXNDXLAJKJH. Functional Testing Results obtained results that are accepted in all test scenarios and Validity Test Results obtained 100% valid results.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN SEPEDA MOTOR BEKAS MENGGUNAKAN METODE WASPAS
Heru Sugara
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 5 No 2 (2022)
Publisher : Politeknik Bisnis Indonesia
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DOI: 10.37600/tekinkom.v5i2.393
This study aims to solve the problem of selecting second-hand motorcycle purchases from the general public by CV. Asli Pematangsiantar Motor. Asli Motor Pematangsiantar is a second-hand motorcycle dealer that accepts purchases from the public. In assessing the price and quality of used motorbikes offered by the public to the Asli Motor Pematangsiantar dealers, this company still uses methods based on unmeasured appraisals, resulting in a lack of standard certainty in choosing to buy used motorcycle from the public. To solve this problem, a Decision Support System was designed that can be used as a tool in determining which motorbikes are worth buying from the public. The Decision Support System used to solve this problem uses the Weighted Aggregated Sum Product Assessment (WASPAS) method. The criteria used in this DSS consist of the year of the vehicle, the advantages and disadvantages of the vehicle, the completeness of the documents and the bid price. The results of data processing using WASPAS method consist of alternatives with the greatest value A007 with a final result of 38.9583. With the application using WASPAS method, the selection of the best vehicles offered by sellers to Asli Motor dealers can be carried out effectively and efficiently.
PEMBANGUNAN E-LEARNING SENI BUDAYA BALI BERBASIS WEB
Dewa Gede Padma Arta Putra;
Eddy Muntina Dharma;
Komang Tri Werthi
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 5 No 2 (2022)
Publisher : Politeknik Bisnis Indonesia
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DOI: 10.37600/tekinkom.v5i2.531
Gahita.Com is a web-based e-learning platform, which provides videos for learning Balinese art and culture. The development of a Web-based Balinese Cultural Arts e-Learning information system on Gahita.Com has been successfully completed in accordance with the Team's agreement. Development is carried out using the Scrum Method where the work is organized into a unit called a backlog so that each progress can be easily tracked. Functionality testing carried out using the blackbox testing method on the development of Gahita e-Learning which consists of Login, User Profile, e-Learning Access, Quiz and Certificate can be said to work as expected. Testing is carried out by testers or product owners without knowing the details of the code implementation of the features or functionality being tested, so that the testing phase can be carried out more flexibly without considering the code aspect. The qualitative approach between the author and the resource person resulted in an alarming statement for the future of cultural arts being eroded by globalization which was considered to have a negative impact so that an e-learning information system was built in which there was a digital library which is expected to be useful for the next generation of cultural arts in Bali.
PERANCANGAN GAME AYO BERSIH UNTUK ANAK MENGGUNAKAN METODE SYSTEM DEVELOPMENT LIFE CYCLE WATERFALL
Muhajir Lubis
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 5 No 2 (2022)
Publisher : Politeknik Bisnis Indonesia
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DOI: 10.37600/tekinkom.v5i2.643
One of the popular pastimes among young people today is video games, which are educational and for entertainment purposes only. Video games usually only focus on story and game mechanics. Gaming is currently an alternative entertainment for various groups. In this research we aim to make game software in the form of RPG games using RPG Maker MV software. The purpose of this research is to design an educational game Ayo Clean for children so that children practice maintaining cleanliness or a clean lifestyle every day. The research method used to make this RPG game is the System Development Life Cycle (SDLC) waterfall, where the research stage is in the form of the final stage, returning to the initial stage which forms a cycle or life cycle. Based on the results of research on educational animations to keep the environment clean for children 7-9 years old, it can be concluded that this method can make it easier for children to maintain cleanliness. However, 3. This game is already under development. Based on the results of the questionnaire, there is a section on how interesting the game is that 45 respondents chose not interesting, therefore the authors developed the game. The educational game Ayo Bersih using the System Development Life Cycle method (children 7-9 years old) using RPG Maker MV can be implemented properly.
The PENERAPAN CUSTOMER RELATIONSHIP MANAGEMENT PADA PENJUALAN GAS MEDICAL DENGAN METODE EXTREME PROGRAMMING
Noer Azni Septiani
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 5 No 2 (2022)
Publisher : Politeknik Bisnis Indonesia
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DOI: 10.37600/tekinkom.v5i2.654
The world is facing covid 19, countries are fighting against a virus that has been declared a global epidemic or pandemic by the World Health Organization. The need for medical gas during the Covid-19 pandemic is facing very high demand, both from hospitals and individuals. The problem with PT Gasindo Andalan Sukses is that the sales process is still carried out manually, marketing and offering products by visiting prospective customer locations so that it takes longer time and the success rate is erratic because there is still a price bargaining process. Based on these problems the author aims to create a web-based medical gas sales application at PT. Gasindo Andalan Success using customer relationship management (CRM) and Extreme Programming (XP) methods. The author hopes that it will be the right solution to make it easier for companies to market their products online to consumers. Another advantage is that companies can store data easily because of a computerized system.