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Contact Name
Agung Zainal Muttakin Raden
Contact Email
cultural.syndrome@unindra.ac.id
Phone
+6287870126161
Journal Mail Official
cultural.syndrome@unindra.ac.id
Editorial Address
LPPM UNIVERSITAS INDRAPRASTA PGRI KAMPUS A. GEDUNG 3 LANTAI 2 Jl. Nangka No. 58 C (TB. Simatupang), Kel. Tanjung Barat, Kec. Jagakarsa, Jakarta Selatan 12530, Jakarta, Indonesia
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Cultural Syndrome
ISSN : -     EISSN : 26853825     DOI : https://doi.org/10.30998/cs
Cultural Syndrome welcomes and acknowledges high quality theoretical and empirical original research papers, case studies, review papers, literature reviews, book reviews, conceptual framework, analytical and simulation models, technical note from researchers, academicians, professional, practitioners and students from all over the world. Cultural Syndrome focused to publish high-quality articles in the field of Cultural Studies, Art and Humanities, Visual Culture, and other related fields of Humanities and Social Science. The scope of this jurnal to study Design Thinking, Visual Communication, Photography, Creativity, Typography, Graphic Design, Semiotics, Communication Design, Visual Design, Design Education, Visual Rhetoric, Signage Design, Wayfinding & Environmental Graphics, Critical Thinking, Popular Cultures, Media Studies, Visual Cultures, Folklore, Folk Art, Performing Art and Cultural Heritage.
Articles 6 Documents
Search results for , issue "Vol 2, No 2 (2020): Cultural Syndrome" : 6 Documents clear
Designing of Comic Strip as Learning Media in Future Tense Material Catur Sunu Wijayanto; Fitria Iswari; Dian Handayani
Cultural Syndrome Vol 2, No 2 (2020): Cultural Syndrome
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/cs.v2i2.501

Abstract

In Indonesia, English is one of language which is learnt from elementary school University level. College students from Visual communication design program in first semester will get future tense material in English 1. In future tenses there 2 formulas which are used based on the functional of the sentence, and it is difficult for student in differentiating the formulas, Media has important role in teaching learning process.  Comic strip is familiar for milenilal. Based on the background writer decide to design a comic strip as learning media. The designing of comic strip is aim to give new or alternative media in teaching learning process. This comic strip covers future tense material that includes “to be going to” and “will” form. This research used qualitative method. The results of this research is designing of a comic strip in 8 panels that is written in English and covered future tense material which give ilutration how the two formulas of future tenses are used.  The typography is comic sans MS, the main characters are three girls of Senior High School student. Comic strip is made in tradiotional/ manual process by drawing use pencil then through digitally process for the finishing. The colour of the comic strip uses calm colours and are dominated grey according to senior high school uniform colour, in order to make the reader feel the comfortable. The conclusion shows comic strip could be an alternative media in learning process.
Topeng Surakarta as a Source of Ideas for Batik Motif Design in Women's Casual Clothes Kristanti Kristanti; FP Sri Wuryani
Cultural Syndrome Vol 2, No 2 (2020): Cultural Syndrome
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/cs.v2i2.399

Abstract

Indonesia is a country that has a diverse form of arts and cultures, one of which is the art of mask that grows and develops in various regions. Masks in a broad sense vary greatly from shape, function, and materials for which they are made. The need for the use of masks is often found in artistic, ritual, religious, health, and performance activities. The tradition of mask in Indonesia has existed since before the history of writing. Masks are believed to represent the spirits of the deceased and are often decorated with human and animal forms to symbolize the supernatural world and the relationship between humans and their origins. This paper explored the form of mask, specifically the Surakarta mask as a source of idea in batik motif creation. The batik motif was made by stylization of the mask using remasol dye and colet technique, resulting in five batik clothes that are cut and sewn into women casual clothes. By turning Surakarta mask batik motif into casual clothing, the clothes made can introduce the art of mask in Surakarta to the wider community, preserving both the art of mask and the art of batik as a high value tradition full of local wisdom.
Journey of Signs and Shop Signs From Prehistory to Digital Age Nanki Nath
Cultural Syndrome Vol 2, No 2 (2020): Cultural Syndrome
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/cs.v2i2.517

Abstract

The published research related to history of signs presents a generic commentary. Therefore, this paper presents a detailed scrutiny of the essence and the narrative behind the evolution of signs [focus: shop signs]. According to The Complete Encyclopedia of Signs and Symbols, ‘Signs are vehicles for information and meaning, operating on many different levels – the universal and particular, intellectual and emotional, spatial and temporal, spiritual and material.’ Later periods of human civilization witnessed a conscious shift from the traditional industry to a knowledge-based economy that inculcates information-digitization. These signs were not only reflections of owners’ tastes and personality, but also formed the ethnic makeup of a street market. Gradually in the digital age, commercially oriented signs started giving continuity to public spaces and built streetscapes. This paper brings forth an emergence of signs and shop signs in India, rest of the Asian Pacific Rim countries followed by European countries and finally the Western Pacific Rim countries in North and South America
Sustainable Resource Based Materials in Food Packaging Design Nur Hidayah Azhar; Nor Zalifah Zainal Abidin
Cultural Syndrome Vol 2, No 2 (2020): Cultural Syndrome
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/cs.v2i2.523

Abstract

This paper provides and understanding on the utilization of sustainable resources in food packaging. It reviews the negative impacts of plastic and current sustainable materials that are used to substitute plastic in food packaging. In order to replace plastics, many researches have been done to surmount the issue and biodegradable materials such as cellulose, plant fibres, starch based, and any bio-based material have undergone research and experiments to achieve the plastic free food packaging. Moreover, there has been strength and weaknesses in every bio-based material that need to be considered such as its polymer structure and its ability to withstand the outside properties. Different composition and structure of the polymer from this bio-based material determine the shelf life of a food when they are used as the packaging and how it can affect the food. Lesser additives of chemicals used to support the polymer is better. However, much research is still needed in discovering which bio-based material is the most suitable to use as the permanent eco-friendly food packaging design. 
Royal Palace Location: The Case of The Sultanate of Perak Mohd Jaki Mamat; Muhammad Firzan bin Abdul Aziz
Cultural Syndrome Vol 2, No 2 (2020): Cultural Syndrome
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/cs.v2i2.518

Abstract

Perak’s Malay Sultanate is known to have the longest root in the Malaysian Sultanate tradition with the most numbers of Sultans (35). Interestingly, 27 of them built a new palace, each for themselves, rather than using the inherited ones. However, those 27 locations of the royal palaces of the Perak’s Malay Sultanate are yet to be identified and recorded. This has called upon the needs to conduct a preliminary investigation on those locations based on scrutiny of secondary data (theoretically through old manuscripts and historical writings) and primary data (empirically through interviewing local people and utilising GIS technology). Analysis based on the data triangulations hence would provide a scientific and systematic inventory of the royal palaces of Perak’s Malay Sultanate.
Art for Healthcare: A Review of Artists and Their Ideations Nurhaya Baniyamin; Ain Farhana Binti Mohd Nazri
Cultural Syndrome Vol 2, No 2 (2020): Cultural Syndrome
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/cs.v2i2.521

Abstract

Recently there is an increase in interest to use art as a part of the healthcare healing process and environment. The artwork is now regularly set as a condition in design feature for hospitals. The benefits of art in hospitals and medical institutions have been confirmed by numerous studies and subjective evidence. The artwork produced can be a commission collection or a seamless development of interior design concepts. This paper attempts to compile and discuss a range of artistic works and artists that specialize in nature and abstractions of nature which have contributed to healthcare or the healing environment. The paper highlights their thoughts and ideas on the making of their concepts and the way certain techniques help achieve their artistic works. The guidelines published in a study will also be reviewed. Selecting the right artwork for a medical facility requires various thoughts and concern. This includes choosing landscapes and nature-based art, avoiding abstract art, and choosing the right colours for art. Notably, there are many benefits for patients in using beautiful wall art for hospitals and healthcare facilities. The paper reckoned that the primary goal for the patient's well-being is choosing art that can help the patient and improve the overall aesthetic quality of the space. The integration of the healing environment into medicine has taken a more holistic approach and has turned the hospital environment into a place of courage that impacts both staff and patients' well-being. Visual stimulation of nature, natural lighting, artwork, relaxing colours and therapeutic sound can greatly accelerate the therapeutic process. The paper concluded that when art is considered an integral part of hospital design, this will maximize the benefits of arts in healthcare facilities. 

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