cover
Contact Name
Dany Eka Saputra
Contact Email
dekastra@stmik-amikbandung.ac.id
Phone
+6222-7271136
Journal Mail Official
joint@stmik-amikbandung.ac.id
Editorial Address
Jalan Jakarta No 28 Kota Bandung Jawa Barat
Location
Kota bandung,
Jawa barat
INDONESIA
JOINT (Journal of Information Technology
ISSN : -     EISSN : 26567539     DOI : https://doi.org/10.47292/joint
Core Subject : Science,
JOINT merupakan jurnal peer-reviewed yang diterbitkan oleh Lembaga Penelitian, Pengabdian Masyarakat, dan Modal Intelektual STMIK "AMIKBANDUNG". JOINT memiliki tujuan untuk menyebarkan hasil karya ilmiah yang dihasilkan oleh dosen, peneliti, atau mahasiswa dari seluruh Indonesia agar dapat bermanfaat bagi masyarakat. JOINT secara umum menerbitkan makalah yang berisi materi mengenai implementasi atau teori mengenai teknologi informasi dan komunikasi. Secara khusus, ruang lingkup JOINT adalah sebagai berikut (namun tidak terbatas pada): kecerdasan buatan teknologi finansial kriptografi Internet of Things keamanan data dan informasi keamanan jaringan komputer penerapan teknologi informasi sistem pendukung pengambilan keputusan geospatial information system tata kelola teknologi informasi penerapan teknologi informasi di dunia bisnis
Articles 69 Documents
PERANCANGAN APLIKASI TEST PENJURUSAN DENGAN MODEL WATERFALL SEBAGAI ALAT BANTU MEMPERCEPAT PROSES PENGUJIAN SISWA BARU BERBASIS WEB : STUDI KASUS : SMA 1 BARUNAWATI JAKARTA Yudisti Prayigo Permana
Journal of Information Technology Vol 3 No 2 (2021): Journal of Information Technology Volume 03 No 02 2021
Publisher : LPPM STMIK AMIK BANDUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47292/joint.v3i2.37

Abstract

Pelaksanaan ujian di dalam dunia pendidikan digunakan untuk mengetahui tingkat kemampuan atau keberhasilan siswa selama menjalani proses pendidikan, sehingga siswa dapat mengetahui tingkat kemampuannya sesuai dengan bidang studi. Oleh karena itu aplikasi penjurusan ini dibuat untuk dioperasikan di sekolah sehingga dapat memudahkan sekolah dalam melakukan pengujian terhadap siswa baru selain untuk mempercepat proses pengujian dan audit penilaian juga sebagai media untuk menguji akademik siswa yang akan dijadikan sebagai acuan untuk dilakukannya penjurusan, program ini dibuat dengan menggunakan metode SDLC (System Develop Life Cycle) dengan model proses waterfall sampai tahap pengujian. Bahasa pemrograman yang digunakan adalah PHP dengan menggunakan mysql sebagai databasenya. Hasil dari penelitian adalah terciptanya sebuah aplikasi yang dapat mempercepat proses penjurusan hingga 50% yang semula memakan waktu 240 menit menjadi hanya 120 menit serta tidak memerlukan media kertas sebagai alat pengujian dan dapat meminimalisir penggunaan biaya hingga 80% dari total anggaran yang dikeluarkan.
The PEMBANGUNAN GAME 3D REAL TIME STRATEGY “BUG INVASION” BERBASIS DESKTOP: Unity 3D Game Engine Rudi Kurniawan; Rizal Yudha Pradatama
Journal of Information Technology Vol 3 No 2 (2021): Journal of Information Technology Volume 03 No 02 2021
Publisher : LPPM STMIK AMIK BANDUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47292/joint.v3i2.61

Abstract

Abstract. The number of new titles offered by games with the Real Time Strategy genre, from the results of observations, in fact not many offer new mechanisms in the game. This study aims to produce a new mechanism by offering a micro-economic method. With the micro-economic method, the game can provide new challenges for players in the form of restrictions (boundaries) in the placement of an object's position, for example, the large number of buildings built in one area cannot be done arbitrarily. In this game also developed an Artificial Intelligence (AI) which is used as an opposing stronghold in a battle simulation against real players (humans). In the 3D game development process, the Multimedia Development Life Cycle (MDLC) method is used, namely (1) Concept stage; (2) Design stage; (3) The stage of collecting materials (images, character models, animation, video, audio and others); (4) Manufacturing stage (combining all objects based on the concept stage and design stage); (5) testing phase, alpha and beta; (6) Distribution stage (game release to target users). The tools used are Game Engine Unity with C# programming language. From the results of testing with this mechanism, a new game that uses a micro-economic method has been able to provide limits on the placement of positions and the number of buildings placed by creating a circle-shaped border centered on each player's town hall and the AI. The creation of a circle-shaped border is used as a marker of the boundary between the Player and the AI. Thus, players and AI will not be able to build the buildings they have and take resources that are outside the boundaries of their borders. Keywords: Real Time Strategy, Micro Economic Method, Unity 3D Navigation System, Simulation Game.
Pemilihan Lokasi Pembangunan Klinik Dengan Metode Analytical Hierarchy Process Didukung Sistem Informasi Geografis Taufik Ashari
Journal of Information Technology Vol 3 No 2 (2021): Journal of Information Technology Volume 03 No 02 2021
Publisher : LPPM STMIK AMIK BANDUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47292/joint.v3i2.62

Abstract

Klinik merupakan fasilitas pelayanan kesehatan masyarakat yang menyelenggarakan pelayanan kesehatan perorangan yang menyediakan pelayanan medis dasar dan atau spesialistik untuk masyarakat. Letak klinik yang berada di daratan tinggi khususnya di Kabupaten bandung Barat sering menjadi penghambat dalam mengakses lokasi. Sistem Informasi Geografis (SIG) merupakan cara yang direkomendasikan dalam menyajikan aspek data spasial. Dalam hal ini SIG mempunyai manfaat dalam proses penentuan lokasi pembangunan klinik. Kriteria yang digunakan untuk menentukan lokasi klinik dalam penelitian ini adalah lokasi, aksebilitas dan letak Dari analisis dengan menggunakan metode AHP (Analitycal Hierarchy Process) yang akan di integrasikan atau digabungkan dengan teknologi Sistem Informasi Geografis. Dari perhitungan AHP berdasarkan bobot kriteria akan diperoleh nilai AHP untuk masing-masing kandidat pemilihan lokasi klinik. Kemudian terdapat sub kriteria yaitu sewa lahan, jumlah penduduk, kemudahan transportasi darat, dekat dengan pemukiman warga, banyak pesaing, lahan parkir, dan pendapatan daerah. Nilai-nilai AHP tersebutlah yang digunakan oleh sistem untuk menentukan lokasi kandidat pemilihan lokasi klinik yang paling optimal. Berdasarkan hasil perhitungan yang memiliki bobot tertinggi adalah lingkungan dengan nilai 0,633. Selanjutnya adalah aksebilitas dengan nilai 0,260 dan yang terakhir adalah letak dengan nilai 0,106. Dan hasil pengujian akhir rekomendasi lokasi yaitu mendapatkan presentase sebesar 78,5%
judul jurnal Pemilihan Lokasi Awal Usaha Bagi Usaha Mikro Kecil Dan Menengah Dengan Metode Analitycal Hierarchy Process: Selection of Initial Business Locations for Micro, Small and Medium Enterprises Using the Analytical Hierarchy Process Method Ida bagus Komang Krizena Adhiarta; Wina Witanti; Puspita Nurul Sabrina
Journal of Information Technology Vol 3 No 2 (2021): Journal of Information Technology Volume 03 No 02 2021
Publisher : LPPM STMIK AMIK BANDUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47292/joint.v3i2.63

Abstract

Micro, Small and Medium Enterprises (MSMEs) are independent productive economies carried out by individuals or business entities. The problem that arises is that prospective MSME actors have their own criteria regarding the ideal location according to the desired criteria so that the chosen location will determine and produce various possibilities. To be able to solve this problem, this study proposes the use of the AHP method as a multi-criteria calculation medium in order to produce various possible locations for the perspective of potential perpetrators. The criteria used in this study include the environment, accessibility, and facilities. In addition, Geographic Information System (GIS) technology is also used in this study as a recommendation for visualization media produced by Analitycal Hierarchy Process (AHP) and the process of collecting population data in West Bandung Regency. Based on the integration of GIS and AHP carried out in this study, it is concluded that the calculation with the highest weight is environment with a value of 0.633. Next is accessibility with 0.26 and the last is facilities with a value of 0.106. As for the location, Padalarang sub-district is a suitable location to be used as a MSME location because it has the highest score of 3,291. The results of these calculations are obtained from inputting the weight of the criteria that produce normalization and the results will be multiplied by the value of the existing alternatives.
PENGGUNAAN QR CODE BERBASIS KRIPTOGRAFI ALGORITMA AES ADVANCED ENCRYPTION STANDARD UNTUK ADMINISTRASI REKAM MEDIS: USING QR CODE BASED ON AES ADVANCED ENCRYPTION STANDARD CRYPTOGRAPHY ALGORITHM FOR MEDICAL RECORD ADMINISTRATION Ferdiansyah Ferdian; Asep Id Hadiana Asep Id; Fajri Rakhmat Umbara Fajri Rakhmat
Journal of Information Technology Vol 3 No 2 (2021): Journal of Information Technology Volume 03 No 02 2021
Publisher : LPPM STMIK AMIK BANDUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47292/joint.v3i2.64

Abstract

Administrative data in health can contain some important information, such as the identity of patients, doctors, and even health facilities. Data security is needed to maintain confidentiality and prevent parties who do not misuse the data. The purpose of this study is to answer the gap that exists with the use of QR Code Documents. Then the QR Code is divided for Administrative Management. In previous studies using QR codes based on Cryptography for administrative data systems in the health sector. In this study, confidential information data messages are embedded into a Cryptographic-based QR code using the AES Advanced Encryption Standard Method. The QR code will correct the error generated by the secret embedding procedure into the document, then the QR code can validate to display the data. The author conducted testing with brute force and AES methods to ensure the security of the application running properly in the data. The result of this research is that the QR code can enter Medical Record Administration data documents using the AES method. With this, it is expected to significantly reduce the potential for data leakage from the Medical Record Administration. The conclusion of the authors in this study aims to perform data administration by using a QR Code based on Cryptography. The author has presented an approach to accessing data using the storage technology used for authentication when performing data administration requests. The use of this AES Advanced Encryption Standard security method provides the advantages of ease of use and efficient use of resources
SKENARIO IMPLEMENTASI SISTEM INFORMASI IDENTITAS DIGITAL DENGAN MENGGUNAKAN WSO2 IS DI STMIK “AMIKBANDUNG”: Studi Kasus: STMIK “AMIKBANDUNG” Andi Rahayu; Hermawaty Hermawaty; Muhammad Abdul Mujib; Rizal Dzulkarnaen
Journal of Information Technology Vol 3 No 2 (2021): Journal of Information Technology Volume 03 No 02 2021
Publisher : LPPM STMIK AMIK BANDUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47292/joint.v3i2.66

Abstract

The continued development of technology makes the number of applications used in various activities. Most users use different kinds of credentials (username and password) to log into the various available application services. Based on the problem, the Single Sign On (SSO) system is proposed for user authentication, where users can access several applications without having to log in to each application. In the application of SSO, WSO2 IS is used as an Identity Provider where this server application facilitates security when connecting and managing multiple identities in various applications. In its development, an application that acts as a Service Provider (the part that requires authentication) is also made with various protocols such as SAML and OPENID. The results of implementing SSO using WSO2 IS and applications with SAML and OPENID protocols succeeded in making the system allow users to access all resources in the network using only one credential.. Keywords— Credential, Single Sign On, WSO2 IS , SAML, OPENID..
Optimalisasi Penggunaan Gerbong Kelas Kereta Api Penumpang Menggunakan Algoritma Genetika Ahsin Fauzi; Tacbir Hendro Pudjiantoro; Fajri Rakhmat Umbara
Journal of Information Technology Vol 4 No 1 (2022): JOINT (Journal of Information Technology)
Publisher : LPPM STMIK AMIK BANDUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47292/joint.v4i1.71

Abstract

The Train passengers do not increase over time continuously. Each route provided by PT.KAI does not always meet the capacity of the total seats in each class. On some predetermined route, there are seats which are not optimally filled in each class, it can increase the operational costs because of the unused wagon stay to run even though there are no passengers. Optimization is one way to find the best value of a giveing the function in an available context. One of the methods used for optimization is Genetic Algorithm. Genetic Algorithm is a method to get a solution according to the criteria without the need to test all combinations. The stages of the genetic algorithm consist of four stages, there are input, pre-process, process and output. The Genetic Algorithm process includes initial solution generation, match value evaluation, selection, mutation and crosses. This system is tested by entering the number of passengers 250, 500, and 750 people. The number of 250 passengers with 100 generations produces an optimal fitness value, namely 241 seats in the 82nd generation with a percentage of 98.18%. The purpose of this research is to optimize the use of class wagon on passenger trains according to the schedule of each train.
Analisis dan Perancangan Sistem Penentuan Prioritas Penanganan Kerusakan Pipa Air Minum Perusahaan XYZ dengan Metode TOPSIS Wina Witanti; Tati Harihayati M; Ayu Peraiyantika
Journal of Information Technology Vol 4 No 1 (2022): JOINT (Journal of Information Technology)
Publisher : LPPM STMIK AMIK BANDUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47292/joint.v4i1.72

Abstract

XYZ Company is a company that provides drinking water services or Drinking Water Supply System (SPAM) with the type of pipe network SPAM to ensure the certainty of the quantity and quality of drinking water produced and the continuity of drinking water flow. The Operations and Maintenance Department at XYZ company almost every day gets four to six reports of damage to drinking water pipes from customers, while the number of field officers every day is quite limited, namely only two officers who are directly responsible for handling water pipe damage. The Head of the Operations and Maintenance Division had some difficulty in determining which damage reports should be prioritized for field officers to handle. Thus, this study aims to provide an overview to the Head of Operations and Maintenance in determining reports of damage to drinking water pipes that must be prioritized to be handled first. This research will use structured modeling using the Technique For Others Reference by Similarity to Ideal Solution (TOPSIS) with criteria that have been determined by company XYZ.
Sistem Informasi Geografis Analisis dan Pemantauan Gempa (SIGAP) Ari Purno Wahyu Wibowo; Muhammad Arief Fahrizal
Journal of Information Technology Vol 4 No 1 (2022): JOINT (Journal of Information Technology)
Publisher : LPPM STMIK AMIK BANDUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47292/joint.v4i1.74

Abstract

Abstract- The existence of volcanoes that cover almost the entire archipelago in Indonesia has increased the vulnerability factor of Indonesia's territory. In addition, Indonesia's climatic conditions with high rainfall and a relatively long dry season have great potential for the Indonesian population to be subject to floods and even earthquakes that can cause landslides. To overcome this problem, an earthquake and natural disaster information system was created that can be used by the community or the government as a reference for carrying out preventive prevention processes before the disaster becomes more serious or spreads to other locations. This information system can’t only be used by the public to search for geographic information on earthquakes in Indonesia, even throughout the world, this geographic information system can also be implemented in an application platform in the form of a website to increase public awareness of the impact of earthquakes on how to overcome them.
Perancangan User Interface Sistem Kredit Aktivitas Mahasiswa STMIK “AMIKBANDUNG” Berbasis Website Menggunakan Metode User Centered Design (UCD) Rudi Kurniawan; Dika Prananda Putra
Journal of Information Technology Vol 4 No 1 (2022): JOINT (Journal of Information Technology)
Publisher : LPPM STMIK AMIK BANDUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47292/joint.v4i1.77

Abstract

In order to achieve graduate quality standards that are not only oriented to hard skills, STMIK "AMIKBANDUNG" stipulates Student Activity Credit regulations. This regulation is a system for declaring recognition of achievements in developing soft kills in the student field. With this system, to achieve graduation, students are required to collect a number of activity credits in accordance with predetermined standards in a timely manner. In its implementation, there are still many credit scores of STMIK "AMIKBANDUNG" students who have not reached the target when they are in the final year. To overcome these problems, one of the solutions offered is to build a website-based Student Activity Credit system. This causes students to have difficulty getting information on the results of their submissions and knowing the activity credits that have been collected. User Interface design using the User Centered Design (UCD) method has resulted in the design of a Student Activity Credit System user interface that is in accordance with the needs of students in applying for activity credit. This is shown based on the results of the evaluation using usability testing, it is known that the average item on the usability variable obtains a total score of > 126 which means there is no problem and a total score of > 102 which means that there is no need for improvement. Keywords— Student Activity Credit, KAM Website User Interface, User Centered Design (UCD) Method, Usability Testing KAM Website.