cover
Contact Name
Sirojul Hadi
Contact Email
sirojulhadi@universitasbumigora.ac.id
Phone
+6287852771884
Journal Mail Official
jurnal.bite@universitasbumigora.ac.id
Editorial Address
Jalan Ismail Marzuki, Nomer 22, Cilinaya, Cakranegara, Mataram, NTB
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Bumigora Information Technology (BITe)
Published by Universitas Bumigora
ISSN : 26854066     EISSN : 26854066     DOI : https://doi.org/10.30812/bite
Jurnal Bumigora Information Technology (BITe) is one of the journals owned at Bumigora University which is managed by the Department of Computer Science. This journal is intended to provide publications for academics, researchers and practitioners who wish to publish research in the field of information technology and computer science. BITe Journal is published in 2 (two) periods, namely in June and December. The focus and scope of the BITe journal are Fuzzy Logic Control, Internet of Things, Wireless Sensor Network, Artificial Intelligence, Machine Learning and Deep Learning, Business Intelligence, Mobile Computing and Application, Data Mining, Cloud and Grid Computing, Computer Network and Security, Computer Vision, Geographical Information System (GIS), Semantic Web
Articles 9 Documents
Search results for , issue "Vol 3 No 1 (2021)" : 9 Documents clear
Otomasi Manajemen dan Pengawasan Linux Container (LCX) Pada Proxmox VE Menggunakan Ansible Pratama, Muh Akromi Arya; Hariyadi, I Putu
Jurnal Bumigora Information Technology (BITe) Vol 3 No 1 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v3i1.807

Abstract

In the development of internet service technology, it has become a major requirement as a means of communication and exchanging information. Especially in the field of education such as elementary schols, internet facilities are very much needed where the users are administrative staff, teachers, students via the internet can access various knowledge needed quickly, so that it can simplify the learning process. Therefore, the bandwidth sharing system or it can be called bandwidth management must be in accordance with the conditions of the network service to be applied and bandwidth management is indispensable for multi-service networks, because the more and more varied applications that can be served by a network have an effect on link usage. In the network. The method in this research uses library research and the implementation uses the Hierarchical Token Bucket method, which is an application that function to regulate the distribution of bandwidth. The purpose of this analysis is to provide a bandwidth management system to make a fair distribution for users connected to the network. The results showed that the Hierarchicak Token Bucket method can regulate bandwidth usage for each client when downloading, uploading, streaming and browsing
Indonesia Perancangan Jaringan Komputer untuk Sekolah Dasar Dengan Sistem Manajemen Bandwidth Hierarchical Token Bucket Simbolon, Jesika Marsaulina; Harafani, Hani; Astuti, Rachmawati Darma
Jurnal Bumigora Information Technology (BITe) Vol 3 No 1 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v3i1.966

Abstract

In the development of internet service technology, it has become a major requirement as a means of communication and exchanging information. Especially in the field of education such as elementary schols, internet facilities are very much needed where the users are administrative staff, teachers, students via the internet can access various knowledge needed quickly, so that it can simplify the learning process. Therefore, the bandwidth sharing system or it can be called bandwidth management must be in accordance with the conditions of the network service to be applied and bandwidth management is indispensable for multi-service networks, because the more and more varied applications that can be served by a network have an effect on link usage. In the network. The method in this research uses library research and the implementation uses the Hierarchical Token Bucket method, which is an application that function to regulate the distribution of bandwidth. The purpose of this analysis is to provide a bandwidth management system to make a fair distribution for users connected to the network. The results showed that the Hierarchicak Token Bucket method can regulate bandwidth usage for each client when downloading, uploading, streaming and browsing. Keyword: Bandwidth, HTB, Design, Network, Computer.
Penerapan Algoritma Cosine Similarity dan Pembobotan TF-IDF System Penerimaan Mahasiswa Baru pada Kampus Swasta Apriani, Apriani; Zakiyudin, Hizbu; Marzuki, Khairan
Jurnal Bumigora Information Technology (BITe) Vol 3 No 1 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v3i1.1110

Abstract

The era of globalization is marked by the development of technology and information, this has an impact on the human need for information. PMB(Reception New Students) is a routine college activity at each opening of new teachings. The implementation of PMB is not without questions that has been asked before. By making use of technology information the an FAQ (Frequently Asked Questions) was born which contain answers of the questions that are often asked by people who are need information. To reduce the question repeatedly, then an FAQ answering system was built by applying TF-IDF (Term Frequency - Inverse Document) and the cosine similarity algorithm. TF-IDFweighting is a method for giving weights the relationship of a word (term) to a document is based on two concepts, namely frequency of occurrence of words in a document and frequency inverse documents containing the word. Meanwhile, cosine similarity is a method used to calculate the level of similarity between two objects. This method calculates the similarity between two pieces the object represented in two vectors using keywords of a document as a measure. This study uses 7 data samples from all FAQ data obtained from an interview with Ms. Susilawati, S.Kom. The sample data used will go through a processpreprocessing, TF-IDF weighting, and the cosine similarity method fordetermines the highest level of similarity that will come out as a result end. By using TF-IDF weighting and the cosine similarity method on 7 sample data can get an accuracy rate of up to 64,28%.
Sistem Pakar Diagnosa Penyakit THT Menggunakan Inferensi Forward Chaining dan Metode Certainty Factor Dirgantara, Bhintang; Hairani, Hairani
Jurnal Bumigora Information Technology (BITe) Vol 3 No 1 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v3i1.1241

Abstract

Currently, Ear, Nose, and Throat (ENT) has become a disease that is quite common in the world. In Indonesia, people with ENT disease are around 190-230 per 1000 population. The types of diseases studied in this study were Serous Orthitis Media, Nasal Polyps, Acute Pharyngitis, Retrofaryngeal Abscess, and Nafosaryngeal Carcinoma. The purpose of this study was to make an application of an expert system for the diagnosis of ENT diseases using forward chaining inference and certainty factors that can facilitate medical personnel to diagnose types of ENT diseases. The stages of developing an expert system in this study consisted of problem identification for problem domain, knowledge acquisition was used to obtain the MB and MD value of each symptom in ENT disease with the interview method, the design was used to design knowledge representations such as decision tables and inference engine. With the expert system of ENT disease diagnosis, it can make it easier for doctors to make decisions, or the right diagnosis of a symptom that arises in ENT, so that proper treatment is obtained and minimizes the occurrence of misdiagnoses
Sistem Informasi Antrean Pada Pusat Layanan Kesehatan Masyarakat Dengan Electronic Kartu Tanda Penduduk Menggunakan Radio Frequency Identification Anwar, Riky Adbul Gani; Kartarina, Kartarina; Madani, Miftahul
Jurnal Bumigora Information Technology (BITe) Vol 3 No 1 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v3i1.1304

Abstract

Guna mendapatkan pelayanan Kesehatan di Pusat Pelayanan Kesehatan masyarakat (Puskesmas) biasanya diawali dengan antrean, antrean merupakan aktivitas menunggu untuk dilayani oleh satu orang atau lebih guna mendapatkan pelayanan yang diinginkan. Pasien yang melakukan kunjungan Puskesmas, biasanya akan mendaftar terlebih dahulu ke loket dan kemudian diberikan nomor antrian manual dan petugas mencatat kedalam buku kunjungan dan buku tersebut sebagai rekam kunjungan sehingga setiap kali kunjungan, staf akan mencari buku pasien dan memastikan apakah pasien terdaftar atau tidak, yang menyebabkan proses pelayanan menghabiskan waktu lebih banyak. Dari permasalahan tersebut maka dilakukan penelitian untuk sistem antrean, antrean dengan memanfaatkan teknologi IoT (Internet of Things) yaitu RFID (Radio Frequency Identification) dengan obkjek e-KTP (electronic Kartu Tanda Penduduk). Pada penelitian dengan menggunakan e-KTP yang di tempelkan pada alat RFID perekaman informasi pengunjung puskesmas cukup satu kali pendataan saja dan untuk kunjungan berikutnya pengunjung tidak perlu dicatat lagi ientitasnya, pengunjung puskesmas hanya mendaftar ke bagian/ poli yang ingin didatangi, seingga dapat memudahkan petugas / staf Puskesmas. Proses identifikasi menggunakan RFID dengan objek e-KTP dapat terjadi dengan menggunakan gelombang elektromagnetik, proses identifikasi RFID membutuhkan dua perangkat yaitu tag dan reader agar dapat berfungsi dengan baik. Penelitian ini menggunakan metode Guidelines for Rapid Application Engineering (GRAPPLE) agar dapat menghasilkan luaran dari sistem ringkas namun tidak mengurangi kualitas sistem yang dibangun. Penelitian ini bertujuan untuk memudahkan pelayanan Puskesmas salah satunya pada proses antrean. Sistem Informasi Pusat Layanan Kesehatan Masyarakat Menggunakan RFID dan objek e-KTP dapat dibuat dan dioperasikan dengan mikrokontroler ESP8266 sebagai pusat kendali rangkaian dan fitur Multi Database yang memudahkan dalam sinkronisasi dengan sistem Rekam Medis, sehingga sistem informasi yang di buat dapat diimplementasikan pada Puskesmas
Prototype Perancangan dan Implementasi Alat Perontok dan Pengering Padi Otomatis dengan Konsep Teknologi Pembangkit Listrik Tenaga Surya untuk Meningkatkan Produktivitas Hasil Pertanian Sulistyo, Meiyanto Eko; Apribowo, Chico Hermanu Brillianto; Adriyanto, Feri
Jurnal Bumigora Information Technology (BITe) Vol 3 No 1 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v3i1.1305

Abstract

Dewasa ini pemanfaatan teknologi untuk meningkatkan hasil pertanian tumbuh pesat. Salah satu bentuk pemanfaatannya adalah dengan menggunakan energi terbarukan untuk meningkatkan produktivitas hasil pertanian. Energi terbarukan yang implementasinya sudah sangat banyak adalah Pembangkit Listrik Tenaga Surya (PLTS). Pengunaan PLTS sebagai sumber energi alternatif yang digunakan untuk pengerak alat perontok dan pengering padi otomatis. Petani selalu kesulitan saat musim penghujan maupun kemarau kering tiba-tiba dan sinar matahari tidak dapat mencapai intensitas maksimal saat digunakan untuk mengeringkan padi secara konvensional, oleh karena itu alat perontok dan pengeringan padi otomatis tenaga PLTS sebagai alternatif solusi. Tujuan penelitian ini adalah untuk memberi wawasan dan pengetahuan akan pembuatan dan prinsip kerja dari alat perontok dan pengeringan padi otomatis tenaga PLTS sebagai alternatif solusi untuk meningkatkan padi secara teknologi, dengan demikian diharapkan masyarakat mendapatkan manfaat lebih cepat dalam pengeringan padi dan menghemat biaya untuk pengeluaran memanen padi, sehingga dapat meningkatkan produktivitas hasil pertanian.
Analisa Quality Of Service Menggunakan Aplikasi Gnump3d sebagai Server Media Streaming Azhar, Raisul; Santoso, Heroe; Faisal, Faisal
Jurnal Bumigora Information Technology (BITe) Vol 3 No 1 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v3i1.1320

Abstract

– Streaming is a term for a video or audio file that can be played without first downloading the file. Streaming can also be interpreted as a technique used to transfer data so that it can be processed continuously and continuously. Currently, there are many applications that run audio and video streaming, such as Gnump3d, Spotify, Joox, Deezer and so on. The number of applications does not guarantee the quality of service or good QoS if run on the internet network that passes through many network devices. QoS problems on Audio Streaming media will not be seen much on physical servers but will be seen if the application is installed on a Virtual Private Server. The purpose of this study is to determine the level of service quality or QoS generated by a Gnump3d application installed on a VPS by only paying attention to the parameters of Delay, Jiiter, Packet, Loss and Throughput. The research methodology uses the Network Development Life Cycle (NDLC) methodology. The results of this study obtained that the QoS of audio streaming is considered good based on the TIPHON QoS measurement standard and only one QoS parameter is considered to have failed, namely Jitter because it has a value that does not match the standard.
Monitoring Konsumsi Listrik Rumah Tangga Berbasis Internet of Things Terintegrasi dengan Virtual Private Server Radhitya, I Made Surya; Hadi, Sirojul; Bachtiar, Adam
Jurnal Bumigora Information Technology (BITe) Vol 3 No 1 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v3i1.1326

Abstract

Most household appliances use electricity as their energy. The need for electricity from year to year is getting bigger. Measurement of electrical power usage is usually done using simple measuring instruments and recording is still manual so that the data obtained cannot be done all the time and the results take too long to obtain. The appropriate technology for this problem is the Internet of Things (IoT) based electrical power monitoring system technology. capable of providing accurate and real-time results. The methods carried out are arranged in several stages, starting from data collection, design, configuration, implementation. The tools used in this research will use NodeMCU as the microcontroller, ACS712 current sensor as the electric current sensor, Virtual Private Server (VPS) as the web server. The results of this study are an electrical power monitoring system that makes it easier to monitor electrical power at home. The accuracy of power measurement by the system is 92.87%. Based on the error value, the electricity consumption monitoring system is good enough to be implemented at home.
Prototype Sistem Pengunci Pintu Melalui Internet Menggunakan Arduino Uno Berbasis Android Latif, Kurniadin Abdul; Wahyudi, Wahyudi; Nurcahyo, Azriel Christian
Jurnal Bumigora Information Technology (BITe) Vol 3 No 1 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v3i1.1327

Abstract

Internet of Think (IoT) is emerging as a big issue on the internet, it is expected that billions of objects will be equipped with various types of sensors connected to the internet through networks as well as technology support such as embedded sensors and actualization. This study aims to design and analyze the application of a prototype door locking system via the internet using Arduino Uno based on Android. This research uses the SDLC method in designing and developing a prototype door lock system over the internet using Arduino Uno based on Android. There are 3 stages of the SDLC method used in this research, namely Requirements Analysis, System Design, and System Implementation. The input from this system is in the form of on and off commands from smartphones that are sent to thingspeak as a server service and will be continued to Arduino devices that have been connected to a solenoid doorlock. If the door is opened, the magnetic sensor switch will send the information back to Thingspeak and continue to the smartphone as feedback. The results of the tests that have been carried out are that the average time required for lock = 4.36 seconds and unlock = 5.30 seconds, while the average sensor test time required to send sensor data with conditions Open = 12.33 seconds and Closed = 12.43 seconds. The delay time depends on the condition of the network connected to the system.

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