cover
Contact Name
Sirojul Hadi
Contact Email
sirojulhadi@universitasbumigora.ac.id
Phone
+6287852771884
Journal Mail Official
jurnal.bite@universitasbumigora.ac.id
Editorial Address
Jalan Ismail Marzuki, Nomer 22, Cilinaya, Cakranegara, Mataram, NTB
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Bumigora Information Technology (BITe)
Published by Universitas Bumigora
ISSN : 26854066     EISSN : 26854066     DOI : https://doi.org/10.30812/bite
Jurnal Bumigora Information Technology (BITe) is one of the journals owned at Bumigora University which is managed by the Department of Computer Science. This journal is intended to provide publications for academics, researchers and practitioners who wish to publish research in the field of information technology and computer science. BITe Journal is published in 2 (two) periods, namely in June and December. The focus and scope of the BITe journal are Fuzzy Logic Control, Internet of Things, Wireless Sensor Network, Artificial Intelligence, Machine Learning and Deep Learning, Business Intelligence, Mobile Computing and Application, Data Mining, Cloud and Grid Computing, Computer Network and Security, Computer Vision, Geographical Information System (GIS), Semantic Web
Articles 12 Documents
Search results for , issue "Vol 4 No 2 (2022)" : 12 Documents clear
Analisa Cakupan Area Signal Wireless Fidelity Terhadap Kualitas Layanan Dengan Metode Top Down Network Raisul Azhar; I Putu Hariyadi; Heroe Santoso; I Gede Bagus Arthana
Jurnal Bumigora Information Technology (BITe) Vol 4 No 2 (2022)
Publisher : Prodi Ilmu Komputer Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v4i2.2431

Abstract

The proper placement of Access Point (AP) devices will affect network connectivity. This study applies the Top-Down Network Design Method which consists of the Needs Analysis Stage, Logic Design and Physical Design. This method is used to map processes that occur by identifying the needs of all internet users, designing network topology logic and determining the physical design of computer networks to be implemented. The purpose of this study is to determine the quality of connectivity from the proper Access Point range of Access Point devices and there are no deadzone s that occur and their impact on the quality of network service to users. The conclusion of this study is that it is able to improve the quality of connectivity from the reach of internet user Access Points so that there are no more dead zone coverage areas that occur in class 1 and 2 floor buildings as well as graduate buildings in the best coverage area in the 50m range for the 2.4GHz frequency. With a total of 450 users (students and lecturers), it is sufficient to provide a minimum of 125.25Mbps internet bandwidth and required 5 Access Point units and 3 wireless router units as a whole. Placement of different locations from AP devices determines good or bad quality of service produced and there is still a packet loss of 5.9% and a Throughput of 15.93Mbps in the lecturer room and in other areas.
Implementasi Media Pembelajaran dengan Augmented Reality untuk Pengenalan Makanan Sehat Dan Bergizi Dadang Priyanto; Ahmad Deri Dustury; Apriani Apriani
Jurnal Bumigora Information Technology (BITe) Vol 4 No 2 (2022)
Publisher : Prodi Ilmu Komputer Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v4i2.2438

Abstract

The current application of Augmented Reality (AR) technology in various fields such as games, social media, business, military, medicine and including education. This research will utilize AR in learning for grade 3 students at Barujulat 1 Public Elementary School. The problem is that the 2013 revision of the 2018 curriculum is used and uses books as study guides. From interviews with teaching teachers, students have difficulty understanding various types of healthy food related to material according to the syllabus in sub-theme 2 of learning 3 about Food Important for Health, and this condition is exacerbated by the Covid-19 pandemic situation which requires students to study online and independently at home. The purpose of this study was to make a learning application for the introduction of healthy and nutritious eating with AR for class 3 of SDN 1 Barujulat. The method used in this research is the ADDIE development method developed by Dick and Carry. The results of this study, according to the syllabus used, can improve and facilitate students' understanding in participating in learning about important foods for health. The test results for grade 3 students were 21 students/respondents, it was found that 52% of respondents said this application could increase interest in learning, and 76% of respondents said that this application could facilitate understanding of healthy and nutritious food learning materials.

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