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Contact Name
Yusram, S.Pd., M.Pd
Contact Email
journal.lamintang@gmail.com
Phone
+6281268339633
Journal Mail Official
journal.lamintang@gmail.com
Editorial Address
Building of LET Centre. Buana Impian, Blok B1 No. 27. Kota Batam 29452, KEPRI. Indonesia
Location
Kota batam,
Kepulauan riau
INDONESIA
International Journal of Multimedia and Recent Innovation (IJMARI)
ISSN : 27214745     EISSN : 27217299     DOI : https://doi.org/10.36079/lamintang.ijmari
Core Subject : Science,
The aim of this journal is to publish high-quality articles dedicated to all aspects of the latest outstanding developments in the field of Multimedia.
Articles 17 Documents
Learn Idioms Using Augmented Reality Nur Amalia Atikah Edyanto; Siti Zalifah Ramli; Nur Ain Najihah Ibharim; Siti Aishah Zahari; Muhammad Asyraf Abdullah Zawawi
International Journal of Multimedia and Recent Innovation Vol 3 No 1 (2021)
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijmari-0301.209

Abstract

English language is international language that are worldwide use and also one of the important language in communication and a main-medium of instruction in education in Malaysia. In order to become good in English we must learn since we were kids like since preschool and primary school and that show how important to learn English language. Then it need to help the students especially the pre-school and the primary school students to learn English in more effective and attractive ways so that they will not feel boring or lost interest in learning English language. Aim of this research is to find an interactive tool that can be used in learning an English idioms. This research use RAD Model to develop AR application and quantitative methods through questionnaires were implemented to evaluate the research that were developed. The research was evaluated by 10 teachers who teach English Language and evaluated based on usefulness, satisfaction and ease of use questionnaires.
Travel to Southeast Asia: Learning About Southeast Asia through Augmented Reality Siti Zalifah Ramli; Siti Aishah Zahari; Nur Amalia Atikah Edyanto; Muhammad Asyraf Abdullah Zawawi; Nur Ain Najihah Ibharim
International Journal of Multimedia and Recent Innovation Vol 3 No 2 (2021)
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijmari-0302.272

Abstract

‘Travel to Southeast Asia’ application is one of Augmented Reality (AR) technology. Learn about Southeast Asia is very important and has been emphasized in high schools. However, there are some students who are bored and not interested in learning geography especially related to foreign countries due to lack of exposure and information about it. So, the main purpose of this project is to develop an educational application based on Augmented Reality for students to interest them in learning about Southeast Asia. Students also can identify eleven countries in Southeast Asia by using this application and gain some knowledge related to the countries. Unity software is the main software to develop this Augmented Reality because Unity engine can support the high quality of audio and visual effects to ease the development of the project. This project developed by using ADDIE Model as a dynamic and flexible guideline for building effective training and performance support tools. This research was evaluated by among 15 students from Sultan Idris Education University who pursuing a Bachelor of Education (Geography) with Honor by using quantitative methods through online questionnaire. This questionnaire was distributed to the respondents for evaluation based on Usefulness, Satisfaction and Ease of Use (USE) questionnaire. As a result of the questionnaire, majority of respondents gave positive feedback and interested with ‘Travel to Southeast Asia’ application. Based on the research, learning about Southeast Asia using Augmented Reality provides better knowledge and understanding.
Picture Dictionary Augmented Reality based for Pre-School Children's Learning Rusyaidi; Muhammad Asyraf Abdullah Zawawi; Salini Krishna Pillai
International Journal of Multimedia and Recent Innovation Vol 4 No 1 (2022)
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijmari-0401.330

Abstract

The use of technology in education has shown that technology can increase motivation in learning. This study will highlight the Augmented Reality Application For Picture Dictionary For Pre-School Children’s Learning. The objective of this study is to design application features that can make children interested in knowing the content found in the picture dictionary and test the usability and functionality of applications that children can use. This research was conducted using the ADDIE design model based on five phases namely analysis phase, design phase, development phase, implementation phase and testing phase. These five phases are described in detail in the methodology component of the study. This study was analyzed through a descriptive study which is a type of quantitative study involving 20 children. Children’s acceptance of the developed Augmented Reality (AR) application was assessed by answering a questionnaire with the help of a teacher. The results show that the developed AR applications work well and can attract children to learn.
Iron Age in Augmented Reality Nik Ahmad Fatihi Azmi; Suhazlan Suhaimi
International Journal of Multimedia and Recent Innovation Vol 4 No 2 (2022)
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijmari-0402.401

Abstract

The declining number of average grade subjects in History in Sijil Pelajaran Malaysia (SPM) among Malaysian students is an increasing concern in Malaysia. The purpose of this study is to investigate the connection between the factors that cause the students to become uninterested to study History and how they affect the number of average grades. This study also aims to provide a solution to help students become more interested in learning History. Using a cross-sectional analysis, this study analyzed the factors that cause students to lack interest to study History from 2016 – 2019. The lack of the ability to imagine the situation of historical events was found to play the greatest role in causing students to be less interested in learning History. This study definitively answers the question regarding correlation between the cause of lack of students’ interest in learning History and how it affects the number of average grade subjects.
Development of 3D Simulation Application for Production Multimedia Subject Muhammad Syazwan Mohd Januri; Abu Bakar Ibrahim; Azman Salleh; Marzuki Hussain
International Journal of Multimedia and Recent Innovation Vol 4 No 2 (2022)
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijmari-0402.404

Abstract

The development of 3D simulation applications for Production of Multimedia Subjects is intended to provide exposure and convenience to teachers, especially prospective teachers of Universiti Pendidikan Sultan Idris in exploring the 3D virtual world of the classroom and school environment in the context of learning and facilitate teachers to obtain daily information in finding relevant information. 3D. The objective of this study is to identify the 3D elements needed to build a school environment, design and develop a virtual reality application simulation application program that can be developed and evaluate the function of this 3D simulation application can help teachers teach and learn in schools. In addition, the use of applications such as simulators is basically for research and educational purposes. This study uses the ADDIE model used in the development of a 3D simulation application for this Multimedia Production subject. Simulation is capable of producing a virtual world of the surrounding atmosphere and a real environment. This Multimedia Production subject learning simulation can give students an idea of the learning environment in school. There is no denying that the use of simulation applications is not widespread as most of the available applications mostly focus on skills such as aeroplane piloting. With this, applications such as simulators are developed to give students an experience of the virtual learning environment.
Development and Evaluation of an Interactive 360 Degree Video for Biomedical Instrumentation Course Muhammad Syamil Rozmi; Marzita Hj Mansor
International Journal of Multimedia and Recent Innovation (IJMARI) Vol 5 No 1 (2023)
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijmari-0501.467

Abstract

In the age of globalisation, the educational system has undergone digital transformations in tandem with technological advancements. This change has aided in the creativity of teaching and learning, which is no longer centred on using conventional ideas to aid in students' learning. For the majority of skills, especially engineering, practical experience is appropriately accompanied by theoretical knowledge as part of educational requirements. However, it has been impossible for students to acquire the necessary expertise due to expensive maintenance costs and restricted access to outside facilities. Due to the large number of studies concentrating on 360-degree video as a supporting solution, this project has taken the initiative to investigate the use of 360-degree video as a learning aid, recognising the importance of offering supporting solutions for student learning. As a result, the goal of this project is to develop and evaluate an interactive 360-degree video for the Biomedical Instrumentation course based on the ADDIE instructional model to aid in students' learning. In order to create instructional tools that achieve the optimal educational goal among diploma students of Electronics Engineering (Medical) in Sultan Salahuddin Abdul Aziz Shah Polytechnic, this study modified three learning models and used the ADDIE instructional model. 30 students took part in the evaluation phase by completing the System Usability Scale (SUS) questionnaire to rate the usability of the interactive 360-degree video. Based on the study's overall findings, the majority of students gave the developed interactive 360-degree video system good scores for usability, well-integrated features, and fast learning with the use of an interaction interface. Overall, the findings indicated that the development process of an interactive 360-degree video system was a success, and that it is easily integrated and usable as a digital educational tool for teaching and learning.
Learning about the Historical Building in Malacca Malay Sultanate Era Using Augmented Reality Anis Syafiqah Rozaidi; Nadia Akma Ahmad Zaki; Achmad Yani
International Journal of Multimedia and Recent Innovation (IJMARI) Vol 5 No 2: September 2023
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijmari-0502.552

Abstract

Travel to Melaka application used to learn about the historical building in Malacca Malay Sultanate Era by using Augmented Reality (AR) technology. Learn about the historical building is very important. However, there are some students who are bored and not interested in learning History subject. The purpose of this application is to develop an educational application based on Augmented Reality for students to interest them in learning about the historical building. The design of this application is developed using multimedia elements which may interest the students to use this application. This application development was developed using the ADDIE Model. In addition, this research was evaluated by among 35 students from Sultan Idris Education University who pursuing a Bachelor of Education (History) with Honors by using quantitative methods through online questionnaire. As a result of the questionnaire, majority of respondents gave positive feedback and interested with Travel to Melaka application. In conclusion, learning about historical building in Malacca Malay Sultanate Era using Augmented Reality provides better knowledge and understanding.

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